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<title>{NEWS &gt; BREAKING NEWS} - Disney Leading Hollywood to the Videogame Grail</title>
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The Wall Street Journal's Broken Subscription System

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In 2002, when Graham Hopper was tapped to head Disney's videogame operations, his bosses gave him a choice: Come up with a dramatic plan to reinvigorate the flailing unit or downsize and focus exclusively on licensing to other companies.

It was far from an obvious choice. At the time, many Hollywood studios were getting out of the games game?Universal Studios, 20th Century Fox, and DreamWorks dumped the divisions they had launched during the digital boom of the 1990s, having learned the hard way that the ability to make successful films and television shows didn't mean squat in the interactive world. Producing quality videogames required hundreds of millions of dollars and years of patience. 

Hopper convinced his bosses to hang on?with a small footprint, making cheap games based on Disney Channel fare like Hannah Montana and Kim Possible. Just five years later, that decision has put it ahead of the pack, as Hollywood goes hurtling back into videogames. Paramount and Universal are spending tens of millions of dollars to create a new slate of products, and MTV and Warner Bros. have invested hundreds of millions to build themselves into major publishers. 

"If you were to build an entertainment company from scratch today, you wouldn't even question that games should be in it," says Hopper, a dapper South African who spent a decade in Disney consumer products before his videogame stint.

It's not the first time such words have been uttered in Hollywood, but there's a sense of inevitability?for some, perhaps even desperation?this time around. When Hollywood exited videogames five years ago, it was riding high on revenues from DVDs. Today, home entertainment is shrinking, box office is flat, the TV audience is increasingly splintered, and significant internet money remains hypothetical. Videogame revenue, meanwhile, shot up 34 percent last year and has increased 49 percent so far in 2008.

Companies are busily recruiting experienced talent, spending big on acquisitions, and pushing through early failures. Warner Bros. made its first stab at videogames with the 2005 flop The Matrix Online, but has gone on to release a much broader slate?and spent more than $200 million last year to buy British developer Traveller's Tales, maker of the ultra-successful Lego Star Wars games.

Movie-based videogames have a deservedly terrible reputation. Since they're often made on the 12- to 18-month timeframe of a film's production schedule rather than the three years it takes to produce a major console game, and can sell well on the back of a movie's mega-marketing spend, they're regularly amongst the lowest-quality titles on the market. For proof, just check the reviews of recently licensed games like Iron Man and Wall-E." 

But even adaptations that sell can tarnish a brand with young consumers if the games stink?something studios now recognize. Universal, not wanting to rush its self-financed Wanted game, hasn't announced a release date yet, even though the film is out. Warner Bros. is turning Watchmen into a series of small downloadable games rather than rush one big package for the film's release next March.

"The ultimate goal for us is to have our best IP well established and sustainable on the videogame market," says Martin Tremblay, who worked at Ubisoft and Vivendi Games before becoming president of Warner Bros. Interactive Entertainment in June. Accomplishing that is a crucial first step for studios before becoming a fully legit publisher by moving into original titles.

So far, Disney is the only player in Hollywood that has already done so. After establishing girl-targeted brands like Hannah Montana and Kim Possible as million-unit-plus sellers in 2003 and 2004, it came into 2005 with a small but viable publishing operation. "This is a very disciplined company, so we were given a small amount of resources at first to prove we could be successful," recalls Hopper. "Then we were able to get more investment and just keep on growing."

Disney's C.F.O., Tom Staggs, said last year that the conglomerate is prepared to more than triple its spending on games from $100 million in 2006 to $350 million by 2012. Disney recently moved videogames out of the sprawling consumer-products unit and into a new operating division along with online media.

The revived Disney Interactive Studios (formerly Buena Vista Games) has used its capital infusion to acquire six development studios (the folks who actually make the games) since 2005, and has a slate of 19 titles for its fiscal year ending in September, significantly more than any other media conglomerate and even some pure-play publishers like Sumner Redstone's struggling Midway or Eidos.

"By the existing model, Disney is definitely in the lead. They are a good year or two ahead of Warner," observes Keith Boesky, a former president of Eidos who now leads his own videogame agency. "The question is whether one of the other studios will come up with a better way to pursue the market."

About 70 percent of Disney's games are based on existing film and TV properties like Prince Caspian and High School Musical?the bread and butter of Disney Interactive's business. But the real reason the company is willing to invest so much may lie in that other 30 percent. Its small but growing slate of original titles, which started last year with alien-exploration game Spectrobes and is expanding this fall with the stunt-driving title Pure and Guitar Hero-like music simulator Ultimate Band, are potentially more than just game properties. They're new franchises that can eventually flow through the Disney pipeline: Imagine Pure the theme park ride or Spectrobes the animated TV show.

"They're a content engine, like any other form of media," Hopper says.

Core videogame players are still largely young males, and Disney Interactive has started pursuing them with games like Pure and February's Halo-esque shooter Turok, based on a comic book about a dinosaur hunter. That's not exactly standard fare from the most conservative studio in Hollywood.

"Part of our opportunity here is to connect in a relevant way with demographics groups that are otherwise harder for our company to reach," Hopper says. "It's easy to get other publishers to license our hit movies or TV shows, but if we want to invest in new customers via videogames, we have to do it ourselves."
    
    
    
    
  

</summary>
<id>http://articles.world-of-newave.info/news/breaking-news/disney-leading-hollywood-to-the-videogame-grail-2008081963.htm</id>
<issued>2008-08-06T16:15:00Z</issued>
<modified>2008-08-06T16:15:00Z</modified>
<author>
<name>Wired.Com</name>
<url>http://www.wired.com/gaming/hardware/news/2008/08/portfolio_0806</url>
</author>
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News from Portfolio.com


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In 2002, when Graham Hopper was tapped to head Disney's videogame operations, his bosses gave him a choice: Come up with a dramatic plan to reinvigorate the flailing unit or downsize and focus exclusively on licensing to other companies.

It was far from an obvious choice. At the time, many Hollywood studios were getting out of the games game?Universal Studios, 20th Century Fox, and DreamWorks dumped the divisions they had launched during the digital boom of the 1990s, having learned the hard way that the ability to make successful films and television shows didn't mean squat in the interactive world. Producing quality videogames required hundreds of millions of dollars and years of patience. 

Hopper convinced his bosses to hang on?with a small footprint, making cheap games based on Disney Channel fare like Hannah Montana and Kim Possible. Just five years later, that decision has put it ahead of the pack, as Hollywood goes hurtling back into videogames. Paramount and Universal are spending tens of millions of dollars to create a new slate of products, and MTV and Warner Bros. have invested hundreds of millions to build themselves into major publishers. 

"If you were to build an entertainment company from scratch today, you wouldn't even question that games should be in it," says Hopper, a dapper South African who spent a decade in Disney consumer products before his videogame stint.

It's not the first time such words have been uttered in Hollywood, but there's a sense of inevitability?for some, perhaps even desperation?this time around. When Hollywood exited videogames five years ago, it was riding high on revenues from DVDs. Today, home entertainment is shrinking, box office is flat, the TV audience is increasingly splintered, and significant internet money remains hypothetical. Videogame revenue, meanwhile, shot up 34 percent last year and has increased 49 percent so far in 2008.

Companies are busily recruiting experienced talent, spending big on acquisitions, and pushing through early failures. Warner Bros. made its first stab at videogames with the 2005 flop The Matrix Online, but has gone on to release a much broader slate?and spent more than $200 million last year to buy British developer Traveller's Tales, maker of the ultra-successful Lego Star Wars games.

Movie-based videogames have a deservedly terrible reputation. Since they're often made on the 12- to 18-month timeframe of a film's production schedule rather than the three years it takes to produce a major console game, and can sell well on the back of a movie's mega-marketing spend, they're regularly amongst the lowest-quality titles on the market. For proof, just check the reviews of recently licensed games like Iron Man and Wall-E." 

But even adaptations that sell can tarnish a brand with young consumers if the games stink?something studios now recognize. Universal, not wanting to rush its self-financed Wanted game, hasn't announced a release date yet, even though the film is out. Warner Bros. is turning Watchmen into a series of small downloadable games rather than rush one big package for the film's release next March.

"The ultimate goal for us is to have our best IP well established and sustainable on the videogame market," says Martin Tremblay, who worked at Ubisoft and Vivendi Games before becoming president of Warner Bros. Interactive Entertainment in June. Accomplishing that is a crucial first step for studios before becoming a fully legit publisher by moving into original titles.

So far, Disney is the only player in Hollywood that has already done so. After establishing girl-targeted brands like Hannah Montana and Kim Possible as million-unit-plus sellers in 2003 and 2004, it came into 2005 with a small but viable publishing operation. "This is a very disciplined company, so we were given a small amount of resources at first to prove we could be successful," recalls Hopper. "Then we were able to get more investment and just keep on growing."

Disney's C.F.O., Tom Staggs, said last year that the conglomerate is prepared to more than triple its spending on games from $100 million in 2006 to $350 million by 2012. Disney recently moved videogames out of the sprawling consumer-products unit and into a new operating division along with online media.

The revived Disney Interactive Studios (formerly Buena Vista Games) has used its capital infusion to acquire six development studios (the folks who actually make the games) since 2005, and has a slate of 19 titles for its fiscal year ending in September, significantly more than any other media conglomerate and even some pure-play publishers like Sumner Redstone's struggling Midway or Eidos.

"By the existing model, Disney is definitely in the lead. They are a good year or two ahead of Warner," observes Keith Boesky, a former president of Eidos who now leads his own videogame agency. "The question is whether one of the other studios will come up with a better way to pursue the market."

About 70 percent of Disney's games are based on existing film and TV properties like Prince Caspian and High School Musical?the bread and butter of Disney Interactive's business. But the real reason the company is willing to invest so much may lie in that other 30 percent. Its small but growing slate of original titles, which started last year with alien-exploration game Spectrobes and is expanding this fall with the stunt-driving title Pure and Guitar Hero-like music simulator Ultimate Band, are potentially more than just game properties. They're new franchises that can eventually flow through the Disney pipeline: Imagine Pure the theme park ride or Spectrobes the animated TV show.

"They're a content engine, like any other form of media," Hopper says.

Core videogame players are still largely young males, and Disney Interactive has started pursuing them with games like Pure and February's Halo-esque shooter Turok, based on a comic book about a dinosaur hunter. That's not exactly standard fare from the most conservative studio in Hollywood.

"Part of our opportunity here is to connect in a relevant way with demographics groups that are otherwise harder for our company to reach," Hopper says. "It's easy to get other publishers to license our hit movies or TV shows, but if we want to invest in new customers via videogames, we have to do it ourselves."
    
    
    
    
  

<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Read the latest video game, gaming systems and console news, including Sony PS3, Microsoft Xbox 360, Nintendo Wii, handhelds PSP and Nintendo DS from Wired.com {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> August 6, 2008, 4:15 pm - <span style="color:#808080;">Indexed:</span> August 6, 2008, 11:04 pm - <span style="color:#808080;">Page Size:</span>&nbsp;49KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/news/">News</a> &gt;  <a href="http://www.world-of-newave.info/news/breaking-news/"><b>Breaking News</b></a></div></td></tr></table>
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]]></content>
</entry>
<entry>
<title>{ENTERTAINMENT &gt; PUBLICATIONS AND MEDIA} - WarGames: A Look Back at the Film That Turned Geeks and Phreaks Into Stars</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/entertainment/publications-and-media/wargames-a-look-back-at-the-film-that-turned-geeks-20080728738.htm"/>
<summary type="text/plain">

It was the year Ronald Reagan called the Soviet Union an "evil empire"; the year the United Nations implored the Russians to withdraw from Afghanistan; the year ABC aired The Day After, a TV movie about the wake of a nuclear attack on the US. In the midst of all this came WarGames, a fizzy little thriller about looming Armageddon. It's a deceptively simple story: High schooler David Lightman (played by 21-year-old Matthew Broderick) is a digitally proficient goofball who wants to play an unreleased computer game &mdash; and impress a pretty girl (Ally Sheedy). So he does something most Americans didn't have a word for back then: He starts hacking. Little does he know, the "computer company" he's infiltrated is actually a military installation running a missile-command supercomputer called the WOPR (War Operation Plan Response), and the game &mdash; Global Thermonuclear War &mdash; is real. Naturally, only David can stop it from setting off World War III.

Over the years, WarGames has written itself into the cult lore of Silicon Valley. Google hosted a 25th-anniversary screening in May, where keyboard jockeys cheered Broderick's DOS acrobatics. (Imagine Rocky Horror, but picture the audience in Hawaiian shirts and mandals.) "Many of us grew up with this movie," Google cofounder Sergey Brin told the packed house. "It was a key movie of a generation, especially for those of us who got into computing." 




The original WarGames theatrical trailer. 


For more, visit video.wired.com.









WarGames: The Dead Code attempts a reboot. 


For more, visit video.wired.com.





How did WarGames become the geek-geist classic that legitimized hacker culture, minted the nerd hero &mdash; and maybe even changed American defense policy? Related question: Shall we play a game?

In 1979, Walter Parkes, the future head of DreamWorks Pictures, was a young screenwriter with the outlines of an idea he'd developed with Lawrence Lasker, a script reader at Orion Pictures. Called The Genius,it was a character film about a dying scientist and the only person in the world who understands him &mdash; a rebellious kid who's too smart for his own good. The idea of featuring computers and computer networks would come later.

Walter Parkes, Screenwriter: WarGames is looked upon as technologically prescient, but we actually started off with a concept that had nothing to do with technology.

Lawrence Lasker, Screenwriter: We were complete newbies. In 1979, we didn't even know that home computers could hook up to other computers.

Peter Schwartz, Futurist and creative consultant: I spent 10 years at the Stanford Research Institute, from 1972 to the end of 1981. That's where all this began. Walter and Larry came to SRI with a script idea called The Genius. And it was about a boy and a relationship he had with a great scientist named Falken, who was basically Stephen Hawking.

Lasker: For me, the inspiration for the project was a TV special Peter Ustinov did on several geniuses, including Hawking. I found the predicament Hawking was in fascinating &mdash; that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS. So there was this idea that he'd need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment. That resonated with Walter. So I said, let's actually go talk to people about how a kid could get in trouble and get discovered by a brainy scientist and take it from there.

Parkes: Before our conversation, the Falken character was just a way to access the adult side of the movie. It wasn't even much about computers yet.

Schwartz made the connection between youth, computers, gaming, and the military &mdash; and The Genius began its long morph into WarGames.

Schwartz: There was a new subculture of extremely bright kids developing into what would become known as hackers. SRI was in Palo Alto, and all the computer nerds were around: Xerox PARC, Apple just starting &mdash; it was all happening right there. SRI was node number two of the Internet. We talked about the fact that the kinds of computer games that were being played were blow-up-the-world games. Space war games. Military simulations. Things like Global Thermonuclear War. SRI was one of the main players in this. SRI was, in fact, running computerized war games for the military.



	
		
		Screenshot: Courtesy MGM
	



In the summer of 1980, Parkes and Lasker went looking for inspiration for their war room set. They found it when they pestered their way onto a tour of the North American Aerospace Defense Command's central nerve center &mdash; 2,000 feet under Cheyenne Mountain in Colorado. From here, American and Canadian military officials could detect an incoming Soviet nuke from hundreds of miles away.

Lasker: As we're walking back to the bus that's going to take us to the hotel, James Hartinger [then commander in chief of Norad] walks up between me and Walter and plants a hand on the back of our necks: "I understand you boys are writing a movie about me!" he says. "Let's go to the bar." Walter says: "Well, we have to get on the bus to go back to our hotel." And Hartinger replies: "Are you insane? I've got 50,000 men under my command. You think I can't get you back to your hotel? Plus, I can't drink off the base. So c'mon." He was all for the message in our script. We kind of simplified it to "machines are taking over." He said, "God damn, you're right! I sleep well at night knowing I'm in charge." So we based General Beringer, played by Barry Corbin, on the real commander at Cheyenne Mountain.

Parkes: We came up with a number of different military-themed plotlines prior to the final story. In one version, this kid was connected via computer to someone known as Uncle Ollie, or OLI. Later on, it's revealed that OLI stands for Omnipresent Laser Interceptor, a space-based defensive laser, and it's got this intelligent program running it. This was another version of what the WOPR became. We could never make it work, but I remember doing quite a lot of research into space- and Earth-based laser systems. It turned out to be too speculative, not as specific as what we decided on.

David Scott Lewis, Solar-tech entrepreneur and model for David Lightman: Hacking was easy back then. There were few if any security measures. It was mostly hackers versus auditing types. The Computer Security Institute comes to mind. I would read all of their materials and could easily find ways around their countermeasures. The part in the movie showing David Lightman perusing the library to find Falken's backdoor password, "Joshua," is clearly a reference to many of my antics.


Lasker: David Lewis wasn't exactly the inspiration. But he was a model. You could call him up in the middle of the night and ask, "Can you get a computer to play games with itself?" And he'd say, "Yes! Number of players: zero."



	
		
		Screenshot: Courtesy MGM
	



Parkes: There was a guy named "Captain Crunch," John Draper. He was the famous phone phreak, one of the first telephone hackers. He was called Captain Crunch because he used a toy whistle given away in the cereal to activate a telephone trunk line, enabling him to make unlimited free calls.

John "Captain Crunch" Draper, Early hacker and reformed phone phreak: I talked to them about how phone phreaks did it: The use of a dialer scanner program came from me repeatedly dialing up numbers until I found a computer modem. It's called wardialing now because David Lightman used it in the movie to make contact with the Norad computer. I called it scanning.

Kevin "The Condor" Mitnick,  Early hacker who served five years in prison for computer-related crimes: Scanning was a common hacking technique. But it seemed like something from a James Bond movie.

In early '82 , the script grew so ambitious that the filmmakers needed to build the Hollywood version of Norad's Crystal Palace command center. Universal Pictures began to balk at the prospect of shooting a tech-heavy movie its executives didn't fully understand. The project stalled and ended up at United Artists, where director Martin Brest was hired. He began making changes in the script, starting with the key character, Falken.

Lasker: I still wish we'd been able to stick with the original dying-astrophysicist character. It was Marty Brest who didn't like the idea of a man in a wheelchair in a war room, because it was too much like Dr. Strangelove.


Parkes We always pictured John Lennon, because he was kind of a spiritual cousin to Stephen Hawking.

Lasker: We had communicated with Hawking &mdash; not directly. And through David Geffen, we'd communicated with John Lennon, and he was interested in the role. I was writing the first scene where we meet Hawking &mdash; Falken &mdash; in the movie. He was an astrophysicist in our second draft. I was staring at the cover of the November '80 issue of Esquire, with Lennon on the cover, and describing his face, when a friend of mine &mdash; a bit of a jerk &mdash; called and said, "You're gonna have to find a new Falken."

They had to find a new director, too; UA wasn't happy with the footage Brest had produced. The studio fired him and called in John Badham, the acclaimed director of Saturday Night Fever.





	
		
			
		
		Geek Goddess
		Those eyes. That laugh. Those khakis. For a legion of young WarGames fans, 20-year-old Ally Sheedy was a lust object second only to the Imsai 8080. A quarter century later, Wired caught up with hacker culture's first crush. &mdash; Scott Brown
	
	
		Wired: So it wasn't a love for microprocessors that drew you to this role. 
		
		Sheedy:
		I couldn't make heads or tails of the script. It was easy for me to do the part where she's asking questions.
		
		Wired: What about now?
		
		Sheedy: To be honest, I haven't seen the movie since it came out. It's probably kind of quaint.
	
		Wired: Nowadays, cybercrime might outrank nuclear warfare as a source of collective anxiety. I sometimes feel really at sea with technology. I love email.
		
		Sheedy: All this communicating has created a world where no one's accountable. And I have a 14-year-old daughter, so I worry.
		
		Wired: Wow. You have a 14-year-old daughter. That just set off a wave of cognitive dissonance among the hackers who'd like to hit on you ... Do hackers hit on you?
		
		Sheedy: No, I don't hear so much from hackers. No. No, no, no. I don't. Thankfully. No.
		
		Wired: Just one no would've been fine.
	




John Badham, Director Leonard Goldberg, the producer, shows me some footage they'd shot &mdash; it was a scene with Matthew Broderick and Ally Sheedy going into his bedroom, early in the movie, and he shows her how he can change her grades on his computer. She freaks out and leaves. And I'm looking at this and thinking, "What's wrong here?" Driving home that night, I realized what it was. I stopped the car, found a phone booth, and called Leonard. "I know what the problem is!" I said. "They're not having any fun!" These kids were treating this as if they're involved in some dark and evil terrorist conspiracy. If I could change somebody's grades on the computer, I'd be peeing in my pants with excitement to show it to some girl. And the girl would be excited about it! I wasn't taking the point of view that there was something wrong with this guy.

Parkes: There was such a myth that we were all subject to, that personal computing would lead to a generation of disconnected loners who stayed in their rooms. But it actually led to social networking of a kind we've never seen before. The David Lightman character we first wrote was an edgier character than the one that Matthew portrayed. The final version was edgy enough but in a slightly more playful way.

Schwartz: The first thing on his mind was impressing the girl: "I'm changing your biology grade!" He was more about that than the art of hacking. The two computer nerds he goes to visit, Malvin and Jim (played by Eddie Deezen and Maury Chaykin), are much more in the mold of the conventional hacker.

Eddie Deezen, Actor [New Yorker film critic] Pauline Kael said that I was the first computer nerd of film, and since then nobody has ever challenged me.

To ensure accuracy, Badham invited a small army of computer whizzes on set.

Badham: You could get all the hacker geekiness you wanted just by standing on the set. We were dealing with things like when Matthew sits at the computer, we've got an actor who can't even type. I'd say, "No, I just really want him to type in 'David' and have him get on." They said, "No! You can't do that! You have to go through all these elaborate sequences!" I said, "No, we're not doing that. Audiences will have left the theater by the time he logs into the computer one time."

Draper: I was taken down to the set as a technical assistant. I don't really believe that there were any technical glitches &mdash; the fact that you can find a game company by scanning for phone numbers was real. That military computer, the WOPR, on the other hand, was a stupid, crazy thing. That was crazy. That was silly.

Made for $12 million, the movie was released on June 6, 1983. It was a hit, nabbing $80 million at the box office (the fifth-highest total of the year) and three Oscar nominations (for original screenplay, sound, and cinematography). Film critic Roger Ebert described it as "an amazingly entertaining thriller" and "one of the best films so far this year." When the WOPR spoke the movie's penultimate line ("A strange game. The only winning move is not to play. How about a nice game of chess?"), audiences, unnerved by years of US-Soviet nuclear brinkmanship, spontaneously applauded. And Ronald Reagan did not find the WOPR crazy or silly when he saw the movie at a special Camp David screening during its opening weekend.

Lasker: I arranged that screening. Reagan was a family friend. My parents were in the movie business, and I grew up in Brentwood. We had Saturday night parties, and much the same people came. The Reagans &mdash; you could set your watch by them. At 7 o'clock, there they would be &mdash; ding-dong!

Days after the screening, wrote Washington Post reporter Lou Cannon, Reagan held a closed-door briefing with some moderate members of Congress, wherein he sidetracked discussion of the MX ballistic missile program by bringing upWarGames. Had any of them seen the film? he asked, then launched into an animated account of the plot. "Don't tell the ending," cautioned one of the lawmakers.

Parkes: I remember the Bulletin of the Atomic Scientists Doomsday Clock was at three minutes to midnight. The timing of it all was really interesting.


William Lord, Commander, Air Force Cyberspace Command: It was a great movie! A few years later, I was an executive officer with the Air Force Space Command stationed at Norad near Cheyenne Mountain. And I'm wondering, "Gee, where can we get such cool-looking displays?" It was a good forcing function. It required us to all of a sudden say, "If it really can look like this, why doesn't it?"



	
		
		Poster art: Courtesy MGM
	



WarGames had its most indelible influence on hacker culture, not defense policy. The Cold War was ending, but the cyberwar was just getting started. The year after the movie's release saw the debut of 2600 magazine &mdash; a hacker zine named after the 2600-Hz tone Draper used to phreak phones. In 1993, the first hacker convention opened its doors. It was (and is) called Defcon, an affectionate nod to the movie that helped popularize the term. But WarGames' legacy isn't all smileys and Sunday wardrives. This was Silicon Valley's Jaws, doing for the digital demimonde what Spielberg's thriller had done for sharks: It introduced the world to the peril posed by hackers.

Mitnick: That movie had a significant effect on my treatment by the federal government. I was held in solitary confinement for nearly a year because a prosecutor told a judge that if I got near a phone, I could dial up Norad and launch a nuclear missile. I never hacked into Norad. And when the prosecutor said that, I laughed &mdash; in open court. I thought, "This guy just burned all his credibility." But the court believed it. I think the movie convinced people that this stuff was real. They tried to make me into a fictional character.

Parkes: Between John's instinct and Matthew's interpretation, Lightman ended up being a more accessible, real kid. We didn't know it at the time &mdash; we went into this researching hackers &mdash; but we probably drew a picture of a gamer. I mean, look at the line "I wanna play those games."

Lewis: In those days, there were no blackhats or whitehats. I didn't do anything too serious. Just wanted to see what I could get away with. Just like in the movie.

Parkes: If there's something naive about the movie, it's that we didn't anticipate the power of hackers. For the handful of people who ended up doing things like unleashing viruses, well, most of those guys got arrested and then worked for the computer security business. So I guess it's all worked out.

Mitnick: It was a cool script, and Lightman becomes the hero. He was just doing it for fun. Today people aren't doing it for the fun. I was an old-school hacker, doing it for intellectual curiosity. It was more innocent. Trying to find a cool game to play and accidentally stumbling across a game that was for real.


Contributing editor Scott Brown 
(scott_brown@wired.com) wrote about the new Batman movie in issue 16.07. Additional reporting by David Downs.
      
  
   
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<issued>2008-07-23T14:00:00Z</issued>
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<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - 

It was the year Ronald Reagan called the Soviet Union an "evil empire"; the year the United Nations implored the Russians to withdraw from Afghanistan; the year ABC aired The Day After, a TV movie about the wake of a nuclear attack on the US. In the midst of all this came WarGames, a fizzy little thriller about looming Armageddon. It's a deceptively simple story: High schooler David Lightman (played by 21-year-old Matthew Broderick) is a digitally proficient goofball who wants to play an unreleased computer game &mdash; and impress a pretty girl (Ally Sheedy). So he does something most Americans didn't have a word for back then: He starts hacking. Little does he know, the "computer company" he's infiltrated is actually a military installation running a missile-command supercomputer called the WOPR (War Operation Plan Response), and the game &mdash; Global Thermonuclear War &mdash; is real. Naturally, only David can stop it from setting off World War III.

Over the years, WarGames has written itself into the cult lore of Silicon Valley. Google hosted a 25th-anniversary screening in May, where keyboard jockeys cheered Broderick's DOS acrobatics. (Imagine Rocky Horror, but picture the audience in Hawaiian shirts and mandals.) "Many of us grew up with this movie," Google cofounder Sergey Brin told the packed house. "It was a key movie of a generation, especially for those of us who got into computing." 




The original WarGames theatrical trailer. 


For more, visit video.wired.com.









WarGames: The Dead Code attempts a reboot. 


For more, visit video.wired.com.





How did WarGames become the geek-geist classic that legitimized hacker culture, minted the nerd hero &mdash; and maybe even changed American defense policy? Related question: Shall we play a game?

In 1979, Walter Parkes, the future head of DreamWorks Pictures, was a young screenwriter with the outlines of an idea he'd developed with Lawrence Lasker, a script reader at Orion Pictures. Called The Genius,it was a character film about a dying scientist and the only person in the world who understands him &mdash; a rebellious kid who's too smart for his own good. The idea of featuring computers and computer networks would come later.

Walter Parkes, Screenwriter: WarGames is looked upon as technologically prescient, but we actually started off with a concept that had nothing to do with technology.

Lawrence Lasker, Screenwriter: We were complete newbies. In 1979, we didn't even know that home computers could hook up to other computers.

Peter Schwartz, Futurist and creative consultant: I spent 10 years at the Stanford Research Institute, from 1972 to the end of 1981. That's where all this began. Walter and Larry came to SRI with a script idea called The Genius. And it was about a boy and a relationship he had with a great scientist named Falken, who was basically Stephen Hawking.

Lasker: For me, the inspiration for the project was a TV special Peter Ustinov did on several geniuses, including Hawking. I found the predicament Hawking was in fascinating &mdash; that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS. So there was this idea that he'd need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment. That resonated with Walter. So I said, let's actually go talk to people about how a kid could get in trouble and get discovered by a brainy scientist and take it from there.

Parkes: Before our conversation, the Falken character was just a way to access the adult side of the movie. It wasn't even much about computers yet.

Schwartz made the connection between youth, computers, gaming, and the military &mdash; and The Genius began its long morph into WarGames.

Schwartz: There was a new subculture of extremely bright kids developing into what would become known as hackers. SRI was in Palo Alto, and all the computer nerds were around: Xerox PARC, Apple just starting &mdash; it was all happening right there. SRI was node number two of the Internet. We talked about the fact that the kinds of computer games that were being played were blow-up-the-world games. Space war games. Military simulations. Things like Global Thermonuclear War. SRI was one of the main players in this. SRI was, in fact, running computerized war games for the military.



	
		
		Screenshot: Courtesy MGM
	



In the summer of 1980, Parkes and Lasker went looking for inspiration for their war room set. They found it when they pestered their way onto a tour of the North American Aerospace Defense Command's central nerve center &mdash; 2,000 feet under Cheyenne Mountain in Colorado. From here, American and Canadian military officials could detect an incoming Soviet nuke from hundreds of miles away.

Lasker: As we're walking back to the bus that's going to take us to the hotel, James Hartinger [then commander in chief of Norad] walks up between me and Walter and plants a hand on the back of our necks: "I understand you boys are writing a movie about me!" he says. "Let's go to the bar." Walter says: "Well, we have to get on the bus to go back to our hotel." And Hartinger replies: "Are you insane? I've got 50,000 men under my command. You think I can't get you back to your hotel? Plus, I can't drink off the base. So c'mon." He was all for the message in our script. We kind of simplified it to "machines are taking over." He said, "God damn, you're right! I sleep well at night knowing I'm in charge." So we based General Beringer, played by Barry Corbin, on the real commander at Cheyenne Mountain.

Parkes: We came up with a number of different military-themed plotlines prior to the final story. In one version, this kid was connected via computer to someone known as Uncle Ollie, or OLI. Later on, it's revealed that OLI stands for Omnipresent Laser Interceptor, a space-based defensive laser, and it's got this intelligent program running it. This was another version of what the WOPR became. We could never make it work, but I remember doing quite a lot of research into space- and Earth-based laser systems. It turned out to be too speculative, not as specific as what we decided on.

David Scott Lewis, Solar-tech entrepreneur and model for David Lightman: Hacking was easy back then. There were few if any security measures. It was mostly hackers versus auditing types. The Computer Security Institute comes to mind. I would read all of their materials and could easily find ways around their countermeasures. The part in the movie showing David Lightman perusing the library to find Falken's backdoor password, "Joshua," is clearly a reference to many of my antics.


Lasker: David Lewis wasn't exactly the inspiration. But he was a model. You could call him up in the middle of the night and ask, "Can you get a computer to play games with itself?" And he'd say, "Yes! Number of players: zero."



	
		
		Screenshot: Courtesy MGM
	



Parkes: There was a guy named "Captain Crunch," John Draper. He was the famous phone phreak, one of the first telephone hackers. He was called Captain Crunch because he used a toy whistle given away in the cereal to activate a telephone trunk line, enabling him to make unlimited free calls.

John "Captain Crunch" Draper, Early hacker and reformed phone phreak: I talked to them about how phone phreaks did it: The use of a dialer scanner program came from me repeatedly dialing up numbers until I found a computer modem. It's called wardialing now because David Lightman used it in the movie to make contact with the Norad computer. I called it scanning.

Kevin "The Condor" Mitnick,  Early hacker who served five years in prison for computer-related crimes: Scanning was a common hacking technique. But it seemed like something from a James Bond movie.

In early '82 , the script grew so ambitious that the filmmakers needed to build the Hollywood version of Norad's Crystal Palace command center. Universal Pictures began to balk at the prospect of shooting a tech-heavy movie its executives didn't fully understand. The project stalled and ended up at United Artists, where director Martin Brest was hired. He began making changes in the script, starting with the key character, Falken.

Lasker: I still wish we'd been able to stick with the original dying-astrophysicist character. It was Marty Brest who didn't like the idea of a man in a wheelchair in a war room, because it was too much like Dr. Strangelove.


Parkes We always pictured John Lennon, because he was kind of a spiritual cousin to Stephen Hawking.

Lasker: We had communicated with Hawking &mdash; not directly. And through David Geffen, we'd communicated with John Lennon, and he was interested in the role. I was writing the first scene where we meet Hawking &mdash; Falken &mdash; in the movie. He was an astrophysicist in our second draft. I was staring at the cover of the November '80 issue of Esquire, with Lennon on the cover, and describing his face, when a friend of mine &mdash; a bit of a jerk &mdash; called and said, "You're gonna have to find a new Falken."

They had to find a new director, too; UA wasn't happy with the footage Brest had produced. The studio fired him and called in John Badham, the acclaimed director of Saturday Night Fever.





	
		
			
		
		Geek Goddess
		Those eyes. That laugh. Those khakis. For a legion of young WarGames fans, 20-year-old Ally Sheedy was a lust object second only to the Imsai 8080. A quarter century later, Wired caught up with hacker culture's first crush. &mdash; Scott Brown
	
	
		Wired: So it wasn't a love for microprocessors that drew you to this role. 
		
		Sheedy:
		I couldn't make heads or tails of the script. It was easy for me to do the part where she's asking questions.
		
		Wired: What about now?
		
		Sheedy: To be honest, I haven't seen the movie since it came out. It's probably kind of quaint.
	
		Wired: Nowadays, cybercrime might outrank nuclear warfare as a source of collective anxiety. I sometimes feel really at sea with technology. I love email.
		
		Sheedy: All this communicating has created a world where no one's accountable. And I have a 14-year-old daughter, so I worry.
		
		Wired: Wow. You have a 14-year-old daughter. That just set off a wave of cognitive dissonance among the hackers who'd like to hit on you ... Do hackers hit on you?
		
		Sheedy: No, I don't hear so much from hackers. No. No, no, no. I don't. Thankfully. No.
		
		Wired: Just one no would've been fine.
	




John Badham, Director Leonard Goldberg, the producer, shows me some footage they'd shot &mdash; it was a scene with Matthew Broderick and Ally Sheedy going into his bedroom, early in the movie, and he shows her how he can change her grades on his computer. She freaks out and leaves. And I'm looking at this and thinking, "What's wrong here?" Driving home that night, I realized what it was. I stopped the car, found a phone booth, and called Leonard. "I know what the problem is!" I said. "They're not having any fun!" These kids were treating this as if they're involved in some dark and evil terrorist conspiracy. If I could change somebody's grades on the computer, I'd be peeing in my pants with excitement to show it to some girl. And the girl would be excited about it! I wasn't taking the point of view that there was something wrong with this guy.

Parkes: There was such a myth that we were all subject to, that personal computing would lead to a generation of disconnected loners who stayed in their rooms. But it actually led to social networking of a kind we've never seen before. The David Lightman character we first wrote was an edgier character than the one that Matthew portrayed. The final version was edgy enough but in a slightly more playful way.

Schwartz: The first thing on his mind was impressing the girl: "I'm changing your biology grade!" He was more about that than the art of hacking. The two computer nerds he goes to visit, Malvin and Jim (played by Eddie Deezen and Maury Chaykin), are much more in the mold of the conventional hacker.

Eddie Deezen, Actor [New Yorker film critic] Pauline Kael said that I was the first computer nerd of film, and since then nobody has ever challenged me.

To ensure accuracy, Badham invited a small army of computer whizzes on set.

Badham: You could get all the hacker geekiness you wanted just by standing on the set. We were dealing with things like when Matthew sits at the computer, we've got an actor who can't even type. I'd say, "No, I just really want him to type in 'David' and have him get on." They said, "No! You can't do that! You have to go through all these elaborate sequences!" I said, "No, we're not doing that. Audiences will have left the theater by the time he logs into the computer one time."

Draper: I was taken down to the set as a technical assistant. I don't really believe that there were any technical glitches &mdash; the fact that you can find a game company by scanning for phone numbers was real. That military computer, the WOPR, on the other hand, was a stupid, crazy thing. That was crazy. That was silly.

Made for $12 million, the movie was released on June 6, 1983. It was a hit, nabbing $80 million at the box office (the fifth-highest total of the year) and three Oscar nominations (for original screenplay, sound, and cinematography). Film critic Roger Ebert described it as "an amazingly entertaining thriller" and "one of the best films so far this year." When the WOPR spoke the movie's penultimate line ("A strange game. The only winning move is not to play. How about a nice game of chess?"), audiences, unnerved by years of US-Soviet nuclear brinkmanship, spontaneously applauded. And Ronald Reagan did not find the WOPR crazy or silly when he saw the movie at a special Camp David screening during its opening weekend.

Lasker: I arranged that screening. Reagan was a family friend. My parents were in the movie business, and I grew up in Brentwood. We had Saturday night parties, and much the same people came. The Reagans &mdash; you could set your watch by them. At 7 o'clock, there they would be &mdash; ding-dong!

Days after the screening, wrote Washington Post reporter Lou Cannon, Reagan held a closed-door briefing with some moderate members of Congress, wherein he sidetracked discussion of the MX ballistic missile program by bringing upWarGames. Had any of them seen the film? he asked, then launched into an animated account of the plot. "Don't tell the ending," cautioned one of the lawmakers.

Parkes: I remember the Bulletin of the Atomic Scientists Doomsday Clock was at three minutes to midnight. The timing of it all was really interesting.


William Lord, Commander, Air Force Cyberspace Command: It was a great movie! A few years later, I was an executive officer with the Air Force Space Command stationed at Norad near Cheyenne Mountain. And I'm wondering, "Gee, where can we get such cool-looking displays?" It was a good forcing function. It required us to all of a sudden say, "If it really can look like this, why doesn't it?"



	
		
		Poster art: Courtesy MGM
	



WarGames had its most indelible influence on hacker culture, not defense policy. The Cold War was ending, but the cyberwar was just getting started. The year after the movie's release saw the debut of 2600 magazine &mdash; a hacker zine named after the 2600-Hz tone Draper used to phreak phones. In 1993, the first hacker convention opened its doors. It was (and is) called Defcon, an affectionate nod to the movie that helped popularize the term. But WarGames' legacy isn't all smileys and Sunday wardrives. This was Silicon Valley's Jaws, doing for the digital demimonde what Spielberg's thriller had done for sharks: It introduced the world to the peril posed by hackers.

Mitnick: That movie had a significant effect on my treatment by the federal government. I was held in solitary confinement for nearly a year because a prosecutor told a judge that if I got near a phone, I could dial up Norad and launch a nuclear missile. I never hacked into Norad. And when the prosecutor said that, I laughed &mdash; in open court. I thought, "This guy just burned all his credibility." But the court believed it. I think the movie convinced people that this stuff was real. They tried to make me into a fictional character.

Parkes: Between John's instinct and Matthew's interpretation, Lightman ended up being a more accessible, real kid. We didn't know it at the time &mdash; we went into this researching hackers &mdash; but we probably drew a picture of a gamer. I mean, look at the line "I wanna play those games."

Lewis: In those days, there were no blackhats or whitehats. I didn't do anything too serious. Just wanted to see what I could get away with. Just like in the movie.

Parkes: If there's something naive about the movie, it's that we didn't anticipate the power of hackers. For the handful of people who ended up doing things like unleashing viruses, well, most of those guys got arrested and then worked for the computer security business. So I guess it's all worked out.

Mitnick: It was a cool script, and Lightman becomes the hero. He was just doing it for fun. Today people aren't doing it for the fun. I was an old-school hacker, doing it for intellectual curiosity. It was more innocent. Trying to find a cool game to play and accidentally stumbling across a game that was for real.


Contributing editor Scott Brown 
(scott_brown@wired.com) wrote about the new Batman movie in issue 16.07. Additional reporting by David Downs.
      
  
   
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<title>{ENTERTAINMENT &gt; PUBLICATIONS AND MEDIA} - Dark Knight Director Shuns Digital Effects For the Real Thing</title>
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The Bat-plan was simple: Base-jump off one Hong Kong skyscraper, smash through the window of another, grab the Chinese crime boss, then hitch a drag chute to a passing C-130 cargo plane for a daring aerial escape. And on to Gotham! An instant, no-fuss extradition in the best tradition of American vigilantism. Just another working day for Batman and, presumably, just another feat of digital wizardry for the visual effects team. Except for one thing: Christopher Nolan, director of The Dark Knight, wanted to do it for real.

Which is a funny thing to want when you're making a lavish superhero sequel here in the heyday of the greenscreen. And certainly not an easy thing to get, 88 stories above a juddering megacity on the other side of the world. "They spent weeks in preproduction working out a way to hang the stuntman from one helicopter and have a second helicopter following him with the camera," says Wally Pfister, the movie's director of photography. Two choppers and a stuntman on a string &mdash; all to make a comic- book hero seem as credible on film as Frank Serpico or The French Connection's Popeye Doyle. All to make a comic-book movie speak the cinematic language of crime thrillers.

And not a moment too soon. While today's action heroes routinely come dressed in shades of the giddy synthetic (à la Spider-Man and Iron Man), movie fans have gorged on digital eye candy &mdash; and, perhaps fearing retinal diabetes, now they're cutting back (Speed Racer, anyone?). Still, gritty naturalism is no small leap for the spandex genre. It's a mood more identified with art noir and the prestige pic, the kind of cinema built to attract Oscars, not mass audiences.


  
    The Dark Knight director Christopher Nolan. Photo: Robert Maxwell
  


Nolan wants to clothe that grim aesthetic in a cape and cowl &mdash; and then project it onto an enormous wraparound screen. He's the first Hollywood director to shoot key sequences of a major feature in Imax, the giant-screen film format still known mainly for whopping nature documentaries. For Nolan, reality beats the hell out of gee-whiz special effects. But keeping it real doesn't come cheap: The $180 million flick is Warner Bros.' biggest summer tent pole, and after Speed Racer's flameout, its only box-office hope.

The studio should take heart. Nolan has a cogent Theory of Applied Batmatics: Insist on reality &mdash; no effects, no tricks &mdash; up to the point where insisting on reality becomes unrealistic. Then, in postproduction, make what is necessarily unreal as real as possible. "Anything you notice as technology reminds you that you're in a movie theater," Nolan explains. "Even if you're trying to portray something fantastical and otherworldly, it's always about trying to achieve invisible manipulation." Especially, he adds, with Batman, "the most real of all the superheroes, who has no superpowers."

How "real" are we talking here? When Nolan unveiled a six-minute Knight prologue on Imax screens last December (a twisty bank heist with a jarring Joker reveal), it was clear that his cinematic vision owes more to director Sidney Lumet than golden-age DC comics. You can feel the tension of Lumet's 1975 Dog Day Afternoon and Michael Mann's 1995 drama, Heat.

Nolan had an ally in Pfister, his collaborator on every film since the 2000 sleeper hit Memento. "When I was a kid, that bank heist scene in Dog Day Afternoon was real," Pfister recalls. "It was that whole time around The French Connection and Bullitt and The Seven-Ups. That's what Chris was going for. Only we were shooting in Imax, this format where you're used to seeing beautiful sunsets and helicopter shots of gazelles running across mountainsides. Instead, we've got machine-gun fire and Heath Ledger."

Nolan's use of Imax is the natural fulfillment of an experiment he launched with Batman Begins in 2005. That film depicted Batman's dogged, bruising rise from angry rich kid to driven crime fighter, and it hinted at the consequences of embracing one's inner demon, even in the service of good. Begins ended with a warning: Batman has escalated the war. His presence ensures the rise of equally quixotic, equally obsessed adversaries. One of these leaves a calling card at murder scenes: a joker. Batman promises the police he'll look into it. In The Dark Knight, he does, and it looks right back at him, with the leering, paint-smeared face of the late Heath Ledger. Eight stories tall. Cruel reality mashed up with the comic-book carnivalesque &mdash; unvarnished, without the comforting buffer of f/x. In an Imax theater, your eyes can't wander off Nolan's enveloping canvas and can't easily dismiss what they're seeing as trickery. Maybe that's the most special effect of all.

The man who revived the Bat-franchise and saved it from nipple-suited frippery receives visitors in the Garage, his filmmaking sanctum. It's where he shot the first Imax test footage for Knight and began what his wife and producer, Emma Thomas, calls "the biggest home movie ever made." Technically, she's right: The Garage sits across from the couple's large but unpretentious Hollywood manse, where Nolan and Thomas are raising four young children.




  
    Heath Ledger as the Joker.Photo: Courtesy Warner Bros. Pictures
  


When I arrive, Nolan has just finished editing a Joker scene. Ledger is frozen in a blur on three monitors. The actor, who accidentally overdosed on prescription medications in January at age 28, haunts The Dark Knight. The full effect on the film of his shocking death has yet to be gauged, but ever since news of the tragedy hit the wires, there's been reverent yet inescapably ghoulish chatter about a posthumous Oscar.

But all that is far from Nolan's mind today. Right now, it's about the work in front of him. "Ask Emma to look at the scene and make sure I didn't fuck it up," he tells his editor, Lee Smith, in a gentle English accent that suggests, to Yank ears, that Everything Is Under Control. As we step out into the toy-strewn, sun-striped courtyard separating Nolan's house from his workshop, I nearly trip over a battered effigy of the Tumbler, the tanklike Batmobile unveiled in Batman Begins. "At one point, that was remote control," Nolan sniffs. "Then it got left out in the rain." I detect a trace of disdain: A real Tumbler wouldn't fritz out after a little LA sprinkle.

Because these aren't toys, after all &mdash; not in Nolan's world: For the new movie, his designers built a full-size, working motorbike called the Batpod, which zips around on two fat spheroid wheels. According to star Christian Bale, it's a cruel mistress; only one stuntman managed to stay in the saddle. "If you ride it like a bike, you won't be riding it very long," the actor says, speaking from painful experience. But spills aside, Bale definitely caught Nolan's naturalism bug: When he heard that his stunt double, Buster Reeves, was prepping for an aerial shot atop the Sears Tower, he pulled rank. "I said to Buster, 'No you're not. You get to do a lot of fantastic stunts. You're not taking that one away from me.'"

"So we got an Imax shot of Christian Bale as Batman standing on top of the Sears Tower," Pfister says. "Here we are with our principal actor standing on the edge of one of the tallest buildings in the world. I think a lot of people will assume that's CGI." Perhaps, but when you see the shot (featured in the first trailer), your eye instinctively detects something different, something thrilling and rare: photographic reality.

Settling for anything less, Nolan feared, would send the Batman franchise back into camp and mummery. That's why he transported his hero to the very real city of Hong Kong. Unfortunately, the real world has its drawbacks. "The Chinese government was a nightmare in terms of filming stuff," Pfister sighs. "They wanted to limit the amount of helicopter activity over the city."

And Nolan needed helicopters. He especially wanted to minimize digital meddling in those high-altitude Imax sequences. His reasons were both aesthetic and practical: Imax film stock is enormous, roughly 10 times the size of 35-mm celluloid, and it soaks up a vast amount of visual information. Those dimensions are what make the image so rich and sharp, even spread over a screen the size of a blimp hangar. While conventional films are digitized at 2K resolution (2,000 pixels across), or 4K at most, adding visual effects to Imax footage requires digitizing each frame at up to 8K. In other words, the difficulty and expense of doing f/x rise exponentially with the size of the negative.

But even superheroes and movie directors sometimes have to compromise: In the end, Chinese authorities refused to budge, and the skyscraper jump was digitized. (But the C-130 preparing to snatch Batman into the sky? That's real.) "Sometimes you do end up replacing a filmed shot with visual effects," Nolan says. "And there's kind of a see-I-told-you-so among the effects guys. But if we had started out with that, it wouldn't have looked the same. Because we photographed something, we have a benchmark standard to hold to, even if we change things. Even the film's CG shots are rooted in some kind of photographic reality." For instance, Nolan adds a layer of actual human-generated camera-operating motions to digital effects shots &mdash; kind of like deliberately scratching the negative. He says it restores "the human element of choice: the little corrections, little imperfections. Certain uncertainties."

Certain uncertainties have always pocked Nolan's relationship with the Bat-franchise. Even in 2005, after his revisionist reboot proved successful, the director wasn't sure he was up for a sequel. He was making The Prestige, an art-house thriller about rival magicians in 19th-century London (which, significantly, pits technology against old-fashioned sleight of hand). He was moving on. But there was one small problem with leaving Batman behind: He knew how he wanted it all to end. He had something Godfather-ish in mind, a saga of dark doubles and transfiguration &mdash; big, dense, and novelistic.


  
    Christian Bale as Batman.Photo: Courtesy Warner Bros. Pictures
  


It would involve not only Batman's archnemesis, the Joker, but also Harvey Dent (Thank You For Smoking's Aaron Eckhart) as a crusading Gotham City DA destined to become scarred, schizoid villain Two-Face. Nominal allies, Wayne and Dent would vie for the affections of Wayne's longtime love, assistant DA Rachel Dawes (Maggie Gyllenhaal, who replaces Batman Begins' Katie Holmes). And Dent's tragic transmogrification into criminal half-man would mirror Wayne's disappearance into his Batman persona. The director wasn't interested in plumbing the murky origins of the Joker himself &mdash; the Clown Prince is more a Loki-like force of chaos. "He's like the shark in Jaws," Nolan explains. "The Joker cuts through the film, he's incredibly important, but he's not a guy with a backstory. He's a wild card."

It was an ambitious tale, and Nolan needed a canvas to match, a format that could sweep fans off their feet. Imax was his best bet. Since the late 1960s, the Canadian company has specialized in large-format filmmaking and projection. Its screens are the biggest on offer, and their vertiginous 1.43:1 aspect ratio is uniquely suited to tales set on dizzying rooftops. "It's like replicating that childhood experience of moviegoing," Thomas says. "It's harder to be taken out of your own world as a grown-up. You need an even bigger screen."

Of course, most people will ultimately see Knight on ordinary multiplex screens. The scenes shot in Imax &mdash; the bank heist and Hong Kong escape, all the aerial shots, a bang-up armored car chase, and the final confrontation with the Joker &mdash; will have to be adjusted to the usual 2.40:1 aspect ratio. But because they're compressed from the sumptuous Imax negative, those sequences will still retain a special visual richness.

Pfister admits that even in an Imax theater, many viewers, wowed by the sheer size, might miss the finer photographic distinctions. But they'll feel them. "It's more of a visceral thing," he explains, adding that Nolan's longer, calmer cuts are designed to let viewers scan the huge Imax screen for detail &mdash; a refreshing change after years of synapse-snapping action-movie flash-cuts. "You can see something way off on the horizon," Pfister says. "You can see a little glint of light, a reflection in Batman's eye. You can't see it in a conventional theater. And you definitely can't see it on a plasma screen at home."

Which is good news for studios trying to lure viewers back to the box office. Without a crane or David Copperfield, it's impossible to pirate "the Imax experience" for private viewing. It also bodes well for the Imax Corporation, which two years ago saw its stock plummet after an SEC inquiry into its accounting practices. The company has since bounced back, signing deals with theater chains AMC and Regal to expand beyond its current network of 300 theaters in 40 countries. On July 18, Warner Bros. will roll out Knight on almost 100 of those screens and on some 4,000 traditional ones. (The studio has shown plenty of blockbusters on Imax screens before, but those films were shot conventionally and later digitally adapted for the format.)

Of course, shooting on the biggest negative in town isn't easy. The cameras, which Pfister's crew had to lug up to rooftops and onto helicopters, weighed over 60 pounds each, and their bulk made them awkward to maneuver. One crushed its mount. "On a fast tilt-down, the camera just takes you with it," Pfister says. Add to that the fact that Imax film is more than three times as expensive as 35-mm, that there's only one lab in the world able to process it, and that the cameras have to be reloaded after three minutes of shooting. "Chris said, 'It's just like when we were kids and shooting on Super 8!'" Pfister recalls. "You get a three-minute load, and then it takes five days to get your film back.'"

Imax cameras are also considerably louder than traditional 35-mm cameras, making it difficult to harvest the environmental, on-set sound Nolan prefers. Movies and television shows often dub dialog after principal photography is over, since the sound recorded by the boom and body mics can prove unusable. Nolan would rather fix it while everyone's still on the set. He hates to loop. "I just think separating the voice from the face and the body is very tricky," he explains. It is, after all, blatantly unreal.




To the Max


	Digital and 3-D may be the future of cinema, but the Imax viewing experience still packs a punch.
	
	
	
		70-mm projection (left) vs. 2-D Imax projection (right)Photos: Courtesy Warner Bros. Pictures
	
	
	The ker-pow! of Imax rests on the simple rule that bigger and brighter is better. And the negative used by Imax cameras is huge: 65 mm across, or about the width of an iPod. The additional surface area allows more data to be recorded, resulting in lush, detailed, hi-def images that loom large onscreen. (That hi-def effect is expensive, though: Imax film costs more than three times as much as regular film, and the cameras are gluttons with it, slurping up 6 feet of stock per second.) Better still, in 2-D Imax theaters, two xenon bulbs outshine the standard single projection light. The result is a brighter image, with angelic whites that make the other colors pop. And don't forget the giant 76- by 98-foot screen &mdash; two billboards long and eight stories high. Because it runs wall to wall and floor to ceiling, the image fills viewers' peripheral vision, immersing them in the onscreen action. 
	
	&mdash; Allison Roeser



So did the director get everything he needed from Ledger before his death? He says yes: Ledger nailed it in principal photography. Thomas adds, "Everything you see onscreen is his performance." (In other words, there'll be no clunky digital resurrection, aural or visual, no morbid echoes of Oliver Reed's posthumous performance in Gladiator.) Besides, Nolan doesn't believe in bringing an actor back six months later and expecting him to re-create the nuances of a character, any more than he believes a computer can re-create the quality of human camera work on its own.

"Anything that's even vaguely funny you just can't reproduce. When there's a hint of irony or comedy ... Well, I don't make comedies, per se, but" &mdash; he chuckles &mdash; "at least I think my films are funny. Nobody else seems to think so, though."


  
    Photo: Courtesy Warner Bros. Pictures
  


It's a problem Nolan shares with Batman's greasepainted nemesis &mdash; and perhaps a harbinger of marketing challenges to come. Naturally, no one's expected to laugh at the Joker's pranks, but will audiences even be able to look at him? How will they react to these frightening final images of Ledger-the-actor? His death is, in a way, the ultimate case of reality intruding on fantasy. Even before tragedy struck, Nolan was spooked by the character Ledger created. "I remember Heath calling up while I was working on the script and talking about ventriloquist's dummies, about having a voice that was high and low, and I'm on the other end going, 'Uh ... yeah.' It sounded insane, and not necessarily in the right way. But when he performed it, I was like, 'OK, I see.'"

Nolan could be describing The Dark Knight itself, this rough comic-book beast he's conjured into our workaday world. "I don't know what this thing is, exactly," he says, "but I know it's what I wanted." He pauses. "Be careful what you wish for!" He laughs again &mdash; perhaps a little nervously. It's the first, tiny hint I've seen of a certain uncertainty.


Contributing editor scott brown (scott_brown@wired.com) wrote about Transformers in issue 15.07.
  

   
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<id>http://articles.world-of-newave.info/arts/entertainment/publications-and-media/dark-knight-director-shuns-digital-effects-for-20080641849.htm</id>
<issued>2008-06-27T02:00:00Z</issued>
<modified>2008-06-27T02:00:00Z</modified>
<author>
<name>Wired.Com</name>
<url>http://www.wired.com/entertainment/hollywood/magazine/16-07/ff_darknight</url>
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The Bat-plan was simple: Base-jump off one Hong Kong skyscraper, smash through the window of another, grab the Chinese crime boss, then hitch a drag chute to a passing C-130 cargo plane for a daring aerial escape. And on to Gotham! An instant, no-fuss extradition in the best tradition of American vigilantism. Just another working day for Batman and, presumably, just another feat of digital wizardry for the visual effects team. Except for one thing: Christopher Nolan, director of The Dark Knight, wanted to do it for real.

Which is a funny thing to want when you're making a lavish superhero sequel here in the heyday of the greenscreen. And certainly not an easy thing to get, 88 stories above a juddering megacity on the other side of the world. "They spent weeks in preproduction working out a way to hang the stuntman from one helicopter and have a second helicopter following him with the camera," says Wally Pfister, the movie's director of photography. Two choppers and a stuntman on a string &mdash; all to make a comic- book hero seem as credible on film as Frank Serpico or The French Connection's Popeye Doyle. All to make a comic-book movie speak the cinematic language of crime thrillers.

And not a moment too soon. While today's action heroes routinely come dressed in shades of the giddy synthetic (à la Spider-Man and Iron Man), movie fans have gorged on digital eye candy &mdash; and, perhaps fearing retinal diabetes, now they're cutting back (Speed Racer, anyone?). Still, gritty naturalism is no small leap for the spandex genre. It's a mood more identified with art noir and the prestige pic, the kind of cinema built to attract Oscars, not mass audiences.


  
    The Dark Knight director Christopher Nolan. Photo: Robert Maxwell
  


Nolan wants to clothe that grim aesthetic in a cape and cowl &mdash; and then project it onto an enormous wraparound screen. He's the first Hollywood director to shoot key sequences of a major feature in Imax, the giant-screen film format still known mainly for whopping nature documentaries. For Nolan, reality beats the hell out of gee-whiz special effects. But keeping it real doesn't come cheap: The $180 million flick is Warner Bros.' biggest summer tent pole, and after Speed Racer's flameout, its only box-office hope.

The studio should take heart. Nolan has a cogent Theory of Applied Batmatics: Insist on reality &mdash; no effects, no tricks &mdash; up to the point where insisting on reality becomes unrealistic. Then, in postproduction, make what is necessarily unreal as real as possible. "Anything you notice as technology reminds you that you're in a movie theater," Nolan explains. "Even if you're trying to portray something fantastical and otherworldly, it's always about trying to achieve invisible manipulation." Especially, he adds, with Batman, "the most real of all the superheroes, who has no superpowers."

How "real" are we talking here? When Nolan unveiled a six-minute Knight prologue on Imax screens last December (a twisty bank heist with a jarring Joker reveal), it was clear that his cinematic vision owes more to director Sidney Lumet than golden-age DC comics. You can feel the tension of Lumet's 1975 Dog Day Afternoon and Michael Mann's 1995 drama, Heat.

Nolan had an ally in Pfister, his collaborator on every film since the 2000 sleeper hit Memento. "When I was a kid, that bank heist scene in Dog Day Afternoon was real," Pfister recalls. "It was that whole time around The French Connection and Bullitt and The Seven-Ups. That's what Chris was going for. Only we were shooting in Imax, this format where you're used to seeing beautiful sunsets and helicopter shots of gazelles running across mountainsides. Instead, we've got machine-gun fire and Heath Ledger."

Nolan's use of Imax is the natural fulfillment of an experiment he launched with Batman Begins in 2005. That film depicted Batman's dogged, bruising rise from angry rich kid to driven crime fighter, and it hinted at the consequences of embracing one's inner demon, even in the service of good. Begins ended with a warning: Batman has escalated the war. His presence ensures the rise of equally quixotic, equally obsessed adversaries. One of these leaves a calling card at murder scenes: a joker. Batman promises the police he'll look into it. In The Dark Knight, he does, and it looks right back at him, with the leering, paint-smeared face of the late Heath Ledger. Eight stories tall. Cruel reality mashed up with the comic-book carnivalesque &mdash; unvarnished, without the comforting buffer of f/x. In an Imax theater, your eyes can't wander off Nolan's enveloping canvas and can't easily dismiss what they're seeing as trickery. Maybe that's the most special effect of all.

The man who revived the Bat-franchise and saved it from nipple-suited frippery receives visitors in the Garage, his filmmaking sanctum. It's where he shot the first Imax test footage for Knight and began what his wife and producer, Emma Thomas, calls "the biggest home movie ever made." Technically, she's right: The Garage sits across from the couple's large but unpretentious Hollywood manse, where Nolan and Thomas are raising four young children.




  
    Heath Ledger as the Joker.Photo: Courtesy Warner Bros. Pictures
  


When I arrive, Nolan has just finished editing a Joker scene. Ledger is frozen in a blur on three monitors. The actor, who accidentally overdosed on prescription medications in January at age 28, haunts The Dark Knight. The full effect on the film of his shocking death has yet to be gauged, but ever since news of the tragedy hit the wires, there's been reverent yet inescapably ghoulish chatter about a posthumous Oscar.

But all that is far from Nolan's mind today. Right now, it's about the work in front of him. "Ask Emma to look at the scene and make sure I didn't fuck it up," he tells his editor, Lee Smith, in a gentle English accent that suggests, to Yank ears, that Everything Is Under Control. As we step out into the toy-strewn, sun-striped courtyard separating Nolan's house from his workshop, I nearly trip over a battered effigy of the Tumbler, the tanklike Batmobile unveiled in Batman Begins. "At one point, that was remote control," Nolan sniffs. "Then it got left out in the rain." I detect a trace of disdain: A real Tumbler wouldn't fritz out after a little LA sprinkle.

Because these aren't toys, after all &mdash; not in Nolan's world: For the new movie, his designers built a full-size, working motorbike called the Batpod, which zips around on two fat spheroid wheels. According to star Christian Bale, it's a cruel mistress; only one stuntman managed to stay in the saddle. "If you ride it like a bike, you won't be riding it very long," the actor says, speaking from painful experience. But spills aside, Bale definitely caught Nolan's naturalism bug: When he heard that his stunt double, Buster Reeves, was prepping for an aerial shot atop the Sears Tower, he pulled rank. "I said to Buster, 'No you're not. You get to do a lot of fantastic stunts. You're not taking that one away from me.'"

"So we got an Imax shot of Christian Bale as Batman standing on top of the Sears Tower," Pfister says. "Here we are with our principal actor standing on the edge of one of the tallest buildings in the world. I think a lot of people will assume that's CGI." Perhaps, but when you see the shot (featured in the first trailer), your eye instinctively detects something different, something thrilling and rare: photographic reality.

Settling for anything less, Nolan feared, would send the Batman franchise back into camp and mummery. That's why he transported his hero to the very real city of Hong Kong. Unfortunately, the real world has its drawbacks. "The Chinese government was a nightmare in terms of filming stuff," Pfister sighs. "They wanted to limit the amount of helicopter activity over the city."

And Nolan needed helicopters. He especially wanted to minimize digital meddling in those high-altitude Imax sequences. His reasons were both aesthetic and practical: Imax film stock is enormous, roughly 10 times the size of 35-mm celluloid, and it soaks up a vast amount of visual information. Those dimensions are what make the image so rich and sharp, even spread over a screen the size of a blimp hangar. While conventional films are digitized at 2K resolution (2,000 pixels across), or 4K at most, adding visual effects to Imax footage requires digitizing each frame at up to 8K. In other words, the difficulty and expense of doing f/x rise exponentially with the size of the negative.

But even superheroes and movie directors sometimes have to compromise: In the end, Chinese authorities refused to budge, and the skyscraper jump was digitized. (But the C-130 preparing to snatch Batman into the sky? That's real.) "Sometimes you do end up replacing a filmed shot with visual effects," Nolan says. "And there's kind of a see-I-told-you-so among the effects guys. But if we had started out with that, it wouldn't have looked the same. Because we photographed something, we have a benchmark standard to hold to, even if we change things. Even the film's CG shots are rooted in some kind of photographic reality." For instance, Nolan adds a layer of actual human-generated camera-operating motions to digital effects shots &mdash; kind of like deliberately scratching the negative. He says it restores "the human element of choice: the little corrections, little imperfections. Certain uncertainties."

Certain uncertainties have always pocked Nolan's relationship with the Bat-franchise. Even in 2005, after his revisionist reboot proved successful, the director wasn't sure he was up for a sequel. He was making The Prestige, an art-house thriller about rival magicians in 19th-century London (which, significantly, pits technology against old-fashioned sleight of hand). He was moving on. But there was one small problem with leaving Batman behind: He knew how he wanted it all to end. He had something Godfather-ish in mind, a saga of dark doubles and transfiguration &mdash; big, dense, and novelistic.


  
    Christian Bale as Batman.Photo: Courtesy Warner Bros. Pictures
  


It would involve not only Batman's archnemesis, the Joker, but also Harvey Dent (Thank You For Smoking's Aaron Eckhart) as a crusading Gotham City DA destined to become scarred, schizoid villain Two-Face. Nominal allies, Wayne and Dent would vie for the affections of Wayne's longtime love, assistant DA Rachel Dawes (Maggie Gyllenhaal, who replaces Batman Begins' Katie Holmes). And Dent's tragic transmogrification into criminal half-man would mirror Wayne's disappearance into his Batman persona. The director wasn't interested in plumbing the murky origins of the Joker himself &mdash; the Clown Prince is more a Loki-like force of chaos. "He's like the shark in Jaws," Nolan explains. "The Joker cuts through the film, he's incredibly important, but he's not a guy with a backstory. He's a wild card."

It was an ambitious tale, and Nolan needed a canvas to match, a format that could sweep fans off their feet. Imax was his best bet. Since the late 1960s, the Canadian company has specialized in large-format filmmaking and projection. Its screens are the biggest on offer, and their vertiginous 1.43:1 aspect ratio is uniquely suited to tales set on dizzying rooftops. "It's like replicating that childhood experience of moviegoing," Thomas says. "It's harder to be taken out of your own world as a grown-up. You need an even bigger screen."

Of course, most people will ultimately see Knight on ordinary multiplex screens. The scenes shot in Imax &mdash; the bank heist and Hong Kong escape, all the aerial shots, a bang-up armored car chase, and the final confrontation with the Joker &mdash; will have to be adjusted to the usual 2.40:1 aspect ratio. But because they're compressed from the sumptuous Imax negative, those sequences will still retain a special visual richness.

Pfister admits that even in an Imax theater, many viewers, wowed by the sheer size, might miss the finer photographic distinctions. But they'll feel them. "It's more of a visceral thing," he explains, adding that Nolan's longer, calmer cuts are designed to let viewers scan the huge Imax screen for detail &mdash; a refreshing change after years of synapse-snapping action-movie flash-cuts. "You can see something way off on the horizon," Pfister says. "You can see a little glint of light, a reflection in Batman's eye. You can't see it in a conventional theater. And you definitely can't see it on a plasma screen at home."

Which is good news for studios trying to lure viewers back to the box office. Without a crane or David Copperfield, it's impossible to pirate "the Imax experience" for private viewing. It also bodes well for the Imax Corporation, which two years ago saw its stock plummet after an SEC inquiry into its accounting practices. The company has since bounced back, signing deals with theater chains AMC and Regal to expand beyond its current network of 300 theaters in 40 countries. On July 18, Warner Bros. will roll out Knight on almost 100 of those screens and on some 4,000 traditional ones. (The studio has shown plenty of blockbusters on Imax screens before, but those films were shot conventionally and later digitally adapted for the format.)

Of course, shooting on the biggest negative in town isn't easy. The cameras, which Pfister's crew had to lug up to rooftops and onto helicopters, weighed over 60 pounds each, and their bulk made them awkward to maneuver. One crushed its mount. "On a fast tilt-down, the camera just takes you with it," Pfister says. Add to that the fact that Imax film is more than three times as expensive as 35-mm, that there's only one lab in the world able to process it, and that the cameras have to be reloaded after three minutes of shooting. "Chris said, 'It's just like when we were kids and shooting on Super 8!'" Pfister recalls. "You get a three-minute load, and then it takes five days to get your film back.'"

Imax cameras are also considerably louder than traditional 35-mm cameras, making it difficult to harvest the environmental, on-set sound Nolan prefers. Movies and television shows often dub dialog after principal photography is over, since the sound recorded by the boom and body mics can prove unusable. Nolan would rather fix it while everyone's still on the set. He hates to loop. "I just think separating the voice from the face and the body is very tricky," he explains. It is, after all, blatantly unreal.




To the Max


	Digital and 3-D may be the future of cinema, but the Imax viewing experience still packs a punch.
	
	
	
		70-mm projection (left) vs. 2-D Imax projection (right)Photos: Courtesy Warner Bros. Pictures
	
	
	The ker-pow! of Imax rests on the simple rule that bigger and brighter is better. And the negative used by Imax cameras is huge: 65 mm across, or about the width of an iPod. The additional surface area allows more data to be recorded, resulting in lush, detailed, hi-def images that loom large onscreen. (That hi-def effect is expensive, though: Imax film costs more than three times as much as regular film, and the cameras are gluttons with it, slurping up 6 feet of stock per second.) Better still, in 2-D Imax theaters, two xenon bulbs outshine the standard single projection light. The result is a brighter image, with angelic whites that make the other colors pop. And don't forget the giant 76- by 98-foot screen &mdash; two billboards long and eight stories high. Because it runs wall to wall and floor to ceiling, the image fills viewers' peripheral vision, immersing them in the onscreen action. 
	
	&mdash; Allison Roeser



So did the director get everything he needed from Ledger before his death? He says yes: Ledger nailed it in principal photography. Thomas adds, "Everything you see onscreen is his performance." (In other words, there'll be no clunky digital resurrection, aural or visual, no morbid echoes of Oliver Reed's posthumous performance in Gladiator.) Besides, Nolan doesn't believe in bringing an actor back six months later and expecting him to re-create the nuances of a character, any more than he believes a computer can re-create the quality of human camera work on its own.

"Anything that's even vaguely funny you just can't reproduce. When there's a hint of irony or comedy ... Well, I don't make comedies, per se, but" &mdash; he chuckles &mdash; "at least I think my films are funny. Nobody else seems to think so, though."


  
    Photo: Courtesy Warner Bros. Pictures
  


It's a problem Nolan shares with Batman's greasepainted nemesis &mdash; and perhaps a harbinger of marketing challenges to come. Naturally, no one's expected to laugh at the Joker's pranks, but will audiences even be able to look at him? How will they react to these frightening final images of Ledger-the-actor? His death is, in a way, the ultimate case of reality intruding on fantasy. Even before tragedy struck, Nolan was spooked by the character Ledger created. "I remember Heath calling up while I was working on the script and talking about ventriloquist's dummies, about having a voice that was high and low, and I'm on the other end going, 'Uh ... yeah.' It sounded insane, and not necessarily in the right way. But when he performed it, I was like, 'OK, I see.'"

Nolan could be describing The Dark Knight itself, this rough comic-book beast he's conjured into our workaday world. "I don't know what this thing is, exactly," he says, "but I know it's what I wanted." He pauses. "Be careful what you wish for!" He laughs again &mdash; perhaps a little nervously. It's the first, tiny hint I've seen of a certain uncertainty.


Contributing editor scott brown (scott_brown@wired.com) wrote about Transformers in issue 15.07.
  

   
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Read about the latest Entertainment News on Wired.com, including art, technology, films, animation, music, web video, tv, podcasts, and blogs. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 27, 2008, 2:00 am - <span style="color:#808080;">Indexed:</span> June 27, 2008, 10:20 am - <span style="color:#808080;">Page Size:</span>&nbsp;49KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/entertainment/">Entertainment</a> &gt;  <a href="http://www.world-of-newave.info/arts/entertainment/publications-and-media/"><b>Publications and Media</b></a></div></td></tr></table>
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<title>{LITERATURE &gt; CYBERPUNK} - Sound of Young America interviews "American Nerd" author</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/sound-of-young-america-interviews-american-nerd-20080688639.htm"/>
<summary type="text/plain"> Jesse Thorn says: Benjamin Nugent is the author of American Nerd: The Story of My People. It's a book on nerds that's part history, part sociology, part reportage and part memoir. Nugent traces the history of the nerd, from the antagonists of romanticism in the 19th century to the classic Hollywood nerds of the 1970s and 80s to the "geek pride" and "nerd hipster" classes of today. He also writes movingly about his own childhood, and that of the friends with whom he played role-playing games as a middle school student. The Sound of Young America interviews "American Nerd" author Benjamin Nugent...
  
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<id>http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/sound-of-young-america-interviews-american-nerd-20080688639.htm</id>
<issued>2008-06-25T21:39:28Z</issued>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Boingboing.Net</span> -  Jesse Thorn says: Benjamin Nugent is the author of American Nerd: The Story of My People. It's a book on nerds that's part history, part sociology, part reportage and part memoir. Nugent traces the history of the nerd, from the antagonists of romanticism in the 19th century to the classic Hollywood nerds of the 1970s and 80s to the "geek pride" and "nerd hipster" classes of today. He also writes movingly about his own childhood, and that of the friends with whom he played role-playing games as a middle school student. The Sound of Young America interviews "American Nerd" author Benjamin Nugent...
  
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Sound of Young America interviews "American Nerd" author - Boing Boing {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 25, 2008, 9:39 pm - <span style="color:#808080;">Indexed:</span> June 26, 2008, 9:04 am - <span style="color:#808080;">Page Size:</span>&nbsp;29KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/">Literature</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/genres/">Genres</a> &gt;  <a href="http://www.world-of-newave.info/arts/literature/genres/cyberpunk/"><b>Cyberpunk</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{NORTH AMERICA &gt; RENTALS} - Free Rent/Must love Animals (visitacion valley) 1bd</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/free-rent-must-love-animals-visitacion-valley-1bd-20080630750.htm"/>
<summary type="text/plain">We are looking for just the right person. FREE room in our small 5 bedroom, two story house. All newly remodeled house (new carpet, floors, paint,kitchen windows..etc..) in a nice quiet neighborhood. We live here too BUT: 

Looking for someone from (about) September through December (dates flexible) to care for our 2 small dogs and two birds. Duties would include VERY light housekeeping but mostly just being around A LOT to keep all the animals happy. We are opening a restaurant and will be too busy to give everyone proper attention. The room is small with one big closet, but you would enjoy having the whole house to yourself most of the time. We anticipate working 12-14 hour days most days for several months. 

We are looking for someone who stays home and works or studies a lot and would like to take the dogs on walks, interact with them and cuddle the birds (strange but true, one is very cuddly). If you are afraid of animals at all PLEASE do not bother responding. Please be someone that would view spending time with them as a joy and pleasure.

For the right person we may include a small STIPEND in addition to the free rent. Please be reliable, down-to earth,honest,flexible and NICE. If you are flaky, angry, and don't get along with many people PLEASE do not bother to respond.

Please have several references and be prepared for a long coffee interview or 2 so that we can determine if there is a fit. The room will probably not be available after December or January unless we all just connect extraordinarily well and we are still too busy to be at home much.

We are very easy going: a 37 male and 42 yr old female, but are young for our ages and live a 20something lifestyle. (We're roommates, he has the downstairs and I have the up.) Both of us are relaxed and want the house to feel like your home. Pot friendly although we don't really smoke but other drugs are an absolute NO NO.

We have done it all and seen it all and have lived in the City for 20 years so think before you respond. The rif raf and scammers will be weeded out quickly.

Plenty of parking if you drive. The address below is for the 7-11 about 2 blocks from our house so you can get an idea of the where we are. The neighborhood is small, safe and working-class with a small park near by. It is called "little Hollywood" although I could not tell you why. It is a homey feeling place.

*Your pet MIGHT be considered but we have a LOT going on here already with 4 pets of our own. We can talk.

USE THE YAHOO MAP; The google map is wrong.

Email your questions. thanks
	
 </summary>
<id>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/free-rent-must-love-animals-visitacion-valley-1bd-20080630750.htm</id>
<issued>2008-06-25T02:45:24Z</issued>
<modified>2008-06-25T02:45:24Z</modified>
<author>
<name>Sfbay.Craigslist.Org</name>
<url>http://sfbay.craigslist.org/sfc/sub/731603842.html</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/free-rent-must-love-animals-visitacion-valley-1bd-20080630750.htm"><b>Free Rent/Must love Animals (visitacion valley) 1bd</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/free-rent-must-love-animals-visitacion-valley-1bd-20080630750.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - We are looking for just the right person. FREE room in our small 5 bedroom, two story house. All newly remodeled house (new carpet, floors, paint,kitchen windows..etc..) in a nice quiet neighborhood. We live here too BUT: 

Looking for someone from (about) September through December (dates flexible) to care for our 2 small dogs and two birds. Duties would include VERY light housekeeping but mostly just being around A LOT to keep all the animals happy. We are opening a restaurant and will be too busy to give everyone proper attention. The room is small with one big closet, but you would enjoy having the whole house to yourself most of the time. We anticipate working 12-14 hour days most days for several months. 

We are looking for someone who stays home and works or studies a lot and would like to take the dogs on walks, interact with them and cuddle the birds (strange but true, one is very cuddly). If you are afraid of animals at all PLEASE do not bother responding. Please be someone that would view spending time with them as a joy and pleasure.

For the right person we may include a small STIPEND in addition to the free rent. Please be reliable, down-to earth,honest,flexible and NICE. If you are flaky, angry, and don't get along with many people PLEASE do not bother to respond.

Please have several references and be prepared for a long coffee interview or 2 so that we can determine if there is a fit. The room will probably not be available after December or January unless we all just connect extraordinarily well and we are still too busy to be at home much.

We are very easy going: a 37 male and 42 yr old female, but are young for our ages and live a 20something lifestyle. (We're roommates, he has the downstairs and I have the up.) Both of us are relaxed and want the house to feel like your home. Pot friendly although we don't really smoke but other drugs are an absolute NO NO.

We have done it all and seen it all and have lived in the City for 20 years so think before you respond. The rif raf and scammers will be weeded out quickly.

Plenty of parking if you drive. The address below is for the 7-11 about 2 blocks from our house so you can get an idea of the where we are. The neighborhood is small, safe and working-class with a small park near by. It is called "little Hollywood" although I could not tell you why. It is a homey feeling place.

*Your pet MIGHT be considered but we have a LOT going on here already with 4 pets of our own. We can talk.

USE THE YAHOO MAP; The google map is wrong.

Email your questions. thanks
	
 <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Free Rent/Must love Animals {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 25, 2008, 2:45 am - <span style="color:#808080;">Indexed:</span> June 25, 2008, 10:15 am - <span style="color:#808080;">Page Size:</span>&nbsp;6KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/">Business and Economy</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/">Real Estate</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/"><b>Rentals</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{NORTH AMERICA &gt; RENTALS} - Beautiful New Condo for Rent (North San Jose, plus amenities) (san jose north) $2100 2bd</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/beautiful-new-condo-for-rent-north-san-jose-plus-20080680535.htm"/>
<summary type="text/plain">1253 Avenida Las Brisas, San Jose, CA 95131










<!-- Please place just after the  tag -->






Features:

  -- 2 bedrooms, 2 baths
  -- LUXURIOUS END UNIT, 1 Year Young, Prime Location (BEST LOT IN ENTIRE COMPLEX, immediately near the pool, clubhouse, and work out room)
  -- Peaceful community, great area in North San Jose, community consist of mostly working professionals in the nearby high tech area
  -- MANY UPGRADES: Granite, Stainless Steel Appliances, Red/Cherry Cabinets, Crown Molding, etc...
  -- MASTER BEDROOM INCLUDES: Large Roman Tub, Dual Sinks, Separate Shower, Walk-In Closet, Balcony
  -- COMPLEX AMENITIES INCLUDE: Swimming Pool, Spa, Clubhouse with Games &amp; Workout Gym, 1.25 Acre Public Park
  -- Nice and newly developed community (Built by Toll Brothers, the luxurious home builder)
  -- Luxurious and peaceful community
  -- Plenty of parking
  -- Washer/Dryer Room
  -- GE Stainless Steel Refrigerator, Washer, Dryer included
  -- 1 Car Room Garage underneath hotel style garage port
  -- No Pets and No Smoking in House
  -- Very close to Great Mall (Milpitas), Cisco Systems and other companies
  -- Convenient Grocery &amp; Shopping Plaza (PW Market, Starbucks, Hollywood Video, Jamba Juice, etc..)
  -- Also nearby are Costco, Frys Electronics, Lowes, and Ranch 99 market plaza
  -- North San Jose location; Easy access to 680, 880, or 101.

One Year Lease Required

  -- Credit Check
  -- No Pets
  -- First Month Rent ($2100), Last Month Rent ($2100), and Security Deposit ($1250)
  -- House is available to move in after June 16, 2008




         
 
Interested? Please contact Tom at 408.781.0871 or email tomvanvu@gmail.com for more information.


Remarks:

LUXURIOUS 1 YEAR OLD UNIT WITH MANY, MANY, MANY UPGRADES including: PREMIUM Lot (BEST IN THE ENTIRE COMPLEX - paid $10K extra for it), fireplace, granite countertops (kitchen &amp; bathrooms), stainless steel appliances (refrigerator, dishwasher, stove/oven, microwave oven), crown molding throghout, high ceilings, upgraded light fixtures, cherry/red wood cabinets, 2 balconies (living room &amp; master bedroom), LARGE inside laundry, attached private 1 car garage, recessed lighting, mirror closet doors. Master bathroom also includes a LARGE Roman tub, dual sinks, separate shower, large walk-in closet, and a private balcony with view. ***** COMPLEX amenities include a large swimming pool, spa, clubhouse with gym &amp; games, and a 1.25 acre public park to add to your everyday living pleasures.  ***** The Villas at Lundy is located minutes of downtown San Jose in the heart of Silicon Valley. The surrounding area includes numerous locations for shopping, fine dining, as well as great schools &amp; cultural events. Access via all major freeways, including 880 / 680 / 101 / 237, makes it easy to get to all the major work centers of the area.</summary>
<id>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/beautiful-new-condo-for-rent-north-san-jose-plus-20080680535.htm</id>
<issued>2008-06-23T08:38:07Z</issued>
<modified>2008-06-23T08:38:07Z</modified>
<author>
<name>Sfbay.Craigslist.Org</name>
<url>http://sfbay.craigslist.org/sby/apa/729262735.html</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/beautiful-new-condo-for-rent-north-san-jose-plus-20080680535.htm"><b>Beautiful New Condo for Rent (North San Jose, plus amenities) (san jose north) $2100 2bd</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/beautiful-new-condo-for-rent-north-san-jose-plus-20080680535.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - 1253 Avenida Las Brisas, San Jose, CA 95131










<!-- Please place just after the  tag -->






Features:

  -- 2 bedrooms, 2 baths
  -- LUXURIOUS END UNIT, 1 Year Young, Prime Location (BEST LOT IN ENTIRE COMPLEX, immediately near the pool, clubhouse, and work out room)
  -- Peaceful community, great area in North San Jose, community consist of mostly working professionals in the nearby high tech area
  -- MANY UPGRADES: Granite, Stainless Steel Appliances, Red/Cherry Cabinets, Crown Molding, etc...
  -- MASTER BEDROOM INCLUDES: Large Roman Tub, Dual Sinks, Separate Shower, Walk-In Closet, Balcony
  -- COMPLEX AMENITIES INCLUDE: Swimming Pool, Spa, Clubhouse with Games & Workout Gym, 1.25 Acre Public Park
  -- Nice and newly developed community (Built by Toll Brothers, the luxurious home builder)
  -- Luxurious and peaceful community
  -- Plenty of parking
  -- Washer/Dryer Room
  -- GE Stainless Steel Refrigerator, Washer, Dryer included
  -- 1 Car Room Garage underneath hotel style garage port
  -- No Pets and No Smoking in House
  -- Very close to Great Mall (Milpitas), Cisco Systems and other companies
  -- Convenient Grocery & Shopping Plaza (PW Market, Starbucks, Hollywood Video, Jamba Juice, etc..)
  -- Also nearby are Costco, Frys Electronics, Lowes, and Ranch 99 market plaza
  -- North San Jose location; Easy access to 680, 880, or 101.

One Year Lease Required

  -- Credit Check
  -- No Pets
  -- First Month Rent ($2100), Last Month Rent ($2100), and Security Deposit ($1250)
  -- House is available to move in after June 16, 2008




         
 
Interested? Please contact Tom at 408.781.0871 or email tomvanvu@gmail.com for more information.


Remarks:

LUXURIOUS 1 YEAR OLD UNIT WITH MANY, MANY, MANY UPGRADES including: PREMIUM Lot (BEST IN THE ENTIRE COMPLEX - paid $10K extra for it), fireplace, granite countertops (kitchen & bathrooms), stainless steel appliances (refrigerator, dishwasher, stove/oven, microwave oven), crown molding throghout, high ceilings, upgraded light fixtures, cherry/red wood cabinets, 2 balconies (living room & master bedroom), LARGE inside laundry, attached private 1 car garage, recessed lighting, mirror closet doors. Master bathroom also includes a LARGE Roman tub, dual sinks, separate shower, large walk-in closet, and a private balcony with view. ***** COMPLEX amenities include a large swimming pool, spa, clubhouse with gym & games, and a 1.25 acre public park to add to your everyday living pleasures.  ***** The Villas at Lundy is located minutes of downtown San Jose in the heart of Silicon Valley. The surrounding area includes numerous locations for shopping, fine dining, as well as great schools & cultural events. Access via all major freeways, including 880 / 680 / 101 / 237, makes it easy to get to all the major work centers of the area.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Beautiful New Condo for Rent (North San Jose, plus amenities) {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 23, 2008, 8:38 am - <span style="color:#808080;">Indexed:</span> June 23, 2008, 11:59 am - <span style="color:#808080;">Page Size:</span>&nbsp;7KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/">Business and Economy</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/">Real Estate</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/"><b>Rentals</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{ARTS &gt; PEOPLE} - Hollywood golden pair float illegally  into Italy</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/people/hollywood-golden-pair-float-illegally-into-italy-2008089499.htm"/>
<summary type="text/plain">HOLLYWOOD golden couple Catherine Zeta Jones and her husband Michael Douglas were in hot water yesterday after breaching Italy's  immigration laws, it emerged last night.</summary>
<id>http://articles.world-of-newave.info/arts/people/hollywood-golden-pair-float-illegally-into-italy-2008089499.htm</id>
<issued>2008-08-09T01:00:00Z</issued>
<modified>2008-08-09T01:00:00Z</modified>
<author>
<name>News.Scotsman.Com</name>
<url>http://news.scotsman.com/celebrities/Hollywood-golden-pair-float-illegally.4373913.jp</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/arts/people/hollywood-golden-pair-float-illegally-into-italy-2008089499.htm"><b>Hollywood golden pair float illegally  into Italy</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/arts/people/hollywood-golden-pair-float-illegally-into-italy-2008089499.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">News.Scotsman.Com</span> - HOLLYWOOD golden couple Catherine Zeta Jones and her husband Michael Douglas were in hot water yesterday after breaching Italy's  immigration laws, it emerged last night.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">	Hollywood golden pair float illegally  into Italy - Scotsman.com News {...} Hollywood golden pair float illegally  into Italy - HOLLYWOOD golden couple Catherine Zeta Jones and her husband Michael Douglas were in hot water yesterday after breaching Italy's  immigration laws, it emerged last night. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> August 9, 2008, 1:00 am - <span style="color:#808080;">Indexed:</span> August 10, 2008, 12:17 pm - <span style="color:#808080;">Page Size:</span>&nbsp;50KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt;  <a href="http://www.world-of-newave.info/arts/people/"><b>People</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{EUROPE &gt; HEADLINE LINKS} - Hollywood star Matthew Rhys becomes druid Matthew Taf</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/europe/united-kingdom/news-and-media/headline-links/hollywood-star-matthew-rhys-becomes-druid-matthew-2008088079.htm"/>
<summary type="text/plain">Welsh actor Matthew Rhys says he is honoured to become a bardic druid, Matthew Taf, in his home city of Cardiff.</summary>
<id>http://articles.world-of-newave.info/regional/europe/united-kingdom/news-and-media/headline-links/hollywood-star-matthew-rhys-becomes-druid-matthew-2008088079.htm</id>
<issued>2008-08-08T16:17:16Z</issued>
<modified>2008-08-08T16:17:16Z</modified>
<author>
<name>News.Bbc.Co.Uk</name>
<url>http://news.bbc.co.uk/2/hi/uk_news/wales/7549086.stm</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">News.Bbc.Co.Uk</span> - Welsh actor Matthew Rhys says he is honoured to become a bardic druid, Matthew Taf, in his home city of Cardiff.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">BBC NEWS | UK | Wales | Hollywood star Rhys joins druids {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> August 8, 2008, 4:17 pm - <span style="color:#808080;">Indexed:</span> August 9, 2008, 11:41 am - <span style="color:#808080;">Page Size:</span>&nbsp;54KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/">Europe</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/">United Kingdom</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/news-and-media/">News and Media</a> &gt;  <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/news-and-media/headline-links/"><b>Headline Links</b></a></div></td></tr></table>
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<entry>
<title>{EUROPE &gt; NEWS AND MEDIA} - Hollywood star Matthew Rhys becomes druid Matthew Taf</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/europe/united-kingdom/news-and-media/hollywood-star-matthew-rhys-becomes-druid-matthew-2008082379.htm"/>
<summary type="text/plain">Welsh actor Matthew Rhys says he is honoured to become a bardic druid, Matthew Taf, in his home city of Cardiff.</summary>
<id>http://articles.world-of-newave.info/regional/europe/united-kingdom/news-and-media/hollywood-star-matthew-rhys-becomes-druid-matthew-2008082379.htm</id>
<issued>2008-08-08T16:17:16Z</issued>
<modified>2008-08-08T16:17:16Z</modified>
<author>
<name>News.Bbc.Co.Uk</name>
<url>http://news.bbc.co.uk/1/hi/wales/7549086.stm</url>
</author>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">News.Bbc.Co.Uk</span> - Welsh actor Matthew Rhys says he is honoured to become a bardic druid, Matthew Taf, in his home city of Cardiff.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">BBC NEWS | Wales | Hollywood star Rhys joins druids {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> August 8, 2008, 4:17 pm - <span style="color:#808080;">Indexed:</span> August 9, 2008, 10:47 am - <span style="color:#808080;">Page Size:</span>&nbsp;51KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/">Europe</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/">United Kingdom</a> &gt;  <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/news-and-media/"><b>News and Media</b></a></div></td></tr></table>
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<entry>
<title>{ENTERTAINMENT &gt; PUBLICATIONS AND MEDIA} - Hollywood crunch</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/entertainment/publications-and-media/hollywood-crunch-2008084445.htm"/>
<summary type="text/plain">Money short for film-makers in Tinsel Town</summary>
<id>http://articles.world-of-newave.info/arts/entertainment/publications-and-media/hollywood-crunch-2008084445.htm</id>
<issued>2008-08-08T08:38:58Z</issued>
<modified>2008-08-08T08:38:58Z</modified>
<author>
<name>News.Bbc.Co.Uk</name>
<url>http://news.bbc.co.uk/2/hi/entertainment/7547675.stm</url>
</author>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">News.Bbc.Co.Uk</span> - Money short for film-makers in Tinsel Town<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">BBC NEWS | Entertainment | Hollywood feels the crunch {...} The BBC's Peter Bowes looks at how the turbulent financial markets are affecting Hollywood.  {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> August 8, 2008, 8:38 am - <span style="color:#808080;">Indexed:</span> August 9, 2008, 11:24 am - <span style="color:#808080;">Page Size:</span>&nbsp;47KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/entertainment/">Entertainment</a> &gt;  <a href="http://www.world-of-newave.info/arts/entertainment/publications-and-media/"><b>Publications and Media</b></a></div></td></tr></table>
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