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<title>Web Design And Development - World-of-Newave.info</title>
<link rel="alternate" type="text/html" href="http://answers.world-of-newave.info/web-design-and-development.htm"/>
<author>
<name>World-of-Newave.info</name>
<url>http://www.world-of-newave.info/</url>
</author>
<modified>2008-10-11T22:14:44Z</modified>
<tagline>Latest news and articles about Web Design And Development</tagline>
<copyright>Copyright (c)2004-2008.§/Newave SARL. All rights reserved.</copyright>
<entry>
<title>{NORTH AMERICA &gt; REAL ESTATE} - Prime South Park location (SOMA / south beach) $6000</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/prime-south-park-location-soma-south-beach-6000-2008102643.htm"/>
<summary type="text/plain">Prime South Park location



Location: 117 South Park

1600 sq ft (approx)

Classic San Francisco

10 ft ceiling

Complete coffee bar

Unique floor plan with several private offices. One office features a large 7 foot 100 year old stain glass window. (see picture)

Tenant responsible for any and all broker fees

Terms:  2 yr to long term

Lease: (NN) (included: Bi-Monthly light Janitorial, Plants watered, Water/Sewer)



Two blocks to Muni LightRail with connection to BART

Two blocks to CalTrain

Two blocks to SF Giants Ballpark

One block to Muni 3rd street bus stops

Unbelievable access to all Freeways all directions, 20 minutes to SFO or OAK airports

Great access to Locally owned Restaurants http://www.oralpleasureinc.com/cafe/ and Cafe`s and http://www.jeremys.com/

Center of the Universe for Gaming, Web Design, Web 2.0, Advertising, Blog development, Start up's and San Francisco's home to Twitter, Slap, Adaptive Path, RubyRed Labs, and Wikipedia say's; itÂs also a fantastic place to have a party. http://en.oreilly.com/webexsf2008/public/schedule/detail/3483 or.....maybe...... this will convince you http://laughingsquid.com/sf-chronicle-article-on-south-park-web-20/



Parking : One off street parking space is available to lease and each business entity is entitled to obtain one 24/7 on street parking permit from the city for a fee of $72.00 annually http://www.sfmta.com/cms/pperm/13442.html




Sorry, No LiveWork permitted



Available, January 2009



Reply to southparkspace@earthlink.net or call 415-318-6900 to see this space </summary>
<id>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/prime-south-park-location-soma-south-beach-6000-2008102643.htm</id>
<issued>2008-10-02T15:27:44Z</issued>
<modified>2008-10-02T15:27:44Z</modified>
<author>
<name>Sfbay.Craigslist.Org</name>
<url>http://sfbay.craigslist.org/sfc/off/863476235.html</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/prime-south-park-location-soma-south-beach-6000-2008102643.htm"><b>Prime South Park location (SOMA / south beach) $6000</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/prime-south-park-location-soma-south-beach-6000-2008102643.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - Prime South Park location



Location: 117 South Park

1600 sq ft (approx)

Classic San Francisco

10 ft ceiling

Complete coffee bar

Unique floor plan with several private offices. One office features a large 7 foot 100 year old stain glass window. (see picture)

Tenant responsible for any and all broker fees

Terms:  2 yr to long term

Lease: (NN) (included: Bi-Monthly light Janitorial, Plants watered, Water/Sewer)



Two blocks to Muni LightRail with connection to BART

Two blocks to CalTrain

Two blocks to SF Giants Ballpark

One block to Muni 3rd street bus stops

Unbelievable access to all Freeways all directions, 20 minutes to SFO or OAK airports

Great access to Locally owned Restaurants http://www.oralpleasureinc.com/cafe/ and Cafe`s and http://www.jeremys.com/

Center of the Universe for Gaming, Web Design, Web 2.0, Advertising, Blog development, Start up's and San Francisco's home to Twitter, Slap, Adaptive Path, RubyRed Labs, and Wikipedia say's; itÂs also a fantastic place to have a party. http://en.oreilly.com/webexsf2008/public/schedule/detail/3483 or.....maybe...... this will convince you http://laughingsquid.com/sf-chronicle-article-on-south-park-web-20/



Parking : One off street parking space is available to lease and each business entity is entitled to obtain one 24/7 on street parking permit from the city for a fee of $72.00 annually http://www.sfmta.com/cms/pperm/13442.html




Sorry, No LiveWork permitted



Available, January 2009



Reply to southparkspace@earthlink.net or call 415-318-6900 to see this space <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Prime South Park location {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> October 2, 2008, 3:27 pm - <span style="color:#808080;">Indexed:</span> October 2, 2008, 4:19 pm - <span style="color:#808080;">Page Size:</span>&nbsp;6KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/">Business and Economy</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/"><b>Real Estate</b></a></div></td></tr></table>
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</entry>
<entry>
<title>{SOFTWARE &gt; NEWS AND MEDIA} - Adobe AIR Looks Beyond Competition from Microsoft Silverlight and Google Chrome</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-air-looks-beyond-competition-from-microsoft-20080967151.htm"/>
<summary type="text/plain">Adobe CTO (chief technology officer) Kevin Lynch takes a Âwhat, me worry?Â attitude to Adobes competition in the Web design and Web development tool makers core market. Lynch said Microsoft has not impacted Adobe with its Silverlight or Expression design tool set and Google Chrome does not make Adobe AIR an antique.   -  CAMBRIDGE, Mass. -- In an interview with eWEEK, Kevin Lynch, chief technology officer at Adobe Systems, said Adobe is looking beyond competition from Microsoft and others and focusing on providing innovation for its base of designers, developers and end users of its technologies.
For instance, when...

   
</summary>
<id>http://articles.world-of-newave.info/computers/software/news-and-media/adobe-air-looks-beyond-competition-from-microsoft-20080967151.htm</id>
<issued>2008-09-25T11:38:43Z</issued>
<modified>2008-09-25T11:38:43Z</modified>
<author>
<name>Eweek.Com</name>
<url>http://www.eweek.com/c/a/Application-Development/Adobe-Looks-Beyond-Competition/?kc=rss</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-air-looks-beyond-competition-from-microsoft-20080967151.htm"><b>Adobe AIR Looks Beyond Competition from Microsoft Silverlight and Google Chrome</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-air-looks-beyond-competition-from-microsoft-20080967151.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Eweek.Com</span> - Adobe CTO (chief technology officer) Kevin Lynch takes a Âwhat, me worry?Â attitude to Adobes competition in the Web design and Web development tool makers core market. Lynch said Microsoft has not impacted Adobe with its Silverlight or Expression design tool set and Google Chrome does not make Adobe AIR an antique.   -  CAMBRIDGE, Mass. -- In an interview with eWEEK, Kevin Lynch, chief technology officer at Adobe Systems, said Adobe is looking beyond competition from Microsoft and others and focusing on providing innovation for its base of designers, developers and end users of its technologies.
For instance, when...

   
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Adobe AIR Looks Beyond Competition from Microsoft Silverlight and Google Chrome:  Adobe CTO (chief technology officer) Kevin Lynch takes a what, me worry? attitude to Adobes competition in the Web design and Web development tool makers core market. Lynch said Microsoft has not impacted Adobe with its Silverlight or Expression design tool set and Google Chrome... {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 25, 2008, 11:38 am - <span style="color:#808080;">Indexed:</span> September 27, 2008, 12:37 pm - <span style="color:#808080;">Page Size:</span>&nbsp;91KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/software/">Software</a> &gt;  <a href="http://www.world-of-newave.info/computers/software/news-and-media/"><b>News and Media</b></a></div></td></tr></table>
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]]></content>
</entry>
<entry>
<title>{PROGRAMMING &gt; WEB SERVICES} - Web 2.0 in Pictures: Scenes from the Web 2.0 Expo New York 2008</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/computers/programming/internet/web-services/web-2-0-in-pictures-scenes-from-the-web-2-0-expo-new-20080952731.htm"/>
<summary type="text/plain">The Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers and business strategists who are building the next-generation Web. Web 2.0 Expo features the most innovative and successful Internet industry figures and companies providing attendees with examples of business models, development paradigms and design strategies to enable mainstream businesses and new arrivals to the Web 2.0 world to take advantage of this new generation of services and opportunities.   -  By Daniel P. Dern
The Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers and business strategists who are building the next-generation Web. Web 2.0 Expo fea...
   
</summary>
<id>http://articles.world-of-newave.info/computers/programming/internet/web-services/web-2-0-in-pictures-scenes-from-the-web-2-0-expo-new-20080952731.htm</id>
<issued>2008-09-23T16:45:35Z</issued>
<modified>2008-09-23T16:45:35Z</modified>
<author>
<name>Eweek.Com</name>
<url>http://www.eweek.com/c/a/Web-Services-Web-20-and-SOA/Web-20-in-Pictures-Scenes-from-the-Web-20-Expo-New-York-2008/?kc=rss</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/programming/internet/web-services/web-2-0-in-pictures-scenes-from-the-web-2-0-expo-new-20080952731.htm"><b>Web 2.0 in Pictures: Scenes from the Web 2.0 Expo New York 2008</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/programming/internet/web-services/web-2-0-in-pictures-scenes-from-the-web-2-0-expo-new-20080952731.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Eweek.Com</span> - The Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers and business strategists who are building the next-generation Web. Web 2.0 Expo features the most innovative and successful Internet industry figures and companies providing attendees with examples of business models, development paradigms and design strategies to enable mainstream businesses and new arrivals to the Web 2.0 world to take advantage of this new generation of services and opportunities.   -  By Daniel P. Dern
The Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers and business strategists who are building the next-generation Web. Web 2.0 Expo fea...
   
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Web 2.0 in Pictures: Scenes from the Web 2.0 Expo New York 2008:  The Web 2.0 Expo, co-produced by TechWeb and O'Reilly Media, is a conference and tradeshow for the rapidly growing ranks of designers and developers, product managers, entrepreneurs, VCs, marketers and business strategists who are building the next-generation Web. Web 2.0 Expo features the most innovative... {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 23, 2008, 4:45 pm - <span style="color:#808080;">Indexed:</span> September 24, 2008, 12:25 pm - <span style="color:#808080;">Page Size:</span>&nbsp;34KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/programming/">Programming</a> &gt; <a href="http://www.world-of-newave.info/computers/programming/internet/">Internet</a> &gt;  <a href="http://www.world-of-newave.info/computers/programming/internet/web-services/"><b>Web Services</b></a></div></td></tr></table>
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</entry>
<entry>
<title>{SOFTWARE &gt; NEWS AND MEDIA} - Adobe Announces Creative Suite 4</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-announces-creative-suite-4-20080983426.htm"/>
<summary type="text/plain">Adobe Systems announces Adobe Creative Suite 4, which the company calls its biggest software release to date. It includes Adobe Creative Suite 4 Design editions, Creative Suite 4 Web editions, Creative Suite 4 Production Premium, Creative Suite 4 Master Collection, as well as 13 point products, 14 integrated technologies and seven services. Adobe also has made a beta of its Flash Player 10 available.   -  Adobe Systems has announced the Adobe Creative Suite 4 product family, a new release of the company's design and development software for virtually every creative workflow. 
Adobe officials said Adobe Creative Suite 4 helps smooth workflow among developers and designers, and the software suite incl...

   
</summary>
<id>http://articles.world-of-newave.info/computers/software/news-and-media/adobe-announces-creative-suite-4-20080983426.htm</id>
<issued>2008-09-23T11:15:32Z</issued>
<modified>2008-09-23T11:15:32Z</modified>
<author>
<name>Eweek.Com</name>
<url>http://www.eweek.com/c/a/Application-Development/Adobe-Announces-Creative-Suite-4/?kc=rss</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-announces-creative-suite-4-20080983426.htm"><b>Adobe Announces Creative Suite 4</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/software/news-and-media/adobe-announces-creative-suite-4-20080983426.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Eweek.Com</span> - Adobe Systems announces Adobe Creative Suite 4, which the company calls its biggest software release to date. It includes Adobe Creative Suite 4 Design editions, Creative Suite 4 Web editions, Creative Suite 4 Production Premium, Creative Suite 4 Master Collection, as well as 13 point products, 14 integrated technologies and seven services. Adobe also has made a beta of its Flash Player 10 available.   -  Adobe Systems has announced the Adobe Creative Suite 4 product family, a new release of the company's design and development software for virtually every creative workflow. 
Adobe officials said Adobe Creative Suite 4 helps smooth workflow among developers and designers, and the software suite incl...

   
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Adobe Announces Creative Suite 4:  Adobe Systems announces Adobe Creative Suite 4, which the company calls its biggest software release to date. It includes Adobe Creative Suite 4 Design editions, Creative Suite 4 Web editions, Creative Suite 4 Production Premium, Creative Suite 4 Master Collection, as well as 13 point... {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 23, 2008, 11:15 am - <span style="color:#808080;">Indexed:</span> September 23, 2008, 10:11 pm - <span style="color:#808080;">Page Size:</span>&nbsp;91KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/software/">Software</a> &gt;  <a href="http://www.world-of-newave.info/computers/software/news-and-media/"><b>News and Media</b></a></div></td></tr></table>
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<entry>
<title>{EUROPE &gt; COMPUTERS AND INTERNET} - Will Microsoft ever get the web?</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/will-microsoft-ever-get-the-web-20080984248.htm"/>
<summary type="text/plain">Looking for converts
Remix 08 The UK Remix conference in Brighton last week was a local echo of Mix in Las Vegas, Microsoft?s web development event. Some 500 developers and designers turned up in a tired Brighton Centre to hear Microsoft?s web story, covering products like Silverlight, ASP.NET, Internet Explorer 8, Windows Live services, and the Expression design tools.?</summary>
<id>http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/will-microsoft-ever-get-the-web-20080984248.htm</id>
<issued>2008-09-22T18:37:16Z</issued>
<modified>2008-09-22T18:37:16Z</modified>
<author>
<name>Theregister.Co.Uk</name>
<url>http://www.theregister.co.uk/2008/09/22/microsoft_remix_overview/</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/will-microsoft-ever-get-the-web-20080984248.htm"><b>Will Microsoft ever get the web?</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/will-microsoft-ever-get-the-web-20080984248.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Theregister.Co.Uk</span> - Looking for converts
Remix 08 The UK Remix conference in Brighton last week was a local echo of Mix in Las Vegas, Microsoft?s web development event. Some 500 developers and designers turned up in a tired Brighton Centre to hear Microsoft?s web story, covering products like Silverlight, ASP.NET, Internet Explorer 8, Windows Live services, and the Expression design tools.?<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Will Microsoft ever get the web? ? The Register {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 22, 2008, 6:37 pm - <span style="color:#808080;">Indexed:</span> September 24, 2008, 12:07 am - <span style="color:#808080;">Page Size:</span>&nbsp;20KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/">Europe</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/">United Kingdom</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/">Business and Economy</a> &gt;  <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/"><b>Computers and Internet</b></a></div></td></tr></table>
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<entry>
<title>{NORTH AMERICA &gt; RENTALS} - Room with Great Views (Available Oct. 1st) (bernal heights) $800</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/room-with-great-views-available-oct-1st-bernal-heights-20080987821.htm"/>
<summary type="text/plain">Hey kids! Like the Mission but tired of the filth, the smell, and the noise? Then come to Bernal Heights - the incline provides a natural barrier to the expectorating, defecating, micturating villains you have come to know and love.



I'm twenty-five, currently making a living doing web design/development. I'm looking for a solid individual to fill one bedroom of a 3-bedroom apartment. The ideal person would be interesting, but sane and respectful of the fact that you're living with other people. This means responsible individuals who generally follow the infrequently-followed axiom of, "Do what you say you're going to do". Other than that, I don't really care what you do with your time (420-friendly).



No pets. Including children. No couples (not even if you bring enough to share). It's only one bedroom.



Also, if English is your first language, you should know how to write in it or your email is going straight to the trash. If your email looks like a lolcat shit on a cellphone, I shall bid you good day sir.



So, about the room. This room is perfect for people just moving to SF  when your mom asks, "Do you have a view of the bay?" and you are disheartened to respond, "No mother, not every apartment in San Francisco has views of the bay"  cast your fears aside. You can most definitely see the bay from your room. Did I mention that you have a choice of THREE different windows from which to survey your domain?

Lots of light  PERFECT for those with eyes (if you were a plant you'd be totally stoked).



Two bathrooms, granite countertops. Semi-fully furnished. Plenty of coffee shops and restaurants right down the street. Plus there is a pet store that sells ORGANIC chicken feed, in case you have some high-class bitchy hens.



Also, this isn't first come, first serve. I'd rather receive an email that tells me a bit about you rather than a quickly belted out form email.



Pluses (OR is good, AND is better):

Artist/Designer/Photographer/Illustrator/Musician/or other creative type

Nerdy (feeble Emacs users need not apply)

Experimental Electronic Music Enthusiast

Heliocentric world-view

	

	</summary>
<id>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/room-with-great-views-available-oct-1st-bernal-heights-20080987821.htm</id>
<issued>2008-09-18T08:57:49Z</issued>
<modified>2008-09-18T08:57:49Z</modified>
<author>
<name>Sfbay.Craigslist.Org</name>
<url>http://sfbay.craigslist.org/sfc/roo/845314004.html</url>
</author>
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<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/room-with-great-views-available-oct-1st-bernal-heights-20080987821.htm"><b>Room with Great Views (Available Oct. 1st) (bernal heights) $800</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/room-with-great-views-available-oct-1st-bernal-heights-20080987821.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - Hey kids! Like the Mission but tired of the filth, the smell, and the noise? Then come to Bernal Heights - the incline provides a natural barrier to the expectorating, defecating, micturating villains you have come to know and love.



I'm twenty-five, currently making a living doing web design/development. I'm looking for a solid individual to fill one bedroom of a 3-bedroom apartment. The ideal person would be interesting, but sane and respectful of the fact that you're living with other people. This means responsible individuals who generally follow the infrequently-followed axiom of, "Do what you say you're going to do". Other than that, I don't really care what you do with your time (420-friendly).



No pets. Including children. No couples (not even if you bring enough to share). It's only one bedroom.



Also, if English is your first language, you should know how to write in it or your email is going straight to the trash. If your email looks like a lolcat shit on a cellphone, I shall bid you good day sir.



So, about the room. This room is perfect for people just moving to SF  when your mom asks, "Do you have a view of the bay?" and you are disheartened to respond, "No mother, not every apartment in San Francisco has views of the bay"  cast your fears aside. You can most definitely see the bay from your room. Did I mention that you have a choice of THREE different windows from which to survey your domain?

Lots of light  PERFECT for those with eyes (if you were a plant you'd be totally stoked).



Two bathrooms, granite countertops. Semi-fully furnished. Plenty of coffee shops and restaurants right down the street. Plus there is a pet store that sells ORGANIC chicken feed, in case you have some high-class bitchy hens.



Also, this isn't first come, first serve. I'd rather receive an email that tells me a bit about you rather than a quickly belted out form email.



Pluses (OR is good, AND is better):

Artist/Designer/Photographer/Illustrator/Musician/or other creative type

Nerdy (feeble Emacs users need not apply)

Experimental Electronic Music Enthusiast

Heliocentric world-view

	

	<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Room with Great Views (Available Oct. 1st) {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 18, 2008, 8:57 am - <span style="color:#808080;">Indexed:</span> September 18, 2008, 11:32 am - <span style="color:#808080;">Page Size:</span>&nbsp;6KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/">Business and Economy</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/">Real Estate</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/"><b>Rentals</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{NORTH AMERICA &gt; RENTALS} - $800 Room with Great Views (Available Oct. 1st) (bernal heights) $800</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/800-room-with-great-views-available-oct-1st-bernal-20080916322.htm"/>
<summary type="text/plain">Hey kids! Like the Mission but tired of the filth, the smell, and the noise? Then come to Bernal Heights - the incline provides a natural barrier to the expectorating, defecating, micturating villains you have come to know and love. 



I'm twenty-five, currently making a living doing web design/development. I'm looking for a solid individual to fill one bedroom of a 3-bedroom apartment. The ideal person would be interesting, but sane and respectful of the fact that you're living with other people. This means responsible individuals who generally follow the infrequently-followed axiom of, "Do what you say you're going to do". Other than that, I don't really care what you do with your time (420-friendly). 



No pets. Including children. No couples (not even if you bring enough to share). It's only one bedroom.



Also, if English is your first language, you should know how to write in it or your email is going straight to the trash. If your email looks like a lolcat shit on a cellphone, I shall bid you good day sir. 



So, about the room. This room is perfect for people just moving to SF Â when your mom asks, Âdo you have a view of the bay?Â and you are disheartened to respond, "No mother, not every apartment in San Francisco has views of the bay" Â cast your fears aside. You can most definitely see the bay from your room. Did I mention that you have a choice of THREE different windows from which to survey your domain? 

Lots of light Â PERFECT for those with eyes (if you were a plant you'd be totally stoked).



Two bathrooms, granite countertops. Semi-fully furnished. Plenty of coffee shops and restaurants right down the street. Plus there is a pet store that sells ORGANIC chicken feed, in case you have some high-class bitchy hens. 





Pluses (OR is good, AND is better):

Artist/Designer/Illustrator/Musician/or other creative types

Nerdy (feeble Emacs users need not apply)

Experimental Electronic Music Enthusiast

Heliocentric world-view

</summary>
<id>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/800-room-with-great-views-available-oct-1st-bernal-20080916322.htm</id>
<issued>2008-09-15T06:38:16Z</issued>
<modified>2008-09-15T06:38:16Z</modified>
<author>
<name>Sfbay.Craigslist.Org</name>
<url>http://sfbay.craigslist.org/sfc/roo/841131892.html</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/800-room-with-great-views-available-oct-1st-bernal-20080916322.htm"><b>$800 Room with Great Views (Available Oct. 1st) (bernal heights) $800</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/800-room-with-great-views-available-oct-1st-bernal-20080916322.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - Hey kids! Like the Mission but tired of the filth, the smell, and the noise? Then come to Bernal Heights - the incline provides a natural barrier to the expectorating, defecating, micturating villains you have come to know and love. 



I'm twenty-five, currently making a living doing web design/development. I'm looking for a solid individual to fill one bedroom of a 3-bedroom apartment. The ideal person would be interesting, but sane and respectful of the fact that you're living with other people. This means responsible individuals who generally follow the infrequently-followed axiom of, "Do what you say you're going to do". Other than that, I don't really care what you do with your time (420-friendly). 



No pets. Including children. No couples (not even if you bring enough to share). It's only one bedroom.



Also, if English is your first language, you should know how to write in it or your email is going straight to the trash. If your email looks like a lolcat shit on a cellphone, I shall bid you good day sir. 



So, about the room. This room is perfect for people just moving to SF Â when your mom asks, Âdo you have a view of the bay?Â and you are disheartened to respond, "No mother, not every apartment in San Francisco has views of the bay" Â cast your fears aside. You can most definitely see the bay from your room. Did I mention that you have a choice of THREE different windows from which to survey your domain? 

Lots of light Â PERFECT for those with eyes (if you were a plant you'd be totally stoked).



Two bathrooms, granite countertops. Semi-fully furnished. Plenty of coffee shops and restaurants right down the street. Plus there is a pet store that sells ORGANIC chicken feed, in case you have some high-class bitchy hens. 





Pluses (OR is good, AND is better):

Artist/Designer/Illustrator/Musician/or other creative types

Nerdy (feeble Emacs users need not apply)

Experimental Electronic Music Enthusiast

Heliocentric world-view

<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">$800 Room with Great Views (Available Oct. 1st) {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 15, 2008, 6:38 am - <span style="color:#808080;">Indexed:</span> September 15, 2008, 8:33 am - <span style="color:#808080;">Page Size:</span>&nbsp;6KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/">Business and Economy</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/">Real Estate</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/business-and-economy/real-estate/rentals/"><b>Rentals</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{NEWS &gt; BREAKING NEWS} - Crowdsourcing Book Excerpt: The Canary in the Coal Mine</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/news/breaking-news/crowdsourcing-book-excerpt-the-canary-in-the-coal-20080913513.htm"/>
<summary type="text/plain">
First identified by journalist Jeff Howe in a June 2006 Wired magazine article, "crowdsourcing" describes the process by which the power of the many can be leveraged to accomplish feats that were once the province of the specialized few. 



Howe reveals that the crowd is more than wise -- it's talented, creative and stunningly productive. Crowdsourcing activates the transformative power of today's technology, liberating the latent potential within us all. It's a perfect meritocracy, where age, gender, race, education and job history no longer matter, where the quality of work is all that counts and every field is open to people of every imaginable background. If you can perform the service, design the product or solve the problem, you've got the job. But crowdsourcing has also triggered a dramatic shift in the way work is organized, talent employed, research conducted and products made and marketed. As the crowd comes to supplant traditional forms of labor, pain and disruption are inevitable. 



When the original article was published, crowdsourcing still constituted a nascent business model. A few small companies had achieved limited successes with it, and large companies had only begun to test the waters. In this excerpt, Howe argues that in just two years crowdsourcing has revolutionized an entire industry -- stock photography -- and may well be poised to create disruption in other fields as well. 



- - -



Adapted from Crowdsourcing: How the Power of the Crowd is Driving the Future of Business, by Jeff Howe.



More at Howe's Crowdsourcing Blog.





Chapter 7: The Canary in the Coal Mine



There's a story people like to tell about Bruce Livingstone. In late 2005, Getty Images, the world's largest photo agency, was looking to acquire Livingstone's company, iStockphoto, the world's most successful crowdsourcing company. Long before the contracts were drawn up, Livingstone, to show his commitment to the deal, tattooed the word "Getty" in cursive across the tender flesh on his inner wrist. Then he e-mailed Getty CEO Jonathan Klein photos of the tattoo under the message: "Don't make me write another word after this!" It's just the kind of tale -- emblematic of determination and just the right amount of quirky eccentricity -- that tends to burnish the reputation of its subject. In Livingstone's case, it has the added benefit of being demonstrably true.  



With his penchant for muscle cars, rockabilly haircuts and, yes, tattoos, it's tempting to call Livingstone an unlikely CEO. But I prefer to think of Livingstone as a perfectly reasonable chief for some corporation from, say, the year 2020. A company not unlike iStockphoto. Located in a single, cavernous room inside a former factory in downtown Calgary (Alberta, Canada), iStockphoto houses a tiny fraction of its actual workforce. And Livingstone, dressed in T-shirt and jeans, occupies a desk -- chosen, it would seem, at random -- in the middle of the floor. The corner office clearly loses significance in a company that thrives on decentralization.  






 

 Jeff Howe explains crowdsourcing, which activates the transformative power of today's technology, liberating the latent potential within us all.

 Video: Courtesy of Jeff Howe

  




Westeel Rosco built the factory in 1925 to manufacture nails, screws and other bits of hardware. Unlike Westeel Rosco, iStock's products -- stock photos, illustrations and videos -- aren't manufactured on-site. They're created by a global, fluid workforce of 60,000 part-time photographers and artists, only a fraction of whom make a living from the work they sell on iStock. Yet they have a devotion to the company matched by few traditional firms. The full-time staffers who spend their days in the old Westeel Rosco plant play a support role for the community -- and community is the only applicable word -- that is making the product iStock brings to market every day. And that community has been very, very good to Livingstone and his investors. In the course of several years iStock has grown from a hobby to the third-largest purveyor of stock images in the world. When Getty purchased iStock in early 2006, Livingstone took home more than half of the $50 million Getty paid for the company.



The first stock photo agency was founded in 1920, and for most of the 20th century the industry was an afterthought, trafficking in the outtakes from commercial magazine assignments. Very few photographers tried to make a living off the market in preexisting images alone. This changed after the desktop publishing revolution of the mid-1980s led to a rapid growth in the publishing industry, and to a commensurate demand for images. Suddenly photographers were making six figures a year selling photos they'd already been paid to shoot. It was like minting money. Stock photography is, in relative terms, a tiny industry. The annual global gross for the entire business is estimated to be around $2 billion, which makes it a bit bigger than the market for gift baskets, but a little smaller than the annual sales of orchids.  But this little industry has undergone big changes, and could well be a case study in how the crowd will impact much larger businesses. 



In just the last few years the influx of talented amateurs armed with inexpensive, high-resolution digital cameras has upended the economics of stock photography. Five years ago, a professional-quality image was still a scarce resource. No more. This isn't to say the market for high-end photographs has disappeared. A gifted photographer will always find work. But the professional no longer has a lock on the middle and lower ends of the stock photo business. With a modicum of training, just about anyone can take a decent shot. Sophisticated cameras and photo-editing software do the rest. iStock exploits this fact. Design firms and other small companies working on a budget quickly embraced what became known as the "microstock" model. One graphic designer told me he went from paying hundreds of dollars an image to less than $10. "I pass on some of the savings to my clients and keep the rest. We're both delighted."  



iStock might be great for buyers, but it's caused all sorts of headaches for professional stock photographers. In my original Wired article about crowdsourcing I quoted a Los Angeles-based photographer, Mark Harmel, saying that this influx of cheap images had caused a slight decline in his income from stock photo sales, which had dropped to $60,000. But in the two years since that decline has fallen off a cliff, to $35,000 in 2007. "If I look at the trend line, it just keeps going down. I'm really concentrating on getting assignments now," says Harmel. "I recently came back from London with 70 really wonderful shots. I'll probably use them on my website, but it's not worth my time to bother submitting them to a stock agency. They won't sell." 



Harmel's far from alone. In fact, Getty's other businesses have struggled in the crowdsourced era. In the year I spent writing this book the company's stock slid 60 percent, falling to just under $22 by February 2008. That month Getty was acquired by the private equity firm Hellman Friedman for $2.4 billion, a considerably lower figure than the company had originally sought. According to a report released at the time of the sale, Goldman Sachs estimates that Getty's core business -- the sale of rights-managed, professionally produced images -- will continue to suffer an irreversible decline, falling to just 29 percent of its revenues by 2012. In the same period the investment bank projects iStock to continue its rapid rate of growth. iStock sold $72 million worth of images in 2007, a figure expected to jump to $262 million by 2012. 



In this light, paying $50 million for a crowdsourced photo company looks like the smartest decision Getty ever made. The company is in the midst of transforming its business, from one reliant exclusively on professionals to one that is at least equally reliant on amateurs. As the Goliath of the industry, where Getty goes its competitors are sure to follow, which is to say, stock photography itself has been utterly transformed through crowdsourcing, in which a once-scarce commodity has become abundant. The question to ask is whether the upheaval roiling stock photography is only a leading indicator, like the minor volcanic eruptions that can precede a catastrophic earthquake.



Already the trend is migrating to other fields. Most immediately, the same dynamics that made the stock photo ubiquitous -- affordable digital SLR cameras and burgeoning communities of enthusiastic amateurs -- are affecting other markets for visual images. So-called "citizen paparazzi" use cellphone cameras to snap impromptu shots of stars and then sell them to new photo agencies such as Scoopt, which specialize in buying up and marketing their work. Amateurs can beat professional paparazzi for the simple reason that they vastly outnumber them. It's a question of probability: The throng of pedestrians in Greenwich Village, for instance, have a much better chance of catching an unkempt Gwyneth Paltrow than a single paparazzo. 



And photography may well be just the beginning. iStock itself is doing a burgeoning business in the sale of stock video footage, and the crowd is also making commercials, collaborating on TV scripts, and recording and distributing their own music. They're writing political analysis, creating their own video games, and making feature-length movies. For the time being, all this activity has taken place in something of a parallel universe, without causing any of the economic upheaval visited on the stock photo or pornography industries. But those universes are beginning to collide as more companies attempt to package all this outpouring of creativity into a marketable product. 



While crowdsourcing has already emerged as a potent force in the media and entertainment industries, it's also profoundly influenced the way even Fortune 100 companies like Procter &amp; Gamble do business. Once famous for its insular culture, Procter &amp; Gamble now crowdsources much of its R&D process, using global networks of scientists such as InnoCentive and NineSigma, which boast a combined membership of 2 million professional and amateur researchers. Even companies operating in a conventional field such as mining have found crowdsourcing applications. The Canadian gold-mining group Goldcorp put geological survey data online and offered a $575,000 prize to anyone who could identify likely areas for exploration. Goldcorp says the contest produced 110 targets that yielded $3 billion in gold. Following its lead, the mining giant Barrick Gold Corporation recently offered $10 million to anyone who could improve its silver-extraction process. The open call of crowdsourcing is also being used by companies such as Google (to develop applications for its Android mobile platform) and Netflix (to improve its recommendation system). The question is whether the iStock secret sauce can be applied to industries like television and journalism and, possibly, even beyond to any business that traffics in bits and bytes. To answer that question, it helps to know what's in the secret sauce. 

 

The Community Is the Company  



iStock has been compared to a cult, and the analogy isn't entirely unfair. It's no accident that the most successful companies in the web's second coming -- most of whom traffic in the crowd's creative output -- are led by outsize personalities. "Bruce is to iStock what Tom is to MySpace," notes Garth Johnson, iStock's VP of Business Development. (Johnson resigned his position after this book went to press.) For those readers over the age of 30, Tom is Tom Anderson, the president of the social networking behemoth MySpace and the first "friend" to greet any new user. Under this new archetype of a company -- in which the community, as much as the customer, comes first -- the cult of personality plays a crucial role in community building, and Livingstone has been as essential to the growth of the iStock community as Anderson has been to MySpace's. "Bruce has a really strong, extremely charismatic personality online," says Johnson. "And that's really helped us build the community."  



It's safe to say that iStock has left the community-building phase behind: Sixty-thousand people have combined to create an enormous portfolio of over 3.5 million images and 100,000 videos. By contrast, Getty's other divisions combined only use 2,500 photographers. The iStockers offer the company their artwork, and in return iStock goes to extraordinary lengths to keep the iStockers happy. The site offers the budding photographer all manner of free tutorials, and the forums buzz -- at a rate of 38 posts per minute -- with questions about lens sizes, polarized filters and F-stop settings. iStock doesn't offer a chance to get rich. It offers the chance to make friends and become a better photographer.  



"We don't own anything, the community does" says Johnson. "Everything we do affects these people, whether they're just earning enough to pay for their equipment, or they're making mortgage payments from their photo sales. They all want a voice, and we have to give it to them, because really, the community is the company."  



The upside to this state of affairs should be obvious -- a dedicated, efficient workforce with no expectation of receiving a living wage -- but there are downsides as well: Even the smallest changes can roil the fickle, passionate community of iStockers. In March 2006, iStock launched a new feature on its web forums, a "forometer" which measured an iStocker's popularity through "bafflingly complex scientific methods" including the date and number of posts to the forum. The forometer displayed its results through a set of red, yellow or green bars. It did not go over well. The community questioned the principles behind the feature, as well as its functionality. Not long after its launch, the feature had been removed. Employees may be hell on overhead, but they're paid to accept all but the most draconian policies with a polite nod. Communities, on the other hand, aren't paid to stick around, and nothing stops them from selling their photos to one of iStock's many competitors. "They don't work for us," Livingstone laughs. "We work for them." If the iStocker feels a sense of ownership over the site, that's understandable: The iStock community predates iStock the company.  



Livingstone didn't set out to revolutionize an industry, he just wanted to fill a personal need and help a few friends at the same time. In 2000 Livingstone was running a small graphic design and web-hosting firm in Calgary. Bruce is an avid photographer himself, and over the years he had developed an extensive network of photographers and designers. Early in the year he took 2,000 of his images and put them online. Anyone could download his photos in exchange for giving him an e-mail address. Livingstone's friends decided they wanted to share their images with the public, too. That June the budding community instituted a credit system: A user could download one image for every image of theirs that had been downloaded by someone else.  



It was a classic example of the gift economy, the non-monetary exchange that grew up alongside the internet. During iStock's early years, everyone took something and gave something in turn. "The feeders and the eaters were the same people," as Livingstone puts it. Everyone profited by acquiring new images, though no one made (or spent) a dime. Soon friends of friends heard about Bruce's nifty idea and started uploading their images, too. Then around 2002 a wider public got wind of iStock, and the site began to hit critical mass. Soon Livingstone was paying $10,000 a month for the bandwidth to support it. He could have taken advertising to cover the cost of hosting, but he felt that would violate the spirit of the site. "The focus was on the community, and good design. Advertising would have cluttered the site," says Livingstone.  



Instead, he started charging a quarter for each image, and he opened the system up to the public. This proved to be a momentous decision. Word quickly spread among publishers that there was a site offering cheap, usable images, and photographers began flocking to iStock to upload their portfolios. Traffic to the site skyrocketed, and soon Livingstone raised the price to $1 per image. "I thought it might become a sideline business," he says. It quickly became much more than that. The quality of the images wasn't always as high (or as consistent) as a traditional stock agency's, but the differences were indiscernible to the general consumer, and after all, you couldn't beat the price. By 2004 a host of other so-called "micro-stocks" had sprung up with strategies similar to iStock's. The professionals panicked. Microstock photos, they charged, were flooding the market with subpar images. At first, the industry aligned itself against iStockphoto and other microstock agencies such as ShutterStock and Dreamstime. 



Then in early 2006, Getty announced it would buy iStockphoto for $50 million. "If someone's going to cannibalize your business, better it be one of your other businesses," Getty CEO Jonathan Klein told me shortly after the sale. Smaller magazines, nonprofit organizations, and all manner of websites have continued to flock to iStock's high-volume, low-cost model. As of February 2008, iStockphoto had 2 million regular customers purchasing photographs, video footage, illustrations and animations. "Bruce's brilliance," Jonathan Klein once told me, "is that he turned community into commerce." Livingstone uses a slightly different formulation: "I turned commerce into community," 



iStockphoto has perfected the Jedi Mind Trick that's at the heart of crowdsourcing. It's an incredibly cost-effective strategy -- iStock boasts a 55 percent profit margin. And yet, Livingstone stumbled into this business model by creating a context -- a community of like-minded enthusiasts -- in which financial measures take a backseat to considerably less tangible concerns. Ask someone in the office, and they'll tell you: It's not about the money. Ask an iStocker and they'll tell you the same thing. In fact -- would-be crowdsources take note: If it is about the money, it won't work. It will fizzle, not sizzle, as one of iStock's designers put it. "What's funny is, the money people, they pretty quickly get pulled aside in the forums by the core people. Or they just don't have a voice. People will ignore them, like 'Oh, that's just so and so, they're just here to make money.'"  



That doesn't mean the iStockers are unmotivated by self-interest. The more a photographer's images are downloaded, the more recognition they receive in the community, and the more credits they earn to download other people's photos to use in their own designs. And the additional income is also welcome, of course. Unlike other cases in which large corporations have attempted to monetize community, iStock does reward its contributors. It paid out $21 million in 2007. It's significant that people in online communities like iStock's react with great hostility to the idea that crowdsourcing is a form of cheap labor -- despite the fact it demonstrably is. After all, no one wants to feel exploited. In the end, what iStock provides is an invaluable if impossible-to-measure currency: meaning. The crowd will give away their time -- their excess capacity -- enthusiastically, but not for free. It has to be a meaningful exchange.

    
    
    
    
  

   
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<id>http://articles.world-of-newave.info/news/breaking-news/crowdsourcing-book-excerpt-the-canary-in-the-coal-20080913513.htm</id>
<issued>2008-09-05T22:00:00Z</issued>
<modified>2008-09-05T22:00:00Z</modified>
<author>
<name>Wired.Com</name>
<url>http://www.wired.com/techbiz/people/news/2008/09/crowdsourcing_excerpt</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/news/breaking-news/crowdsourcing-book-excerpt-the-canary-in-the-coal-20080913513.htm"><b>Crowdsourcing Book Excerpt: The Canary in the Coal Mine</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/news/breaking-news/crowdsourcing-book-excerpt-the-canary-in-the-coal-20080913513.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - 
First identified by journalist Jeff Howe in a June 2006 Wired magazine article, "crowdsourcing" describes the process by which the power of the many can be leveraged to accomplish feats that were once the province of the specialized few. 



Howe reveals that the crowd is more than wise -- it's talented, creative and stunningly productive. Crowdsourcing activates the transformative power of today's technology, liberating the latent potential within us all. It's a perfect meritocracy, where age, gender, race, education and job history no longer matter, where the quality of work is all that counts and every field is open to people of every imaginable background. If you can perform the service, design the product or solve the problem, you've got the job. But crowdsourcing has also triggered a dramatic shift in the way work is organized, talent employed, research conducted and products made and marketed. As the crowd comes to supplant traditional forms of labor, pain and disruption are inevitable. 



When the original article was published, crowdsourcing still constituted a nascent business model. A few small companies had achieved limited successes with it, and large companies had only begun to test the waters. In this excerpt, Howe argues that in just two years crowdsourcing has revolutionized an entire industry -- stock photography -- and may well be poised to create disruption in other fields as well. 



- - -



Adapted from Crowdsourcing: How the Power of the Crowd is Driving the Future of Business, by Jeff Howe.



More at Howe's Crowdsourcing Blog.





Chapter 7: The Canary in the Coal Mine



There's a story people like to tell about Bruce Livingstone. In late 2005, Getty Images, the world's largest photo agency, was looking to acquire Livingstone's company, iStockphoto, the world's most successful crowdsourcing company. Long before the contracts were drawn up, Livingstone, to show his commitment to the deal, tattooed the word "Getty" in cursive across the tender flesh on his inner wrist. Then he e-mailed Getty CEO Jonathan Klein photos of the tattoo under the message: "Don't make me write another word after this!" It's just the kind of tale -- emblematic of determination and just the right amount of quirky eccentricity -- that tends to burnish the reputation of its subject. In Livingstone's case, it has the added benefit of being demonstrably true.  



With his penchant for muscle cars, rockabilly haircuts and, yes, tattoos, it's tempting to call Livingstone an unlikely CEO. But I prefer to think of Livingstone as a perfectly reasonable chief for some corporation from, say, the year 2020. A company not unlike iStockphoto. Located in a single, cavernous room inside a former factory in downtown Calgary (Alberta, Canada), iStockphoto houses a tiny fraction of its actual workforce. And Livingstone, dressed in T-shirt and jeans, occupies a desk -- chosen, it would seem, at random -- in the middle of the floor. The corner office clearly loses significance in a company that thrives on decentralization.  






 

 Jeff Howe explains crowdsourcing, which activates the transformative power of today's technology, liberating the latent potential within us all.

 Video: Courtesy of Jeff Howe

  




Westeel Rosco built the factory in 1925 to manufacture nails, screws and other bits of hardware. Unlike Westeel Rosco, iStock's products -- stock photos, illustrations and videos -- aren't manufactured on-site. They're created by a global, fluid workforce of 60,000 part-time photographers and artists, only a fraction of whom make a living from the work they sell on iStock. Yet they have a devotion to the company matched by few traditional firms. The full-time staffers who spend their days in the old Westeel Rosco plant play a support role for the community -- and community is the only applicable word -- that is making the product iStock brings to market every day. And that community has been very, very good to Livingstone and his investors. In the course of several years iStock has grown from a hobby to the third-largest purveyor of stock images in the world. When Getty purchased iStock in early 2006, Livingstone took home more than half of the $50 million Getty paid for the company.



The first stock photo agency was founded in 1920, and for most of the 20th century the industry was an afterthought, trafficking in the outtakes from commercial magazine assignments. Very few photographers tried to make a living off the market in preexisting images alone. This changed after the desktop publishing revolution of the mid-1980s led to a rapid growth in the publishing industry, and to a commensurate demand for images. Suddenly photographers were making six figures a year selling photos they'd already been paid to shoot. It was like minting money. Stock photography is, in relative terms, a tiny industry. The annual global gross for the entire business is estimated to be around $2 billion, which makes it a bit bigger than the market for gift baskets, but a little smaller than the annual sales of orchids.  But this little industry has undergone big changes, and could well be a case study in how the crowd will impact much larger businesses. 



In just the last few years the influx of talented amateurs armed with inexpensive, high-resolution digital cameras has upended the economics of stock photography. Five years ago, a professional-quality image was still a scarce resource. No more. This isn't to say the market for high-end photographs has disappeared. A gifted photographer will always find work. But the professional no longer has a lock on the middle and lower ends of the stock photo business. With a modicum of training, just about anyone can take a decent shot. Sophisticated cameras and photo-editing software do the rest. iStock exploits this fact. Design firms and other small companies working on a budget quickly embraced what became known as the "microstock" model. One graphic designer told me he went from paying hundreds of dollars an image to less than $10. "I pass on some of the savings to my clients and keep the rest. We're both delighted."  



iStock might be great for buyers, but it's caused all sorts of headaches for professional stock photographers. In my original Wired article about crowdsourcing I quoted a Los Angeles-based photographer, Mark Harmel, saying that this influx of cheap images had caused a slight decline in his income from stock photo sales, which had dropped to $60,000. But in the two years since that decline has fallen off a cliff, to $35,000 in 2007. "If I look at the trend line, it just keeps going down. I'm really concentrating on getting assignments now," says Harmel. "I recently came back from London with 70 really wonderful shots. I'll probably use them on my website, but it's not worth my time to bother submitting them to a stock agency. They won't sell." 



Harmel's far from alone. In fact, Getty's other businesses have struggled in the crowdsourced era. In the year I spent writing this book the company's stock slid 60 percent, falling to just under $22 by February 2008. That month Getty was acquired by the private equity firm Hellman Friedman for $2.4 billion, a considerably lower figure than the company had originally sought. According to a report released at the time of the sale, Goldman Sachs estimates that Getty's core business -- the sale of rights-managed, professionally produced images -- will continue to suffer an irreversible decline, falling to just 29 percent of its revenues by 2012. In the same period the investment bank projects iStock to continue its rapid rate of growth. iStock sold $72 million worth of images in 2007, a figure expected to jump to $262 million by 2012. 



In this light, paying $50 million for a crowdsourced photo company looks like the smartest decision Getty ever made. The company is in the midst of transforming its business, from one reliant exclusively on professionals to one that is at least equally reliant on amateurs. As the Goliath of the industry, where Getty goes its competitors are sure to follow, which is to say, stock photography itself has been utterly transformed through crowdsourcing, in which a once-scarce commodity has become abundant. The question to ask is whether the upheaval roiling stock photography is only a leading indicator, like the minor volcanic eruptions that can precede a catastrophic earthquake.



Already the trend is migrating to other fields. Most immediately, the same dynamics that made the stock photo ubiquitous -- affordable digital SLR cameras and burgeoning communities of enthusiastic amateurs -- are affecting other markets for visual images. So-called "citizen paparazzi" use cellphone cameras to snap impromptu shots of stars and then sell them to new photo agencies such as Scoopt, which specialize in buying up and marketing their work. Amateurs can beat professional paparazzi for the simple reason that they vastly outnumber them. It's a question of probability: The throng of pedestrians in Greenwich Village, for instance, have a much better chance of catching an unkempt Gwyneth Paltrow than a single paparazzo. 



And photography may well be just the beginning. iStock itself is doing a burgeoning business in the sale of stock video footage, and the crowd is also making commercials, collaborating on TV scripts, and recording and distributing their own music. They're writing political analysis, creating their own video games, and making feature-length movies. For the time being, all this activity has taken place in something of a parallel universe, without causing any of the economic upheaval visited on the stock photo or pornography industries. But those universes are beginning to collide as more companies attempt to package all this outpouring of creativity into a marketable product. 



While crowdsourcing has already emerged as a potent force in the media and entertainment industries, it's also profoundly influenced the way even Fortune 100 companies like Procter & Gamble do business. Once famous for its insular culture, Procter & Gamble now crowdsources much of its R&D process, using global networks of scientists such as InnoCentive and NineSigma, which boast a combined membership of 2 million professional and amateur researchers. Even companies operating in a conventional field such as mining have found crowdsourcing applications. The Canadian gold-mining group Goldcorp put geological survey data online and offered a $575,000 prize to anyone who could identify likely areas for exploration. Goldcorp says the contest produced 110 targets that yielded $3 billion in gold. Following its lead, the mining giant Barrick Gold Corporation recently offered $10 million to anyone who could improve its silver-extraction process. The open call of crowdsourcing is also being used by companies such as Google (to develop applications for its Android mobile platform) and Netflix (to improve its recommendation system). The question is whether the iStock secret sauce can be applied to industries like television and journalism and, possibly, even beyond to any business that traffics in bits and bytes. To answer that question, it helps to know what's in the secret sauce. 

 

The Community Is the Company  



iStock has been compared to a cult, and the analogy isn't entirely unfair. It's no accident that the most successful companies in the web's second coming -- most of whom traffic in the crowd's creative output -- are led by outsize personalities. "Bruce is to iStock what Tom is to MySpace," notes Garth Johnson, iStock's VP of Business Development. (Johnson resigned his position after this book went to press.) For those readers over the age of 30, Tom is Tom Anderson, the president of the social networking behemoth MySpace and the first "friend" to greet any new user. Under this new archetype of a company -- in which the community, as much as the customer, comes first -- the cult of personality plays a crucial role in community building, and Livingstone has been as essential to the growth of the iStock community as Anderson has been to MySpace's. "Bruce has a really strong, extremely charismatic personality online," says Johnson. "And that's really helped us build the community."  



It's safe to say that iStock has left the community-building phase behind: Sixty-thousand people have combined to create an enormous portfolio of over 3.5 million images and 100,000 videos. By contrast, Getty's other divisions combined only use 2,500 photographers. The iStockers offer the company their artwork, and in return iStock goes to extraordinary lengths to keep the iStockers happy. The site offers the budding photographer all manner of free tutorials, and the forums buzz -- at a rate of 38 posts per minute -- with questions about lens sizes, polarized filters and F-stop settings. iStock doesn't offer a chance to get rich. It offers the chance to make friends and become a better photographer.  



"We don't own anything, the community does" says Johnson. "Everything we do affects these people, whether they're just earning enough to pay for their equipment, or they're making mortgage payments from their photo sales. They all want a voice, and we have to give it to them, because really, the community is the company."  



The upside to this state of affairs should be obvious -- a dedicated, efficient workforce with no expectation of receiving a living wage -- but there are downsides as well: Even the smallest changes can roil the fickle, passionate community of iStockers. In March 2006, iStock launched a new feature on its web forums, a "forometer" which measured an iStocker's popularity through "bafflingly complex scientific methods" including the date and number of posts to the forum. The forometer displayed its results through a set of red, yellow or green bars. It did not go over well. The community questioned the principles behind the feature, as well as its functionality. Not long after its launch, the feature had been removed. Employees may be hell on overhead, but they're paid to accept all but the most draconian policies with a polite nod. Communities, on the other hand, aren't paid to stick around, and nothing stops them from selling their photos to one of iStock's many competitors. "They don't work for us," Livingstone laughs. "We work for them." If the iStocker feels a sense of ownership over the site, that's understandable: The iStock community predates iStock the company.  



Livingstone didn't set out to revolutionize an industry, he just wanted to fill a personal need and help a few friends at the same time. In 2000 Livingstone was running a small graphic design and web-hosting firm in Calgary. Bruce is an avid photographer himself, and over the years he had developed an extensive network of photographers and designers. Early in the year he took 2,000 of his images and put them online. Anyone could download his photos in exchange for giving him an e-mail address. Livingstone's friends decided they wanted to share their images with the public, too. That June the budding community instituted a credit system: A user could download one image for every image of theirs that had been downloaded by someone else.  



It was a classic example of the gift economy, the non-monetary exchange that grew up alongside the internet. During iStock's early years, everyone took something and gave something in turn. "The feeders and the eaters were the same people," as Livingstone puts it. Everyone profited by acquiring new images, though no one made (or spent) a dime. Soon friends of friends heard about Bruce's nifty idea and started uploading their images, too. Then around 2002 a wider public got wind of iStock, and the site began to hit critical mass. Soon Livingstone was paying $10,000 a month for the bandwidth to support it. He could have taken advertising to cover the cost of hosting, but he felt that would violate the spirit of the site. "The focus was on the community, and good design. Advertising would have cluttered the site," says Livingstone.  



Instead, he started charging a quarter for each image, and he opened the system up to the public. This proved to be a momentous decision. Word quickly spread among publishers that there was a site offering cheap, usable images, and photographers began flocking to iStock to upload their portfolios. Traffic to the site skyrocketed, and soon Livingstone raised the price to $1 per image. "I thought it might become a sideline business," he says. It quickly became much more than that. The quality of the images wasn't always as high (or as consistent) as a traditional stock agency's, but the differences were indiscernible to the general consumer, and after all, you couldn't beat the price. By 2004 a host of other so-called "micro-stocks" had sprung up with strategies similar to iStock's. The professionals panicked. Microstock photos, they charged, were flooding the market with subpar images. At first, the industry aligned itself against iStockphoto and other microstock agencies such as ShutterStock and Dreamstime. 



Then in early 2006, Getty announced it would buy iStockphoto for $50 million. "If someone's going to cannibalize your business, better it be one of your other businesses," Getty CEO Jonathan Klein told me shortly after the sale. Smaller magazines, nonprofit organizations, and all manner of websites have continued to flock to iStock's high-volume, low-cost model. As of February 2008, iStockphoto had 2 million regular customers purchasing photographs, video footage, illustrations and animations. "Bruce's brilliance," Jonathan Klein once told me, "is that he turned community into commerce." Livingstone uses a slightly different formulation: "I turned commerce into community," 



iStockphoto has perfected the Jedi Mind Trick that's at the heart of crowdsourcing. It's an incredibly cost-effective strategy -- iStock boasts a 55 percent profit margin. And yet, Livingstone stumbled into this business model by creating a context -- a community of like-minded enthusiasts -- in which financial measures take a backseat to considerably less tangible concerns. Ask someone in the office, and they'll tell you: It's not about the money. Ask an iStocker and they'll tell you the same thing. In fact -- would-be crowdsources take note: If it is about the money, it won't work. It will fizzle, not sizzle, as one of iStock's designers put it. "What's funny is, the money people, they pretty quickly get pulled aside in the forums by the core people. Or they just don't have a voice. People will ignore them, like 'Oh, that's just so and so, they're just here to make money.'"  



That doesn't mean the iStockers are unmotivated by self-interest. The more a photographer's images are downloaded, the more recognition they receive in the community, and the more credits they earn to download other people's photos to use in their own designs. And the additional income is also welcome, of course. Unlike other cases in which large corporations have attempted to monetize community, iStock does reward its contributors. It paid out $21 million in 2007. It's significant that people in online communities like iStock's react with great hostility to the idea that crowdsourcing is a form of cheap labor -- despite the fact it demonstrably is. After all, no one wants to feel exploited. In the end, what iStock provides is an invaluable if impossible-to-measure currency: meaning. The crowd will give away their time -- their excess capacity -- enthusiastically, but not for free. It has to be a meaningful exchange.

    
    
    
    
  

   
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">In this excerpt from the new book  {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 5, 2008, 10:00 pm - <span style="color:#808080;">Indexed:</span> September 8, 2008, 11:26 pm - <span style="color:#808080;">Page Size:</span>&nbsp;49KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/news/">News</a> &gt;  <a href="http://www.world-of-newave.info/news/breaking-news/"><b>Breaking News</b></a></div></td></tr></table>
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<entry>
<title>{SYSTEMS &gt; RUMORS} - Adobe to Unveil Creative Suite 4 on September 23rd</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/computers/systems/apple/macintosh/rumors/adobe-to-unveil-creative-suite-4-on-september-23rd-2008093395.htm"/>
<summary type="text/plain">
Adobe is hosting a webcast to publicly unveil Creative Suite 4, their next-generation graphic design, video editing, and web development application package, on September 23rd. Advance registration is requested in order to obtain viewing instructions...
</summary>
<id>http://articles.world-of-newave.info/computers/systems/apple/macintosh/rumors/adobe-to-unveil-creative-suite-4-on-september-23rd-2008093395.htm</id>
<issued>2008-09-03T00:41:27Z</issued>
<modified>2008-09-03T00:41:27Z</modified>
<author>
<name>Macrumors.Com</name>
<url>http://www.macrumors.com/2008/09/02/adobe-to-unveil-creative-suite-4-on-september-23rd/</url>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/systems/apple/macintosh/rumors/adobe-to-unveil-creative-suite-4-on-september-23rd-2008093395.htm"><b>Adobe to Unveil Creative Suite 4 on September 23rd</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/systems/apple/macintosh/rumors/adobe-to-unveil-creative-suite-4-on-september-23rd-2008093395.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Macrumors.Com</span> - 
Adobe is hosting a webcast to publicly unveil Creative Suite 4, their next-generation graphic design, video editing, and web development application package, on September 23rd. Advance registration is requested in order to obtain viewing instructions...
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Adobe to Unveil Creative Suite 4 on September 23rd - Mac Rumors {...} Apple Mac News and Rumors {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> September 3, 2008, 12:41 am - <span style="color:#808080;">Indexed:</span> September 4, 2008, 8:47 am - <span style="color:#808080;">Page Size:</span>&nbsp;16KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/systems/">Systems</a> &gt; <a href="http://www.world-of-newave.info/computers/systems/apple/">Apple</a> &gt; <a href="http://www.world-of-newave.info/computers/systems/apple/macintosh/">Macintosh</a> &gt;  <a href="http://www.world-of-newave.info/computers/systems/apple/macintosh/rumors/"><b>Rumors</b></a></div></td></tr></table>
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<entry>
<title>{NEWS &gt; BREAKING NEWS} - Inside Chrome: The Secret Project to Crush IE and Remake the Web</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/news/breaking-news/inside-chrome-the-secret-project-to-crush-ie-and-2008092333.htm"/>
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	.chrome_what {width:250px;float:left;margin-right:12px;border-right-style:NONE;border-right-width:5px;border-right-color:#4d6387;}
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	.chrome_what .kicker {color:#333;margin-bottom:9px;}
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	.li_alt{}




	Chrome: Here's What Shines
	Google wanted a browser optimized for cloud computing, with a design emphasis on simplicity and speed. Key features:
	
		
			Speed
			
			Blazing fast JavaScript engine opens the door to more advanced Web applications.
		
		
			Navigation
			
			The "omnibox" combines the search and address boxes, and pop-up thumbnails show your most-visited destinations.
		
		
			Availability
			
			The open source software was launched in over 40 languages, but Windows only; Mac and Linux versions are in the works.
		
		
			Reliability
			
			Tabs run in isolation, so if one crashes, no others are affected. Also, you can drag tabs to create new windows.
		
		
			Privacy
			
			Browsing history is now searchable and editable; incognito mode offers private surfing.
		
	
	





One key change they had in mind was something called a multiprocess architecture, the system that helps the computer keep going when an application crashes or freezes. Why not extend that idea to browsers, so if something crashes in a tab, the other tabs are unperturbed? Also, for that matter, why not set things up so that you can drag an existing tab to create a new window? Starting from scratch had other advantages. You could design it to look cleaner and run faster, the twin dogmas of the Google corporate religion.

Around June 2006, Goodger, Fisher, and another former Mozillan named Brian Ryner cooked up a small prototype. Their first big decision involved the choice of a rendering engine, the software that processes the HTML code of a Web page into the stuff that appears on your screen. The two major open source options were Gecko, used by Firefox, and WebKit, which powers Apple's Safari browser. The word was that WebKit (which had already been adopted by the group developing Google's Android mobile operating system) could be nasty fast &mdash; three times as fast as Gecko, in one example.

In a few weeks, they had a simple application running WebKit on Windows that kept going even when a Web page crashed a tab. Early on, Goodger recalls, "our prototypes had a picture of a little tab that was unhappy, and if a tab died you'd see that. It was the first piece of personality in the product."

Not long after that, Brin and Page came by to check in on the furtive beginnings of their browser. "I remember sitting at my desk, which at the time had a stuffed snake running along the back of it," says Pam Greene, an engineer on the team. "Sergey was bouncing on one of those exercise balls, watching Darin give a demo, and petting the snake."

No one will say exactly when the browser project got the official green light. Pichai recalls an executive meeting when Schmidt no longer seemed as opposed as he had been. If Google did go for it, the CEO said, the team had to produce something very different from Explorer and Firefox. In addition, a Google browser would have to be fast, and it would have to be open source. Which, of course, was exactly what the team already had in mind.

In any case, by the autumn of 2006 the line between unofficial concept and formal project had been crossed. "One Friday, there was a meeting called with like an hour's notice," engineer Brett Wilson says. "We were told, 'The management is thinking about doing our own browser &mdash; what do you think about that?' Everybody was a combination of excited and freaked out." Part of the freak-out was they knew full well that building a competitive browser was a massive undertaking. There were also mixed feelings because of the group's attachment to Firefox, an icon of open source development and a hedge against Microsoft's dominance. "The fear was that people were going to read this as sabotaging Firefox," says Erik Kay, an engineer who joined the team in October 2006. The Googlers were mollified by the fact that their browser would be 100 percent open source: Google's innovations could potentially find their way into the Mozilla codebase. "We really want to make Firefox successful, as well as other open source browsers," Upson says.

As part of Google's Firefox effort, Pichai had been meeting with Mozilla head Mitchell Baker, and at some point he told her about Google's project. Baker now says a Google browser is a mixed bag for Mozilla and Firefox. She sees the effort as a vindication of Mozilla's belief that browser choice is essential. "If Google comes up with some good new ideas, that's really great for users," she says. "Competition spurs the best in us." But she also understands that many of her users will download Google's app. "We expect people will try it and come back," she says. "Mozilla exists because independence is important."






The Illustrated History: To introduce Chrome and its development team, Google asked noted artist Scott McCloud to create a 32-page comic  (available online) that depicts the browser's two-year gestation and special features.


A less weighty issue was what to dub the product. After considering some ridiculous codenames (Upson says they were so awful that he took the un-Googly step of a top-down veto), the project borrowed its moniker from the term used to describe the frame, toolbars, and menus bordering a browser window: chrome.

One more hire was key. Because Chrome was supposed to be optimized to run Web applications, a crucial element would be the JavaScript engine, a "virtual machine" that runs Web application code. The ideal person to construct this was a Danish computer scientist named Lars Bak. In September 2006, after more than 20 years of nonstop labor designing virtual machines, Bak had been planning to take some time off to work on his farm outside Århus. Then Google called.

Bak set up a small team that originally worked from the farm, then moved to some offices at the local university. He understood that his mission was to provide a faster engine than in any previous browser. He called his team's part of the project "V8." "We decided we wanted to speed up JavaScript by a factor of 10, and we gave ourselves four months to do it," he says. A typical day for the Denmark team began between 7 and 8 am; they programmed constantly until 6 or 7 at night. The only break was for lunch, when they would wolf down food in five minutes and spend 20 minutes at the game console. "We are pretty damn good at Wii Tennis," Bak says.

They were also pretty good at writing a JavaScript engine. "We just did some benchmark runs today," Bak says a couple of weeks before the launch. Indeed, V8 processes JavaScript 10 times faster than Firefox or Safari. And how does it compare in those same benchmarks to the market-share leader, Microsoft's IE 7? Fifty-six times faster. "We sort of underestimated what we could do," Bak says.

Speed may be Chrome's most significant advance. When you improve things by an order of magnitude, you haven't made something better &mdash; you've made something new. "As soon as developers get the taste for this kind of speed, they'll start doing more amazing new Web applications and be more creative in doing them," Bak says. Google hopes to kick-start a new generation of Web-based applications that will truly make Microsoft's worst nightmare a reality: The browser will become the equivalent of an operating system.

Google also brought in reinforcements to implement the multiprocess architecture that allowed each open tab to run like a separate, self-contained program. In May 2007, it acquired GreenBorder Technologies, a software security firm whose technology was designed to isolate IE and Firefox activities into virtual sessions, or "sandboxes," where malware intrusions couldn't mess with other activities or data on your computer. When the deal was announced publicly, tech pundits wondered whether it meant that Google was going into the antivirus business. Only after the acquisition did GreenBorder's engineers learn that their job was to construct sandboxes for the tabs of a new browser. "It was confusing," says Carlos Pizano, one of the GreenBorder hires. "They would not say what they wanted to sandbox."

The team was growing, but the process never got bogged down in bureaucracy. In the project's early stages, Chromers would all have lunch together at a table in one of the Google cafés. Soon even the largest table couldn't accommodate them all. Working in an open source spirit, every engineer was free to check out any piece of code and tweak or improve it. Rakowski always tried to keep things light, one day awarding tins of chrome polish to the best bug catchers.

As the plumbing aspects of the product fell into place, activity focused on user interface. From the beginning, the Chrome team hoped that its visual presentation would be so understated that people wouldn't even think they were using a browser. The mantra became "Content, not chrome," which is sort of weird given the name of the browser. ("We've learned to live with the irony," Mark Larson says.) The clearest expression of this comes when you drag a tab containing a Web application like Gmail to its own separate window and specify that you want an "app shortcut." At that point, the tabs, buttons, and address bars fall away and the Web app looks pretty much like a desktop app. Welcome to the cloud era.




Any tab in Chrome
can be dragged out to start a new window.


When deciding what buttons and features to include, the team began with the mental exercise of eliminating everything, then figuring out what to restore. The back button? No-brainer. The forward button? Less essential, but it survived. But if you're a big fan of the browser status bar &mdash; that meter that tells you what percent of a page has loaded &mdash; you're out of luck with Chrome.

And then there was the bookmarks bar. At first, engineers thought they could kill it. Chrome introduces several new navigation methods, including one where the browser figures out where you want to go next with no typing required. And when you do type something in, you use the "omnibox," a combination of address bar and search box: Just tell it what you're thinking and it delivers a Web address, search results, or popular destinations that fit your query, all in non-intrusive text underneath the box. It's a bulked-up version of "I'm Feeling Lucky." Still, user tests showed that some people just love to navigate by clicking on the bookmark bar. The compromise: If the user has previously configured the bar in IE or Firefox, Chrome will import the setup. Otherwise, users won't have a bookmark bar unless they choose to.

It's incredible that something as potentially game-changing as a Google browser has stayed under wraps for two years. It wasn't until mid-2007, about a year into the project, that the team let employees outside the group even see what they were doing. At the first of a series of Tech Talks featuring the current prototype (events designed, in part, as a way of recruiting internally for the ever-growing team) the reaction was volcanic. Googlers broke into spontaneous applause when various features, like dragging a tab into a new window, were demo'd. As the number of people who knew about Chrome increased, the inevitable occurred &mdash; word did leak out to a blog or two, yet nothing came of those stray items. No reporter put it all together. "I think it was because rumors about Google browsers have been around so long &mdash; it's like sightings of Bigfoot or the Loch Ness Monster," Upson says.

On the eve of the launch, Pichai shares some of his ambitions for Chrome. How many people will use it? "Many millions," he says. "I want my mom to use it. I want my dad to use it." The Google imprimatur doesn't assure success, but Pichai believes that even if Chrome doesn't snare huge market share, its innovations will improve the landscape. "We benefit directly if the Web gets better," he says.

As launch approaches, the team has just moved into new space in a freshly renovated building on the Google campus, and there's another all-hands gathering in the biggest conference room available. It's standing room only. Milk and cookies are provided. After some initial business, Rakowski hands the floor over to Goodger. The rumpled engineer talks about the benefits of making Chrome an open source product &mdash; the code will be publicly released and a community will emerge to determine the browser's evolution. "We'll be able to scale our testing efforts," he says. "It'll enable people to do things we haven't thought of. And it'll generate trust that we're not doing something evil."

As the meeting breaks up, the energy level is over the top, and not just because of the sugar rush. The Chrome team is close to unleashing the product that Google was destined to create. First, though, there are five bugs to swat.

Senior writer Steven Levy
(steven_levy@wired.com) also writes about Jay Walker's in  the October issue of Wired.
  


   
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<issued>2008-09-02T05:00:00Z</issued>
<modified>2008-09-02T05:00:00Z</modified>
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<url>http://www.wired.com/techbiz/it/magazine/16-10/mf_chrome</url>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/news/breaking-news/inside-chrome-the-secret-project-to-crush-ie-and-2008092333.htm"><b>Inside Chrome: The Secret Project to Crush IE and Remake the Web</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/news/breaking-news/inside-chrome-the-secret-project-to-crush-ie-and-2008092333.htm" target="_blank">new window</a>}</sup></td></tr>
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	Chrome: Here's What Shines
	Google wanted a browser optimized for cloud computing, with a design emphasis on simplicity and speed. Key features:
	
		
			Speed
			
			Blazing fast JavaScript engine opens the door to more advanced Web applications.
		
		
			Navigation
			
			The "omnibox" combines the search and address boxes, and pop-up thumbnails show your most-visited destinations.
		
		
			Availability
			
			The open source software was launched in over 40 languages, but Windows only; Mac and Linux versions are in the works.
		
		
			Reliability
			
			Tabs run in isolation, so if one crashes, no others are affected. Also, you can drag tabs to create new windows.
		
		
			Privacy
			
			Browsing history is now searchable and editable; incognito mode offers private surfing.
		
	
	





One key change they had in mind was something called a multiprocess architecture, the system that helps the computer keep going when an application crashes or freezes. Why not extend that idea to browsers, so if something crashes in a tab, the other tabs are unperturbed? Also, for that matter, why not set things up so that you can drag an existing tab to create a new window? Starting from scratch had other advantages. You could design it to look cleaner and run faster, the twin dogmas of the Google corporate religion.

Around June 2006, Goodger, Fisher, and another former Mozillan named Brian Ryner cooked up a small prototype. Their first big decision involved the choice of a rendering engine, the software that processes the HTML code of a Web page into the stuff that appears on your screen. The two major open source options were Gecko, used by Firefox, and WebKit, which powers Apple's Safari browser. The word was that WebKit (which had already been adopted by the group developing Google's Android mobile operating system) could be nasty fast &mdash; three times as fast as Gecko, in one example.

In a few weeks, they had a simple application running WebKit on Windows that kept going even when a Web page crashed a tab. Early on, Goodger recalls, "our prototypes had a picture of a little tab that was unhappy, and if a tab died you'd see that. It was the first piece of personality in the product."

Not long after that, Brin and Page came by to check in on the furtive beginnings of their browser. "I remember sitting at my desk, which at the time had a stuffed snake running along the back of it," says Pam Greene, an engineer on the team. "Sergey was bouncing on one of those exercise balls, watching Darin give a demo, and petting the snake."

No one will say exactly when the browser project got the official green light. Pichai recalls an executive meeting when Schmidt no longer seemed as opposed as he had been. If Google did go for it, the CEO said, the team had to produce something very different from Explorer and Firefox. In addition, a Google browser would have to be fast, and it would have to be open source. Which, of course, was exactly what the team already had in mind.

In any case, by the autumn of 2006 the line between unofficial concept and formal project had been crossed. "One Friday, there was a meeting called with like an hour's notice," engineer Brett Wilson says. "We were told, 'The management is thinking about doing our own browser &mdash; what do you think about that?' Everybody was a combination of excited and freaked out." Part of the freak-out was they knew full well that building a competitive browser was a massive undertaking. There were also mixed feelings because of the group's attachment to Firefox, an icon of open source development and a hedge against Microsoft's dominance. "The fear was that people were going to read this as sabotaging Firefox," says Erik Kay, an engineer who joined the team in October 2006. The Googlers were mollified by the fact that their browser would be 100 percent open source: Google's innovations could potentially find their way into the Mozilla codebase. "We really want to make Firefox successful, as well as other open source browsers," Upson says.

As part of Google's Firefox effort, Pichai had been meeting with Mozilla head Mitchell Baker, and at some point he told her about Google's project. Baker now says a Google browser is a mixed bag for Mozilla and Firefox. She sees the effort as a vindication of Mozilla's belief that browser choice is essential. "If Google comes up with some good new ideas, that's really great for users," she says. "Competition spurs the best in us." But she also understands that many of her users will download Google's app. "We expect people will try it and come back," she says. "Mozilla exists because independence is important."






The Illustrated History: To introduce Chrome and its development team, Google asked noted artist Scott McCloud to create a 32-page comic  (available online) that depicts the browser's two-year gestation and special features.


A less weighty issue was what to dub the product. After considering some ridiculous codenames (Upson says they were so awful that he took the un-Googly step of a top-down veto), the project borrowed its moniker from the term used to describe the frame, toolbars, and menus bordering a browser window: chrome.

One more hire was key. Because Chrome was supposed to be optimized to run Web applications, a crucial element would be the JavaScript engine, a "virtual machine" that runs Web application code. The ideal person to construct this was a Danish computer scientist named Lars Bak. In September 2006, after more than 20 years of nonstop labor designing virtual machines, Bak had been planning to take some time off to work on his farm outside Århus. Then Google called.

Bak set up a small team that originally worked from the farm, then moved to some offices at the local university. He understood that his mission was to provide a faster engine than in any previous browser. He called his team's part of the project "V8." "We decided we wanted to speed up JavaScript by a factor of 10, and we gave ourselves four months to do it," he says. A typical day for the Denmark team began between 7 and 8 am; they programmed constantly until 6 or 7 at night. The only break was for lunch, when they would wolf down food in five minutes and spend 20 minutes at the game console. "We are pretty damn good at Wii Tennis," Bak says.

They were also pretty good at writing a JavaScript engine. "We just did some benchmark runs today," Bak says a couple of weeks before the launch. Indeed, V8 processes JavaScript 10 times faster than Firefox or Safari. And how does it compare in those same benchmarks to the market-share leader, Microsoft's IE 7? Fifty-six times faster. "We sort of underestimated what we could do," Bak says.

Speed may be Chrome's most significant advance. When you improve things by an order of magnitude, you haven't made something better &mdash; you've made something new. "As soon as developers get the taste for this kind of speed, they'll start doing more amazing new Web applications and be more creative in doing them," Bak says. Google hopes to kick-start a new generation of Web-based applications that will truly make Microsoft's worst nightmare a reality: The browser will become the equivalent of an operating system.

Google also brought in reinforcements to implement the multiprocess architecture that allowed each open tab to run like a separate, self-contained program. In May 2007, it acquired GreenBorder Technologies, a software security firm whose technology was designed to isolate IE and Firefox activities into virtual sessions, or "sandboxes," where malware intrusions couldn't mess with other activities or data on your computer. When the deal was announced publicly, tech pundits wondered whether it meant that Google was going into the antivirus business. Only after the acquisition did GreenBorder's engineers learn that their job was to construct sandboxes for the tabs of a new browser. "It was confusing," says Carlos Pizano, one of the GreenBorder hires. "They would not say what they wanted to sandbox."

The team was growing, but the process never got bogged down in bureaucracy. In the project's early stages, Chromers would all have lunch together at a table in one of the Google cafés. Soon even the largest table couldn't accommodate them all. Working in an open source spirit, every engineer was free to check out any piece of code and tweak or improve it. Rakowski always tried to keep things light, one day awarding tins of chrome polish to the best bug catchers.

As the plumbing aspects of the product fell into place, activity focused on user interface. From the beginning, the Chrome team hoped that its visual presentation would be so understated that people wouldn't even think they were using a browser. The mantra became "Content, not chrome," which is sort of weird given the name of the browser. ("We've learned to live with the irony," Mark Larson says.) The clearest expression of this comes when you drag a tab containing a Web application like Gmail to its own separate window and specify that you want an "app shortcut." At that point, the tabs, buttons, and address bars fall away and the Web app looks pretty much like a desktop app. Welcome to the cloud era.




Any tab in Chrome
can be dragged out to start a new window.


When deciding what buttons and features to include, the team began with the mental exercise of eliminating everything, then figuring out what to restore. The back button? No-brainer. The forward button? Less essential, but it survived. But if you're a big fan of the browser status bar &mdash; that meter that tells you what percent of a page has loaded &mdash; you're out of luck with Chrome.

And then there was the bookmarks bar. At first, engineers thought they could kill it. Chrome introduces several new navigation methods, including one where the browser figures out where you want to go next with no typing required. And when you do type something in, you use the "omnibox," a combination of address bar and search box: Just tell it what you're thinking and it delivers a Web address, search results, or popular destinations that fit your query, all in non-intrusive text underneath the box. It's a bulked-up version of "I'm Feeling Lucky." Still, user tests showed that some people just love to navigate by clicking on the bookmark bar. The compromise: If the user has previously configured the bar in IE or Firefox, Chrome will import the setup. Otherwise, users won't have a bookmark bar unless they choose to.

It's incredible that something as potentially game-changing as a Google browser has stayed under wraps for two years. It wasn't until mid-2007, about a year into the project, that the team let employees outside the group even see what they were doing. At the first of a series of Tech Talks featuring the current prototype (events designed, in part, as a way of recruiting internally for the ever-growing team) the reaction was volcanic. Googlers broke into spontaneous applause when various features, like dragging a tab into a new window, were demo'd. As the number of people who knew about Chrome increased, the inevitable occurred &mdash; word did leak out to a blog or two, yet nothing came of those stray items. No reporter put it all together. "I think it was because rumors about Google browsers have been around so long &mdash; it's like sightings of Bigfoot or the Loch Ness Monster," Upson says.

On the eve of the launch, Pichai shares some of his ambitions for Chrome. How many people will use it? "Many millions," he says. "I want my mom to use it. I want my dad to use it." The Google imprimatur doesn't assure success, but Pichai believes that even if Chrome doesn't snare huge market share, its innovations will improve the landscape. "We benefit directly if the Web gets better," he says.

As launch approaches, the team has just moved into new space in a freshly renovated building on the Google campus, and there's another all-hands gathering in the biggest conference room available. It's standing room only. Milk and cookies are provided. After some initial business, Rakowski hands the floor over to Goodger. The rumpled engineer talks about the benefits of making Chrome an open source product &mdash; the code will be publicly released and a community will emerge to determine the browser's evolution. "We'll be able to scale our testing efforts," he says. "It'll enable people to do things we haven't thought of. And it'll generate trust that we're not doing something evil."

As the meeting breaks up, the energy level is over the top, and not just because of the sugar rush. The Chrome team is close to unleashing the product that Google was destined to create. First, though, there are five bugs to swat.

Senior writer Steven Levy
(steven_levy@wired.com) also writes about Jay Walker's in  the October issue of Wired.
  


   
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