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	<title>The Legend Of Zelda - World-of-Newave.info</title>
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		<title>{VIDEO GAMES &gt; W} - Gallery: Nintendo Keeps Casual, Ignores Hard-Core at E3</title>
		<link>http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-nintendo-keeps-casual-ignores-hard-core-20080724614.htm</link>
		<guid>http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-nintendo-keeps-casual-ignores-hard-core-20080724614.htm</guid>
		<pubDate>Tue, 15 Jul 2008 23:30:00 GMT</pubDate>
		<description>: 
LOS ANGELES -- Nintendo loves casual gamers like Mario loves mushrooms.



At a press conference kicking off day two of the E3 Media and Business Summit, the maker of Wii and Nintendo DS said Tuesday that while imitators copy its winning strategy, the company will continue to aggressively pursue nontraditional gamer markets.



Nintendo introduced a new line of products aimed at a wider audience, like a new entry in multiplayer community game series Animal Crossing, a sequel to the hit Wii Sports and a music game that, unlike Rock Band, doesn't give you a "game over" if you play the wrong note.



But if you're a hard-core gamer who wants a new Mario or Legend of Zelda, Nintendo had nothing for you.




Left:



E3 might have been scaled back, but Nintendo's press conferences still bring out the crazy fans, like this Destructoid.com writer in a robot mask.



Photo: Jim Merithew/Wired.com

: 
Olympic gold medalist Shaun White kicks off Nintendo's press conference Tuesday. White demonstrated the Wii version of the snowboard game that bears his name, to be published later this year by Ubisoft.



White, left, and Nintendo Executive Vice President Cammie Dunaway both played the game, which uses the Wii Balance Board that comes with Wii Fit to simulate real snowboarding moves like leaning forward to speed up.



Photo: Jim Merithew/Wired.com

: 
Nintendo President Satoru Iwata, a former game designer who helped create the Kirby series, recaps Nintendo's newfound success over the past few years with Wii and DS. He said the company's teams in Japan were hard at work making new games in the Super Mario and Legend of Zelda series, but didn't say much else about them.



Photo: Jim Merithew/Wired.com

: 
Animal Crossing: City Folk is one of Nintendo's big Wii releases for the upcoming Christmas season. The game lets you create characters that live in a town full of animals and go about their daily lives even when you're not playing.



You can go online and join friends so everyone can play together, and the new Wii Speak microphone, designed to sit on top of your television, lets everyone communicate with each other.



Photo: Jim Merithew/Wired.com

: 
Nintendo's E3 press conference takes place in the Kodak Theater in Hollywood, the site of the Academy Awards ceremony each year. Nintendo's event has a slightly different dress code than the Oscars.



Photo: Jim Merithew/Wired.com

: 
Nintendo of America President Reggie Fils-Aimé demonstrates a virtual Jet Ski game that's included in Wii Sports Resort, a newly announced package set for release in spring 2009. The game will include Wii MotionPlus, an add-on to the company's current motion-sensing controller that gives the Wiimote an even more accurate reading of players' movements. In this game, Fils-Aimé twisted the controllers to move his handlebars.



Photo: Jim Merithew/Wired.com

: 
Fils-Aimé, left, and Dunaway face off in a fencing minigame included with Wii Sports Resort. The onscreen swords matched what the executives did with the Wiimotes in their hands.



Photo: Jim Merithew/Wired.com

: 
Nintendo closes its conference with a demonstration of Wii Music, another game the company plans to release this Christmas. Legendary game designer Shigeru Miyamoto, right, teamed up with three other Nintendo employees to rock out to the Super Mario Bros. theme song, pressing buttons and moving the controllers to simulate playing instruments. In total, the game will feature 50 different virtual instruments to play.



Photo: Jim Merithew/Wired.com

  


   
     </description>
		<source url="http://www.wired.com/gaming/gamingreviews/multimedia/2008/07/gallery_e3_nintendo">Wired.Com</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-nintendo-keeps-casual-ignores-hard-core-20080724614.htm"><b>Gallery: Nintendo Keeps Casual, Ignores Hard-Core at E3</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-nintendo-keeps-casual-ignores-hard-core-20080724614.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - : 
LOS ANGELES -- Nintendo loves casual gamers like Mario loves mushrooms.



At a press conference kicking off day two of the E3 Media and Business Summit, the maker of Wii and Nintendo DS said Tuesday that while imitators copy its winning strategy, the company will continue to aggressively pursue nontraditional gamer markets.



Nintendo introduced a new line of products aimed at a wider audience, like a new entry in multiplayer community game series Animal Crossing, a sequel to the hit Wii Sports and a music game that, unlike Rock Band, doesn't give you a "game over" if you play the wrong note.



But if you're a hard-core gamer who wants a new Mario or Legend of Zelda, Nintendo had nothing for you.




Left:



E3 might have been scaled back, but Nintendo's press conferences still bring out the crazy fans, like this Destructoid.com writer in a robot mask.



Photo: Jim Merithew/Wired.com

: 
Olympic gold medalist Shaun White kicks off Nintendo's press conference Tuesday. White demonstrated the Wii version of the snowboard game that bears his name, to be published later this year by Ubisoft.



White, left, and Nintendo Executive Vice President Cammie Dunaway both played the game, which uses the Wii Balance Board that comes with Wii Fit to simulate real snowboarding moves like leaning forward to speed up.



Photo: Jim Merithew/Wired.com

: 
Nintendo President Satoru Iwata, a former game designer who helped create the Kirby series, recaps Nintendo's newfound success over the past few years with Wii and DS. He said the company's teams in Japan were hard at work making new games in the Super Mario and Legend of Zelda series, but didn't say much else about them.



Photo: Jim Merithew/Wired.com

: 
Animal Crossing: City Folk is one of Nintendo's big Wii releases for the upcoming Christmas season. The game lets you create characters that live in a town full of animals and go about their daily lives even when you're not playing.



You can go online and join friends so everyone can play together, and the new Wii Speak microphone, designed to sit on top of your television, lets everyone communicate with each other.



Photo: Jim Merithew/Wired.com

: 
Nintendo's E3 press conference takes place in the Kodak Theater in Hollywood, the site of the Academy Awards ceremony each year. Nintendo's event has a slightly different dress code than the Oscars.



Photo: Jim Merithew/Wired.com

: 
Nintendo of America President Reggie Fils-Aimé demonstrates a virtual Jet Ski game that's included in Wii Sports Resort, a newly announced package set for release in spring 2009. The game will include Wii MotionPlus, an add-on to the company's current motion-sensing controller that gives the Wiimote an even more accurate reading of players' movements. In this game, Fils-Aimé twisted the controllers to move his handlebars.



Photo: Jim Merithew/Wired.com

: 
Fils-Aimé, left, and Dunaway face off in a fencing minigame included with Wii Sports Resort. The onscreen swords matched what the executives did with the Wiimotes in their hands.



Photo: Jim Merithew/Wired.com

: 
Nintendo closes its conference with a demonstration of Wii Music, another game the company plans to release this Christmas. Legendary game designer Shigeru Miyamoto, right, teamed up with three other Nintendo employees to rock out to the Super Mario Bros. theme song, pressing buttons and moving the controllers to simulate playing instruments. In total, the game will feature 50 different virtual instruments to play.



Photo: Jim Merithew/Wired.com

  


   
     <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">See the latest multimedia and applications including videos, animations, podcasts, photos, and slideshows on Wired.com {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 15, 2008, 11:30 pm - <span style="color:#808080;">Indexed:</span> July 17, 2008, 9:58 am - <span style="color:#808080;">Page Size:</span>&nbsp;32KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/w/"><b>W</b></a></div></td></tr></table>
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		<category>Games > Video Games > News and Reviews > W</category>
	</item>
	<item>
		<title>{NEWS &gt; BREAKING NEWS} - It's Fun and Games ... And a Paying Gig</title>
		<link>http://articles.world-of-newave.info/news/breaking-news/it-s-fun-and-games-and-a-paying-gig-20080722211.htm</link>
		<guid>http://articles.world-of-newave.info/news/breaking-news/it-s-fun-and-games-and-a-paying-gig-20080722211.htm</guid>
		<pubDate>Mon, 14 Jul 2008 16:35:00 GMT</pubDate>
		<description>

News from Portfolio.com


Also on Portfolio


Top McCain Fundraiser Fined for Shady Dealing in Haiti


What a Way to Blow a Weekend


Nationalization May Be the Way to Go

Subscribe to Portfolio magazine


Although Benny Torres recently graduated from college with a degree in psychology and advertising, he got his current job simply by being himself: a 23-year-old guy who's totally into videogames.

Torres spends most of his waking hours playing the latest games and reading all the latest gaming news and gossip online. And since last year, he's been doing it from a cubicle in the Chicago headquarters of ad agency Leo Burnett.

Torres first joined Burnett as an intern last June?and quickly became known as the go-to guy on videogames. Creatives on the Nintendo account turned to Torres for answers on everything from the key plot points of games to the types of fonts that were used in them. By fall, he had a full-time staff job as an associate planner. That's his official title, but unofficially, he's still the go-to guy on videogames.

"We just realized what an incredible wealth of knowledge he had about Nintendo, about gamers, about their habits, about where they talk and where they live," says Rose Cameron, senior vice president and planning director for Leo Burnett. 
    
Now, Torres' job is to research any games that Burnett is going to develop ads for. He pulls together a "game brief" on how it's played, its history, and the advance buzz about it from the dozens of videogame-related websites, blogs, and message boards that he reads on a regular basis. 

"I basically scour the Web for anything and everything that I can possibly find about it," says Torres. He also relies on the connections he's built from blogging about gaming in the past and from attending industry events and conferences.

Torres' game brief was instrumental in the development of a recent television ad for Mario Kart Wii, a cart-driving game. In the commercial, a huckster named Cowboy Jed enthusiastically tells viewers to check out all the carts they can drive in the game as banjo music jangles in the background. 

"I made sure our whole team understood this whole game is all about the mayhem and the frenzy and just the craziness of racing," Torres says. The resulting ad was "very true to the spirit of the game," he adds. 

The Miami native got his first game system, a Nintendo Entertainment System, when he was not yet 5-years old, and even recalls seeing the delivery truck pull up to his house from his bedroom window. His parents had been avid Atari players when they were younger, and their enthusiasm for videogames rubbed off on him (Torres remembers playing Wheel of Fortune with his mom until late into the night on one occasion).

Torres says his favorite game remains the 1998 action-adventure game, The Legend of Zelda: Ocarina of Time, for the Nintendo 64. The bestselling game, in which the player has to travel through time to defeat an evil king, was one of the first to incorporate high-quality 3-D graphics. "It's almost like the Gone With the Wind of videogames," Torres says. "It was the first game, for me, that created an immersive world that I truly lost myself in."

Torres realizes that getting to play and talk about games like Zelda and its successors is a dream gig, and he credits the videogame industry for being one that inspires such enthusiastic consumers. 

"Honestly, I feel just really lucky to be given the opportunity," he says. "I don?t think there's much of a passionate fan base for laundry detergent."
    
    
    
    
      
  
</description>
		<source url="http://www.wired.com/gaming/virtualworlds/news/2008/07/portfolio_0714">Wired.Com</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/news/breaking-news/it-s-fun-and-games-and-a-paying-gig-20080722211.htm"><b>It's Fun and Games ... And a Paying Gig</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/news/breaking-news/it-s-fun-and-games-and-a-paying-gig-20080722211.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - 

News from Portfolio.com


Also on Portfolio


Top McCain Fundraiser Fined for Shady Dealing in Haiti


What a Way to Blow a Weekend


Nationalization May Be the Way to Go

Subscribe to Portfolio magazine


Although Benny Torres recently graduated from college with a degree in psychology and advertising, he got his current job simply by being himself: a 23-year-old guy who's totally into videogames.

Torres spends most of his waking hours playing the latest games and reading all the latest gaming news and gossip online. And since last year, he's been doing it from a cubicle in the Chicago headquarters of ad agency Leo Burnett.

Torres first joined Burnett as an intern last June?and quickly became known as the go-to guy on videogames. Creatives on the Nintendo account turned to Torres for answers on everything from the key plot points of games to the types of fonts that were used in them. By fall, he had a full-time staff job as an associate planner. That's his official title, but unofficially, he's still the go-to guy on videogames.

"We just realized what an incredible wealth of knowledge he had about Nintendo, about gamers, about their habits, about where they talk and where they live," says Rose Cameron, senior vice president and planning director for Leo Burnett. 
    
Now, Torres' job is to research any games that Burnett is going to develop ads for. He pulls together a "game brief" on how it's played, its history, and the advance buzz about it from the dozens of videogame-related websites, blogs, and message boards that he reads on a regular basis. 

"I basically scour the Web for anything and everything that I can possibly find about it," says Torres. He also relies on the connections he's built from blogging about gaming in the past and from attending industry events and conferences.

Torres' game brief was instrumental in the development of a recent television ad for Mario Kart Wii, a cart-driving game. In the commercial, a huckster named Cowboy Jed enthusiastically tells viewers to check out all the carts they can drive in the game as banjo music jangles in the background. 

"I made sure our whole team understood this whole game is all about the mayhem and the frenzy and just the craziness of racing," Torres says. The resulting ad was "very true to the spirit of the game," he adds. 

The Miami native got his first game system, a Nintendo Entertainment System, when he was not yet 5-years old, and even recalls seeing the delivery truck pull up to his house from his bedroom window. His parents had been avid Atari players when they were younger, and their enthusiasm for videogames rubbed off on him (Torres remembers playing Wheel of Fortune with his mom until late into the night on one occasion).

Torres says his favorite game remains the 1998 action-adventure game, The Legend of Zelda: Ocarina of Time, for the Nintendo 64. The bestselling game, in which the player has to travel through time to defeat an evil king, was one of the first to incorporate high-quality 3-D graphics. "It's almost like the Gone With the Wind of videogames," Torres says. "It was the first game, for me, that created an immersive world that I truly lost myself in."

Torres realizes that getting to play and talk about games like Zelda and its successors is a dream gig, and he credits the videogame industry for being one that inspires such enthusiastic consumers. 

"Honestly, I feel just really lucky to be given the opportunity," he says. "I don?t think there's much of a passionate fan base for laundry detergent."
    
    
    
    
      
  
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Read the latest video game, gaming systems and console news, including Sony PS3, Microsoft Xbox 360, Nintendo Wii, handhelds PSP and Nintendo DS from Wired.com {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 14, 2008, 4:35 pm - <span style="color:#808080;">Indexed:</span> July 15, 2008, 10:00 am - <span style="color:#808080;">Page Size:</span>&nbsp;42KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/news/">News</a> &gt;  <a href="http://www.world-of-newave.info/news/breaking-news/"><b>Breaking News</b></a></div></td></tr></table>
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		<category>News > Breaking News</category>
	</item>
	<item>
		<title>{PEOPLE &gt; RADCLIFFE, DANIEL} - Theme Week #44: Favorite Facial Expressions</title>
		<link>http://articles.world-of-newave.info/arts/people/r/radcliffe,-daniel/theme-week-44-favorite-facial-expressions-20080649134.htm</link>
		<guid>http://articles.world-of-newave.info/arts/people/r/radcliffe,-daniel/theme-week-44-favorite-facial-expressions-20080649134.htm</guid>
		<pubDate>Tue, 24 Jun 2008 05:55:14 GMT</pubDate>
		<description>Lurker now turning poster! :3I'm trying to avoid repeat images (u_u;;))Omonomnom?That floor looks like the magnetic floor in Legend of Zelda: Twilight Princess in the Goron Mines (>_>;;))  Tell me I'm not the only Zelda fan on here :xHAHAHA"Oh god they found me."And one that doesn't make me laugh that I actually like:<3Lalala~?</description>
		<source url="http://community.livejournal.com/danrad_daily/333893.html">Community.Livejournal.Com</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/arts/people/r/radcliffe,-daniel/theme-week-44-favorite-facial-expressions-20080649134.htm"><b>Theme Week #44: Favorite Facial Expressions</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/arts/people/r/radcliffe,-daniel/theme-week-44-favorite-facial-expressions-20080649134.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Community.Livejournal.Com</span> - Lurker now turning poster! :3I'm trying to avoid repeat images (u_u;;))Omonomnom?That floor looks like the magnetic floor in Legend of Zelda: Twilight Princess in the Goron Mines (>_>;;))  Tell me I'm not the only Zelda fan on here :xHAHAHA"Oh god they found me."And one that doesn't make me laugh that I actually like:<3Lalala~?<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Daniel Radcliffe Daily - Theme Week #44: Favorite Facial Expressions {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 24, 2008, 5:55 am - <span style="color:#808080;">Indexed:</span> June 24, 2008, 7:12 am - <span style="color:#808080;">Page Size:</span>&nbsp;25KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/people/">People</a> &gt; <a href="http://www.world-of-newave.info/arts/people/r/">R</a> &gt;  <a href="http://www.world-of-newave.info/arts/people/r/radcliffe,-daniel/"><b>Radcliffe, Daniel</b></a></div></td></tr></table>
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		<category>Arts > People > R > Radcliffe, Daniel</category>
	</item>
	<item>
		<title>{INTERNET &gt; W} - Fanboy Supercuts, Obsessive Video Montages</title>
		<link>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/fanboy-supercuts-obsessive-video-montages-2008047751.htm</link>
		<guid>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/fanboy-supercuts-obsessive-video-montages-2008047751.htm</guid>
		<pubDate>Fri, 11 Apr 2008 21:03:41 GMT</pubDate>
		<description>This insane montage of (nearly) every instance of "What?" from the LOST series started me thinking about this genre of video meme, where some obsessive-compulsive superfan collects every phrase/action/cliche from an episode (or entire series) of their favorite show/film/game into a single massive video montage.

For lack of a better name, let's call them supercuts.  (Thanks, Ryan.)

Here are some examples I could find, but I'm sure there must be more.  Post 'em in the comments and I'll add them.  Bonus points for supercuts with the most clips, the shortest clips, and in additional genres (sports? politics?). 

Film

Glengarry Glen Ross - Obscenity Count
Ship, Computer, and Sauce in the first six Star Trek films
Shia LaBeouf in "No No No No"
Requiem for a Dream, montage of every drug montage (meta!)
Big Lebowski, every "fuck"
Casino, every "fuck"
Big Lebowski, Every "dude"
True Romance, every kill from the finale
True Romance, every "fuck"
Rushmore, handjob references (thx, Matt)
Scarface, every "fuck" (thx, oscar)
The Departed, every "fuck" (thx, oscar)
Jay and Silent Bob Strike Back, every "fuck" (thx, MeatFarley)
All the pauses and silence in His Girl Friday from 1940 (thx, progosk)
The Incredibles, buttons, doors, and explosions (thx, Joshua)
Fargo, every "yeah" (thx, Doobybrain)
Charles Bronson Death Wish Bodycount (thx, Dave)
Chris Hefner's Talking Picture (The Road to Ruin), removes all words from a 1938 film (thx, Jamie)
Boondock Saints, every "fuck" (thx, Brandon)
Midnight Run, every "fuck" (thx, Lakawak)

TV

Every "What?" from the LOST series
Legend of Zelda TV show, Excuse Me, Princess!
Knight Rider - Turbo Boosts
CSI: Miami, Caruso's One-Liners
The Simpsons, every couch intro
The Sopranos, Every single whacking
Ojamajo Doremi, every transformation
Star Trek: The Next Generation, Last 10 seconds of every episode of season 1
Every Dragonball Z transformation
Mighty Morphin' Power Rangers, every finishing move from Season 1
Deadwood, every curse in Episode 1, 2, and 3 (thx, Brian W)
LOST, Sawyer says "Son of a Bitch" (thx, Jordan)
Rozen Maiden, every "Desu" (527 times!  More context, thx Jason)
Buffy the Vampire Slayer, every mention of "Buffy" from Season 1 (Chuck Jones)
Battlestar Galactica, every "frak" from season 1 (thx, Nowak)
Big Brother's Julie Chen, every "but first" (thx, Cardhouse)
House M.D., every "lupus" reference (thx, engtech)
LOST, Sawyer's nicknames in the first three seasons (thx, oscar)
Rachael Ray, "Mmm!"
MTV's Newport Harbor, 82 "like"s in one episode (thx, Jamie)
Red Dwarf, every "smeg" reference in all 52 episodes (thx, arto)
LOST, Desmond saying "Brother" (thx, cypher)
The Wire, Clay Davis' "Sheeeeeit" (thx, dunk3d)
24, Jack Bauer says "damn it" (thx, jonathan)
The Simpsons - Homer's D'ohs, excerpt from an official episode (thx, Scott)
Scrubs - Every Girls Name to J.D. from Dr. Cox (thx, oscar)
Naruto - Every Rasengan from the filler story arcs (thx, Binkley)
The Hills, without the dialogue (thx, Rex)
Bea Arthur says "Whoa!" on the Golden Girls (thx, BWE)
The Office - "That's What She Said" (thx, Jason)

Games

Half-Life series, every G-Man sighting (and part 2)
Every Famicon (NES) Game Title Screen

Miscellaneous Sources

Various films, Wilhelm Screams
Various films, The Slow Clap
Various films, NOOO!
Steve Jobs says "Boom!" in Mac keynotes (thx, Jeff)
Clip from Christian Marclay's "Telephones" from 1995 (thx, progosk)
iPhone "Hello" ad, heavily inspired by "Telephones" (thx, progosk)
Phil Collins' "In the Air Tonight," every "Oh Lord" (thx, oscar)
2008 State of the Union, without any speech

Audio

Only the inhaling from an hour of NPR's All Things Considered (Chuck Jones)
Loveline, every question asked by the hosts (Chuck Jones)
Loveline, every name mentioned in alphabetical order (Chuck Jones)
Loveline, every "Yes" and "No" (Chuck Jones)
Loveline, every number (Chuck Jones)
Loveline, interjections (Chuck Jones)
Loveline, dead air (Chuck Jones)
NWA's Straight Outta Compton, obscenities only (thx, oscar)

Honorable Mention

A commenter points to the work of Chicago artist Chuck Jones, who's created a number of excellent audio and video supercuts he calls Isolation Studies.  I've listed them all above.

The "Most Obsessive" award goes to artists Jennifer &amp; Kevin McCoy for their work Every Shot, Every Episode from 2001, a 277 DVD set compiling 10,000 clips from Starsky &amp; Hutch, arranged by categories like "Every Dead Body," "Every Mirror," "Every Gunshot," and "Every Affirmative Response."  Other work of theirs includes I Number the Stars, a shot-by-shot index of the first 20 Star Trek episodes in 120 categories, How I Learned, a 10,000 shot inventory of the show Kung Fu in over 100 categories, and Every Anvil, cataloging the violence in 100 Looney Tunes cartoons.  Mind-blowing. (Thx, Buzzfeed!) </description>
		<source url="http://waxy.org/2008/04/fanboy_supercuts_obsessive_video_montages/">Waxy.Org</source>
		<content:encoded><![CDATA[
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/fanboy-supercuts-obsessive-video-montages-2008047751.htm"><b>Fanboy Supercuts, Obsessive Video Montages</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/fanboy-supercuts-obsessive-video-montages-2008047751.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Waxy.Org</span> - This insane montage of (nearly) every instance of "What?" from the LOST series started me thinking about this genre of video meme, where some obsessive-compulsive superfan collects every phrase/action/cliche from an episode (or entire series) of their favorite show/film/game into a single massive video montage.

For lack of a better name, let's call them supercuts.  (Thanks, Ryan.)

Here are some examples I could find, but I'm sure there must be more.  Post 'em in the comments and I'll add them.  Bonus points for supercuts with the most clips, the shortest clips, and in additional genres (sports? politics?). 

Film

Glengarry Glen Ross - Obscenity Count
Ship, Computer, and Sauce in the first six Star Trek films
Shia LaBeouf in "No No No No"
Requiem for a Dream, montage of every drug montage (meta!)
Big Lebowski, every "fuck"
Casino, every "fuck"
Big Lebowski, Every "dude"
True Romance, every kill from the finale
True Romance, every "fuck"
Rushmore, handjob references (thx, Matt)
Scarface, every "fuck" (thx, oscar)
The Departed, every "fuck" (thx, oscar)
Jay and Silent Bob Strike Back, every "fuck" (thx, MeatFarley)
All the pauses and silence in His Girl Friday from 1940 (thx, progosk)
The Incredibles, buttons, doors, and explosions (thx, Joshua)
Fargo, every "yeah" (thx, Doobybrain)
Charles Bronson Death Wish Bodycount (thx, Dave)
Chris Hefner's Talking Picture (The Road to Ruin), removes all words from a 1938 film (thx, Jamie)
Boondock Saints, every "fuck" (thx, Brandon)
Midnight Run, every "fuck" (thx, Lakawak)

TV

Every "What?" from the LOST series
Legend of Zelda TV show, Excuse Me, Princess!
Knight Rider - Turbo Boosts
CSI: Miami, Caruso's One-Liners
The Simpsons, every couch intro
The Sopranos, Every single whacking
Ojamajo Doremi, every transformation
Star Trek: The Next Generation, Last 10 seconds of every episode of season 1
Every Dragonball Z transformation
Mighty Morphin' Power Rangers, every finishing move from Season 1
Deadwood, every curse in Episode 1, 2, and 3 (thx, Brian W)
LOST, Sawyer says "Son of a Bitch" (thx, Jordan)
Rozen Maiden, every "Desu" (527 times!  More context, thx Jason)
Buffy the Vampire Slayer, every mention of "Buffy" from Season 1 (Chuck Jones)
Battlestar Galactica, every "frak" from season 1 (thx, Nowak)
Big Brother's Julie Chen, every "but first" (thx, Cardhouse)
House M.D., every "lupus" reference (thx, engtech)
LOST, Sawyer's nicknames in the first three seasons (thx, oscar)
Rachael Ray, "Mmm!"
MTV's Newport Harbor, 82 "like"s in one episode (thx, Jamie)
Red Dwarf, every "smeg" reference in all 52 episodes (thx, arto)
LOST, Desmond saying "Brother" (thx, cypher)
The Wire, Clay Davis' "Sheeeeeit" (thx, dunk3d)
24, Jack Bauer says "damn it" (thx, jonathan)
The Simpsons - Homer's D'ohs, excerpt from an official episode (thx, Scott)
Scrubs - Every Girls Name to J.D. from Dr. Cox (thx, oscar)
Naruto - Every Rasengan from the filler story arcs (thx, Binkley)
The Hills, without the dialogue (thx, Rex)
Bea Arthur says "Whoa!" on the Golden Girls (thx, BWE)
The Office - "That's What She Said" (thx, Jason)

Games

Half-Life series, every G-Man sighting (and part 2)
Every Famicon (NES) Game Title Screen

Miscellaneous Sources

Various films, Wilhelm Screams
Various films, The Slow Clap
Various films, NOOO!
Steve Jobs says "Boom!" in Mac keynotes (thx, Jeff)
Clip from Christian Marclay's "Telephones" from 1995 (thx, progosk)
iPhone "Hello" ad, heavily inspired by "Telephones" (thx, progosk)
Phil Collins' "In the Air Tonight," every "Oh Lord" (thx, oscar)
2008 State of the Union, without any speech

Audio

Only the inhaling from an hour of NPR's All Things Considered (Chuck Jones)
Loveline, every question asked by the hosts (Chuck Jones)
Loveline, every name mentioned in alphabetical order (Chuck Jones)
Loveline, every "Yes" and "No" (Chuck Jones)
Loveline, every number (Chuck Jones)
Loveline, interjections (Chuck Jones)
Loveline, dead air (Chuck Jones)
NWA's Straight Outta Compton, obscenities only (thx, oscar)

Honorable Mention

A commenter points to the work of Chicago artist Chuck Jones, who's created a number of excellent audio and video supercuts he calls Isolation Studies.  I've listed them all above.

The "Most Obsessive" award goes to artists Jennifer & Kevin McCoy for their work Every Shot, Every Episode from 2001, a 277 DVD set compiling 10,000 clips from Starsky & Hutch, arranged by categories like "Every Dead Body," "Every Mirror," "Every Gunshot," and "Every Affirmative Response."  Other work of theirs includes I Number the Stars, a shot-by-shot index of the first 20 Star Trek episodes in 120 categories, How I Learned, a 10,000 shot inventory of the show Kung Fu in over 100 categories, and Every Anvil, cataloging the violence in 100 Looney Tunes cartoons.  Mind-blowing. (Thx, Buzzfeed!) <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Fanboy Supercuts, Obsessive Video Montages - Waxy.org {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> April 11, 2008, 9:03 pm - <span style="color:#808080;">Indexed:</span> May 24, 2008, 10:35 am - <span style="color:#808080;">Page Size:</span>&nbsp;92KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/">Internet</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/">On the Web</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/">Weblogs</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/">Personal</a> &gt;  <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/"><b>W</b></a></div></td></tr></table>
<br/>
]]></content:encoded>
		<category>Computers > Internet > On the Web > Weblogs > Personal > W</category>
	</item>
	<item>
		<title>{NEWS &gt; BREAKING NEWS} - Gallery: Comic-Con's Costumed Crusaders</title>
		<link>http://articles.world-of-newave.info/news/breaking-news/gallery-comic-con-s-costumed-crusaders-20080717540.htm</link>
		<guid>http://articles.world-of-newave.info/news/breaking-news/gallery-comic-con-s-costumed-crusaders-20080717540.htm</guid>
		<pubDate>Fri, 25 Jul 2008 05:00:00 GMT</pubDate>
		<description>: Photo: Jon Snyder/Wired.com
SAN DIEGO -- Maybe they should call it Comic-Con Intergalactic.


An astonishing number of people dress up like space aliens, superheroes and videogame characters when they attend Comic-Con International, the annual pop-culture convention that draws comics and sci-fi fans from around the globe.


The elaborate costumes, many of them handmade, transform the fanboys and fangirls into their favorite pop-culture icons, at least for the day. This year's Comic-Con sold out in advance, with organizers expecting 125,000 people to cram into the San Diego Convention Center through Sunday.


Here are some of the more eye-catching costumes spotted at Comic-Con on Thursday.


Name: Demir Oral



Age: 23



Hometown: San Diego 



Times at Comic-Con: Nine



Geekiest hobby: Making costumes



 What are you most excited about seeing at Comic-Con? Seeing all the imagination that goes into everything. 



Day job: Web designer



Dream job: Inventor



Describe your costume and how you made it:It's something that I just made up throwing various items together. 

: Photo: Jon Snyder/Wired.com
Name: Cathy Clark



Age: 28



Hometown: Anaheim, California



Times at Comic-Con: Seven



Geekiest hobby: Attending Comic-Con!



What are you most excited about seeing at Comic-Con? I just saw The Freakazoid panel, and I'm excited to see Mystery Science Theater 3000.



Day job: Designer



Dream job: Artist



Describe your costume and how you made it:It's Steampunk, based on an illustration that I did. I had my friend sew it for me. 

: Photo: Jon Snyder/Wired.com
Name: Amanda Raymond



Age: 29



Hometown: Santa Clarita, California



Times at Comic-Con: Four



Geekiest hobby: Costuming and watching Darkwing Duck.



What are you most excited about seeing at Comic-Con? The Disney panels.



Day job: Production secretary 



Dream job: Producer



Describe your costume and how you made it:I'm Mrs. Incredible, and she can stretch! I commissioned a seamstress to make it. 

: Photo: Jon Snyder/Wired.com
Name: Zachary Lytle



Age: 21



Hometown: Chico, California



Times at Comic-Con: One



Geekiest hobby: I build combat robots. I'm actually the three-time world champion of RoboGames. 



What are you most excited about seeing at Comic-Con?The Transformers display.



Day job: Machinist



Dream job: Robotics engineer



Describe your costume and how you made it:I'm Link from Zelda. All my equipment is real metal -- 80 pounds of steel, bows, arrows and a 12-pound sword. 

: Photo: Jon Snyder/Wired.com
Name: Diana Tarlson



Age: 23



Hometown: Chico, California



Times at Comic-Con: One



Geekiest hobby: Collecting Disney movies. My favorite is Sleeping Beauty. 



What are you most excited about seeing at Comic-Con?Tiny Toon Adventures and Freakazoid -- it's the most-anticipated new cartoon. 



Day job: I work at Jo-Ann Fabrics.



Dream job: To work in a machine shop. 



Describe your costume and how you made it:I'm Kid Icarus. The two daggers that click together are what he's most known for. I sowed feather boas, cut felt and pinned up the tunic myself. I crafted the entire thing by hand. 

: Photo: Jon Snyder/Wired.com
Names: Nick Evans, Jason Sunday and Kyle Sunday (clockwise from top left)



Ages: 20, 21 and 19, respectively.



Hometowns: Orange, California; Portland, Oregon; and Ashland, Oregon



Times at Comic-Con: One



Geekiest hobby: We love Star Wars. It's at the top, but nothing is off-limits -- Jason



What are you most excited about seeing at Comic-Con?The Watchmen movie, I'm a big fan of the book -- Nick



Day job: Students



Dream jobs: Lawyer (Nick), computer technology (Jason) and chef (Kyle)



Describe your costumes and how you made them:Cyclops, Gambit and Professor X based on the '90s classic X-Men. We just bought different pieces and put them together. I had to get my glasses on the internet. -- Nick

: Photo: Jon Snyder/Wired.com
Name: Tom Paige



Age: 38



Hometown:  Los Angeles



Times at Comic-Con: Two



Geekiest hobby: Music, especially hard-core heavy-metal comedy. 



What are you most excited about seeing at Comic-Con?Seeing hot chicks in spandex. 



Day job: I'm a facilities manager in the motion-picture industry. 



Dream job: Musician



Describe your costume and how you made it:I'm wearing a really gay, royal blue, spandex rocker costume that is a combo of wrestling and music. I pieced it together from dance clothing. 

: Photo: Jon Snyder/Wired.com
Name: Christian Benavides



Age: 14



Hometown: Houston



Times at Comic-Con: One



Geekiest hobby: Dressing up as the Joker and making costumes. 



What are you most excited about seeing at Comic-Con?I want to meet Stan Lee, maybe meet someone from the Watchmen and see the Punisher panel. 



Day job: Student



Dream job: Movie director



Describe your costume and how you made it:I'm Joker dressed as a nurse from the new Batman movie. I stitched it together myself. 

: Photo: Jon Snyder/Wired.com
Name: Raymundo Benavides



Age: 25



Hometown: Houston



Times at Comic-Con: One



Geekiest hobby: Watching movie trailers. 



What are you most excited about seeing at Comic-Con?I want to see Stan Lee and probably Kevin Smith. He's speaking at the Scream Like a Girl contest. 



Day job: Cable guy



Dream job: Movie director



Describe your costume and how you made it: I'm Tommy, the Green Ranger from the original Power Rangers. I bought the majority of it, and my girlfriend made the rest. 

: Photo: Jon Snyder/Wired.com
Name: Jonathan Corpuz



Age: 26



Hometown: San Diego



Times at Comic-Con: 15



Geekiest hobby: I'm a videogame nut. Action, RPGs, everything. I was raised on videogames.



What are you most excited about seeing at Comic-Con?I'm a big Lost fan. Basically I want to see the entire Saturday TV slate. 



Day job: Photographer



Dream job: Videogame designer



Describe your costume and how you made it:I'm the original 8-bit Super Mario. I'm even carrying around a plunger. This is a Halloween costume from last year, and I made the star myself. 

    
    
    
    
  

</description>
		<source url="http://www.wired.com/culture/lifestyle/multimedia/2008/07/gallery_comiccon_faces">Wired.Com</source>
		<content:encoded><![CDATA[
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/news/breaking-news/gallery-comic-con-s-costumed-crusaders-20080717540.htm"><b>Gallery: Comic-Con's Costumed Crusaders</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/news/breaking-news/gallery-comic-con-s-costumed-crusaders-20080717540.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - : Photo: Jon Snyder/Wired.com
SAN DIEGO -- Maybe they should call it Comic-Con Intergalactic.


An astonishing number of people dress up like space aliens, superheroes and videogame characters when they attend Comic-Con International, the annual pop-culture convention that draws comics and sci-fi fans from around the globe.


The elaborate costumes, many of them handmade, transform the fanboys and fangirls into their favorite pop-culture icons, at least for the day. This year's Comic-Con sold out in advance, with organizers expecting 125,000 people to cram into the San Diego Convention Center through Sunday.


Here are some of the more eye-catching costumes spotted at Comic-Con on Thursday.


Name: Demir Oral



Age: 23



Hometown: San Diego 



Times at Comic-Con: Nine



Geekiest hobby: Making costumes



 What are you most excited about seeing at Comic-Con? Seeing all the imagination that goes into everything. 



Day job: Web designer



Dream job: Inventor



Describe your costume and how you made it:It's something that I just made up throwing various items together. 

: Photo: Jon Snyder/Wired.com
Name: Cathy Clark



Age: 28



Hometown: Anaheim, California



Times at Comic-Con: Seven



Geekiest hobby: Attending Comic-Con!



What are you most excited about seeing at Comic-Con? I just saw The Freakazoid panel, and I'm excited to see Mystery Science Theater 3000.



Day job: Designer



Dream job: Artist



Describe your costume and how you made it:It's Steampunk, based on an illustration that I did. I had my friend sew it for me. 

: Photo: Jon Snyder/Wired.com
Name: Amanda Raymond



Age: 29



Hometown: Santa Clarita, California



Times at Comic-Con: Four



Geekiest hobby: Costuming and watching Darkwing Duck.



What are you most excited about seeing at Comic-Con? The Disney panels.



Day job: Production secretary 



Dream job: Producer



Describe your costume and how you made it:I'm Mrs. Incredible, and she can stretch! I commissioned a seamstress to make it. 

: Photo: Jon Snyder/Wired.com
Name: Zachary Lytle



Age: 21



Hometown: Chico, California



Times at Comic-Con: One



Geekiest hobby: I build combat robots. I'm actually the three-time world champion of RoboGames. 



What are you most excited about seeing at Comic-Con?The Transformers display.



Day job: Machinist



Dream job: Robotics engineer



Describe your costume and how you made it:I'm Link from Zelda. All my equipment is real metal -- 80 pounds of steel, bows, arrows and a 12-pound sword. 

: Photo: Jon Snyder/Wired.com
Name: Diana Tarlson



Age: 23



Hometown: Chico, California



Times at Comic-Con: One



Geekiest hobby: Collecting Disney movies. My favorite is Sleeping Beauty. 



What are you most excited about seeing at Comic-Con?Tiny Toon Adventures and Freakazoid -- it's the most-anticipated new cartoon. 



Day job: I work at Jo-Ann Fabrics.



Dream job: To work in a machine shop. 



Describe your costume and how you made it:I'm Kid Icarus. The two daggers that click together are what he's most known for. I sowed feather boas, cut felt and pinned up the tunic myself. I crafted the entire thing by hand. 

: Photo: Jon Snyder/Wired.com
Names: Nick Evans, Jason Sunday and Kyle Sunday (clockwise from top left)



Ages: 20, 21 and 19, respectively.



Hometowns: Orange, California; Portland, Oregon; and Ashland, Oregon



Times at Comic-Con: One



Geekiest hobby: We love Star Wars. It's at the top, but nothing is off-limits -- Jason



What are you most excited about seeing at Comic-Con?The Watchmen movie, I'm a big fan of the book -- Nick



Day job: Students



Dream jobs: Lawyer (Nick), computer technology (Jason) and chef (Kyle)



Describe your costumes and how you made them:Cyclops, Gambit and Professor X based on the '90s classic X-Men. We just bought different pieces and put them together. I had to get my glasses on the internet. -- Nick

: Photo: Jon Snyder/Wired.com
Name: Tom Paige



Age: 38



Hometown:  Los Angeles



Times at Comic-Con: Two



Geekiest hobby: Music, especially hard-core heavy-metal comedy. 



What are you most excited about seeing at Comic-Con?Seeing hot chicks in spandex. 



Day job: I'm a facilities manager in the motion-picture industry. 



Dream job: Musician



Describe your costume and how you made it:I'm wearing a really gay, royal blue, spandex rocker costume that is a combo of wrestling and music. I pieced it together from dance clothing. 

: Photo: Jon Snyder/Wired.com
Name: Christian Benavides



Age: 14



Hometown: Houston



Times at Comic-Con: One



Geekiest hobby: Dressing up as the Joker and making costumes. 



What are you most excited about seeing at Comic-Con?I want to meet Stan Lee, maybe meet someone from the Watchmen and see the Punisher panel. 



Day job: Student



Dream job: Movie director



Describe your costume and how you made it:I'm Joker dressed as a nurse from the new Batman movie. I stitched it together myself. 

: Photo: Jon Snyder/Wired.com
Name: Raymundo Benavides



Age: 25



Hometown: Houston



Times at Comic-Con: One



Geekiest hobby: Watching movie trailers. 



What are you most excited about seeing at Comic-Con?I want to see Stan Lee and probably Kevin Smith. He's speaking at the Scream Like a Girl contest. 



Day job: Cable guy



Dream job: Movie director



Describe your costume and how you made it: I'm Tommy, the Green Ranger from the original Power Rangers. I bought the majority of it, and my girlfriend made the rest. 

: Photo: Jon Snyder/Wired.com
Name: Jonathan Corpuz



Age: 26



Hometown: San Diego



Times at Comic-Con: 15



Geekiest hobby: I'm a videogame nut. Action, RPGs, everything. I was raised on videogames.



What are you most excited about seeing at Comic-Con?I'm a big Lost fan. Basically I want to see the entire Saturday TV slate. 



Day job: Photographer



Dream job: Videogame designer



Describe your costume and how you made it:I'm the original 8-bit Super Mario. I'm even carrying around a plunger. This is a Halloween costume from last year, and I made the star myself. 

    
    
    
    
  

<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">See the latest multimedia and applications including videos, animations, podcasts, photos, and slideshows on Wired.com {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 25, 2008, 5:00 am - <span style="color:#808080;">Indexed:</span> July 25, 2008, 10:40 am - <span style="color:#808080;">Page Size:</span>&nbsp;33KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/news/">News</a> &gt;  <a href="http://www.world-of-newave.info/news/breaking-news/"><b>Breaking News</b></a></div></td></tr></table>
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		<category>News > Breaking News</category>
	</item>
	<item>
		<title>{NORTH AMERICA &gt; LODGING} - Capitola Village-NICE! Upscale condo, parking, view balcony. (capitola) $1800 2bd</title>
		<link>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/lodging/capitola-village-nice-upscale-condo-parking-view-20080610710.htm</link>
		<guid>http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/lodging/capitola-village-nice-upscale-condo-parking-view-20080610710.htm</guid>
		<pubDate>Tue, 10 Jun 2008 06:50:57 GMT</pubDate>
		<description>Nice condo in Capitola Village.  Walk to everything, Beach, Shops, Shadowbrook Restaurant, Zelda's, Margaritaville, Pizza my Heart.  Onsite covered parking for 2 cars, fully equipped kitchen, washer/dryer, hardwood floors, tile.  2 bedrooms with 1.75 baths.  Family room with pull out couch.  Sleeps up to 7.  

Go to www.vrbo.com, listing #189037 for photos/details, check availability calender.

$1,800 per week or $250 per night, 3 night minimum.  $50 cleaning charge.  Please call Dan for more information.  408-314-5626.  Thanks! </description>
		<source url="http://sfbay.craigslist.org/sby/vac/714418805.html">Sfbay.Craigslist.Org</source>
		<content:encoded><![CDATA[
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/lodging/capitola-village-nice-upscale-condo-parking-view-20080610710.htm"><b>Capitola Village-NICE! Upscale condo, parking, view balcony. (capitola) $1800 2bd</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/lodging/capitola-village-nice-upscale-condo-parking-view-20080610710.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sfbay.Craigslist.Org</span> - Nice condo in Capitola Village.  Walk to everything, Beach, Shops, Shadowbrook Restaurant, Zelda's, Margaritaville, Pizza my Heart.  Onsite covered parking for 2 cars, fully equipped kitchen, washer/dryer, hardwood floors, tile.  2 bedrooms with 1.75 baths.  Family room with pull out couch.  Sleeps up to 7.  

Go to www.vrbo.com, listing #189037 for photos/details, check availability calender.

$1,800 per week or $250 per night, 3 night minimum.  $50 cleaning charge.  Please call Dan for more information.  408-314-5626.  Thanks! <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Capitola Village-NICE! Upscale condo, parking, view balcony. {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 10, 2008, 6:50 am - <span style="color:#808080;">Indexed:</span> June 10, 2008, 10:57 am - <span style="color:#808080;">Page Size:</span>&nbsp;4KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/">North America</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/">United States</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/">California</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/">Metro Areas</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/">San Francisco Bay Area</a> &gt; <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/">Travel and Tourism</a> &gt;  <a href="http://www.world-of-newave.info/regional/north-america/united-states/california/metro-areas/san-francisco-bay-area/travel-and-tourism/lodging/"><b>Lodging</b></a></div></td></tr></table>
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		<category>Regional > North America > United States > California > Metro Areas > San Francisco Bay Area > Travel and Tourism > Lodging</category>
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		<title>{VIDEO GAMES &gt; G} - Super Smash Bros. Brawl Gameplay Movie 14</title>
		<link>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-14-2008039381.htm</link>
		<guid>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-14-2008039381.htm</guid>
		<pubDate>Fri, 07 Mar 2008 21:23:15 GMT</pubDate>
		<description>The Kirbys saves Princess Peach and Princess Zelda in this gameplay clip from Super Smash Bros. Brawl!</description>
		<source url="http://www.gamespot.com/wii/action/supersmashbros/media.html?page=1&amp;autoplay=6187420&amp;part=rss&amp;tag=gs_all_games&amp;subj=6187420">Gamespot.Com</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-14-2008039381.htm"><b>Super Smash Bros. Brawl Gameplay Movie 14</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-14-2008039381.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - The Kirbys saves Princess Peach and Princess Zelda in this gameplay clip from Super Smash Bros. Brawl!<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Super Smash Bros. Brawl for Wii Movies - Super Smash Bros. Brawl Movies - Super Smash Bros. Brawl Videos - Super Smash Bros. Brawl Trailers {...} Super Smash Bros. Brawl for Wii Movies - GameSpot offers all of the latest Super Smash Bros. Brawl movies, trailers, and videos including clips of gameplay footage and in depth video reviews. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> March 7, 2008, 9:23 pm - <span style="color:#808080;">Indexed:</span> March 8, 2008, 8:56 am - <span style="color:#808080;">Page Size:</span>&nbsp;395KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/g/"><b>G</b></a></div></td></tr></table>
<br/>
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		<category>Games > Video Games > News and Reviews > G</category>
	</item>
	<item>
		<title>{VIDEO GAMES &gt; G} - Super Smash Bros. Brawl Gameplay Movie 11</title>
		<link>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-11-2008032232.htm</link>
		<guid>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-11-2008032232.htm</guid>
		<pubDate>Fri, 07 Mar 2008 21:13:53 GMT</pubDate>
		<description>Kirby and Princess Zelda take on the world in the Subspace Emissary mode in this gameplay clip from Super Smash Bros. Brawl!</description>
		<source url="http://www.gamespot.com/wii/action/supersmashbros/media.html?page=1&amp;autoplay=6187416&amp;part=rss&amp;tag=gs_all_games&amp;subj=6187416">Gamespot.Com</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-11-2008032232.htm"><b>Super Smash Bros. Brawl Gameplay Movie 11</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/super-smash-bros-brawl-gameplay-movie-11-2008032232.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - Kirby and Princess Zelda take on the world in the Subspace Emissary mode in this gameplay clip from Super Smash Bros. Brawl!<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Super Smash Bros. Brawl for Wii Movies - Super Smash Bros. Brawl Movies - Super Smash Bros. Brawl Videos - Super Smash Bros. Brawl Trailers {...} Super Smash Bros. Brawl for Wii Movies - GameSpot offers all of the latest Super Smash Bros. Brawl movies, trailers, and videos including clips of gameplay footage and in depth video reviews. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> March 7, 2008, 9:13 pm - <span style="color:#808080;">Indexed:</span> March 8, 2008, 8:56 am - <span style="color:#808080;">Page Size:</span>&nbsp;395KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/g/"><b>G</b></a></div></td></tr></table>
<br/>
]]></content:encoded>
		<category>Games > Video Games > News and Reviews > G</category>
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	<item>
		<title>{INTERNET &gt; W} - GDC: First Impressions</title>
		<link>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080226313.htm</link>
		<guid>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080226313.htm</guid>
		<pubDate>Wed, 20 Feb 2008 01:59:30 GMT</pubDate>
		<description>
      I'm already overwhelmed at my first GDC, and from what I've heard, things don't even really get moving until tomorrow!  The first two days are dominated by a number of excellent summits and tutorials, but apparently, the real action doesn't start until tomorrow when the game competitions, expo floor, major announcements, and big keynotes all begin in the morning.

I'm very interested in the parallels between gaming and web, and how the lines have blurred between game-like social software and social games.  With that in mind, several people told me Worlds in Motion summit would be most relevant to my interests with sessions that "delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay."

Instead, I've found the most inspiring and innovative talks have been in the Independent Games Summit. Unlike the companies in World in Motion, these tiny two-person startups and student projects are operating on a shoestring budget and exploring territory that the big guys aren't. 

It seems like most of the interesting new projects are happening on the web or as PC/Mac downloads, partly because they don't have the funding or support to acquire dev kits for the consoles and partly because it gives them more control over their own fate.  (For example, Xbox Live Arcade costs a minimum of $125,000 to create a game.  The overhead for a Flash game, like starting a website, is mostly your own time.)

And because they have so many resource constraints, they're developing gameplay that's often experimental and completely unique.  The IGF finalists are a laundry list of intriguing gameplay ideas (many of which I've mentioned on Waxy before):
 Audiosurf, a rhythm/racing/puzzle game that analyzes and visualizes your MP3 collection to create a dynamic 3D racetrack with characteristics pulled from tone, tempo, and volume.

 The Path, a horror game based on Little Red Riding Hood, with ambient music by Jarboe.  If you follow the path before you, you lose the game.

 World of Goo, a construction game using physics to attain 

 Crayon Physics Deluxe, an adorable game that instantiates anything you sketch to solve puzzles.
  
 Poesysteme, breeding words with Darwinian evolution.

 Goo, like Go with liquid dynamics.

 Fret Nice, a platformer that uses the Guitar Hero guitar to control the character in time to the music

 Fez, the 2D character stuck in a 3D world
Several speakers have discussed how the art and design are more important than the technology, that games are more about conjuring emotion than showing off graphical effects.  Aquaria co-creator Alec Holowka described game development as a Zelda Triforce, with three parts of Art/Design, Business/Marketing, and Technology.  Some games, like movie-licensed games, are led by business but have poor technology and design.  Others, like many big-budget games, are led by technology.  Indie games need to support their work with honest marketing and solid technology, but it's the creator's voice, vision, and passion that ultimately make the game resonate with an audience.

Anyway, I'm looking forward to playing and meeting this year's finalists tomorrow when the IGF Pavilion opens tomorrow. 

Some notable quotes from the first couple of days of the show:

Gabe Zichermann on Facebook and eBay as MMOs: "I think we need to acknowledge there are things in life that are fun that game designers didn't make... People are engaged in playing all the time -- they're not fake worlds a game designer made... Everybody plays games all the time, whether we as game designers make them or not."

Raph Koster on virtual worlds: "We're building theme parks instead of parks."

Tracy Fullerton from USC Game Innovation Lab: "Indie's not about finding a backdoor into the industry or building games on a shoestring budget. It's about tearing down walls to create a new culture."
       
</description>
		<source url="http://www.waxy.org/archive/2008/02/19/gdc_firs.shtml">Waxy.Org</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080226313.htm"><b>GDC: First Impressions</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080226313.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Waxy.Org</span> - 
      I'm already overwhelmed at my first GDC, and from what I've heard, things don't even really get moving until tomorrow!  The first two days are dominated by a number of excellent summits and tutorials, but apparently, the real action doesn't start until tomorrow when the game competitions, expo floor, major announcements, and big keynotes all begin in the morning.

I'm very interested in the parallels between gaming and web, and how the lines have blurred between game-like social software and social games.  With that in mind, several people told me Worlds in Motion summit would be most relevant to my interests with sessions that "delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay."

Instead, I've found the most inspiring and innovative talks have been in the Independent Games Summit. Unlike the companies in World in Motion, these tiny two-person startups and student projects are operating on a shoestring budget and exploring territory that the big guys aren't. 

It seems like most of the interesting new projects are happening on the web or as PC/Mac downloads, partly because they don't have the funding or support to acquire dev kits for the consoles and partly because it gives them more control over their own fate.  (For example, Xbox Live Arcade costs a minimum of $125,000 to create a game.  The overhead for a Flash game, like starting a website, is mostly your own time.)

And because they have so many resource constraints, they're developing gameplay that's often experimental and completely unique.  The IGF finalists are a laundry list of intriguing gameplay ideas (many of which I've mentioned on Waxy before):
 Audiosurf, a rhythm/racing/puzzle game that analyzes and visualizes your MP3 collection to create a dynamic 3D racetrack with characteristics pulled from tone, tempo, and volume.

 The Path, a horror game based on Little Red Riding Hood, with ambient music by Jarboe.  If you follow the path before you, you lose the game.

 World of Goo, a construction game using physics to attain 

 Crayon Physics Deluxe, an adorable game that instantiates anything you sketch to solve puzzles.
  
 Poesysteme, breeding words with Darwinian evolution.

 Goo, like Go with liquid dynamics.

 Fret Nice, a platformer that uses the Guitar Hero guitar to control the character in time to the music

 Fez, the 2D character stuck in a 3D world
Several speakers have discussed how the art and design are more important than the technology, that games are more about conjuring emotion than showing off graphical effects.  Aquaria co-creator Alec Holowka described game development as a Zelda Triforce, with three parts of Art/Design, Business/Marketing, and Technology.  Some games, like movie-licensed games, are led by business but have poor technology and design.  Others, like many big-budget games, are led by technology.  Indie games need to support their work with honest marketing and solid technology, but it's the creator's voice, vision, and passion that ultimately make the game resonate with an audience.

Anyway, I'm looking forward to playing and meeting this year's finalists tomorrow when the IGF Pavilion opens tomorrow. 

Some notable quotes from the first couple of days of the show:

Gabe Zichermann on Facebook and eBay as MMOs: "I think we need to acknowledge there are things in life that are fun that game designers didn't make... People are engaged in playing all the time -- they're not fake worlds a game designer made... Everybody plays games all the time, whether we as game designers make them or not."

Raph Koster on virtual worlds: "We're building theme parks instead of parks."

Tracy Fullerton from USC Game Innovation Lab: "Indie's not about finding a backdoor into the industry or building games on a shoestring budget. It's about tearing down walls to create a new culture."
       
<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Waxy.org: GDC: First Impressions {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> February 20, 2008, 1:59 am - <span style="color:#808080;">Indexed:</span> February 20, 2008, 10:57 am - <span style="color:#808080;">Page Size:</span>&nbsp;11KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/">Internet</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/">On the Web</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/">Weblogs</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/">Personal</a> &gt;  <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/"><b>W</b></a></div></td></tr></table>
<br/>
]]></content:encoded>
		<category>Computers > Internet > On the Web > Weblogs > Personal > W</category>
	</item>
	<item>
		<title>{INTERNET &gt; W} - GDC: First Impressions</title>
		<link>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080254116.htm</link>
		<guid>http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080254116.htm</guid>
		<pubDate>Wed, 20 Feb 2008 01:59:30 GMT</pubDate>
		<description>I'm already overwhelmed at my first GDC, and from what I've heard, things don't even really get moving until tomorrow!  The first two days are dominated by a number of excellent summits and tutorials, but apparently, the real action doesn't start until tomorrow when the game competitions, expo floor, major announcements, and big keynotes all begin in the morning.

I'm very interested in the parallels between gaming and web, and how the lines have blurred between game-like social software and social games.  With that in mind, several people told me Worlds in Motion summit would be most relevant to my interests with sessions that "delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay."

Instead, I've found the most inspiring and innovative talks have been in the Independent Games Summit. Unlike the companies in World in Motion, these tiny two-person startups and student projects are operating on a shoestring budget and exploring territory that the big guys aren't. 

It seems like most of the interesting new projects are happening on the web or as PC/Mac downloads, partly because they don't have the funding or support to acquire dev kits for the consoles and partly because it gives them more control over their own fate.  (For example, Xbox Live Arcade costs a minimum of $125,000 to create a game.  The overhead for a Flash game, like starting a website, is mostly your own time.)

And because they have so many resource constraints, they're developing gameplay that's often experimental and completely unique.  The IGF finalists are a laundry list of intriguing gameplay ideas (many of which I've mentioned on Waxy before):
 Audiosurf, a rhythm/racing/puzzle game that analyzes and visualizes your MP3 collection to create a dynamic 3D racetrack with characteristics pulled from tone, tempo, and volume.

 The Path, a horror game based on Little Red Riding Hood, with ambient music by Jarboe.  If you follow the path before you, you lose the game.

 World of Goo, a construction game using physics to lift blobs to great heights

 Crayon Physics Deluxe, an adorable game that instantiates anything you sketch to solve puzzles.
  
 Poesysteme, breeding words with Darwinian evolution.

 Goo, like Go with liquid dynamics.

 Fret Nice, a platformer that uses the Guitar Hero guitar to control the character in time to the music

 Fez, the 2D character stuck in a 3D world
Several speakers have discussed how the art and design are more important than the technology, that games are more about conjuring emotion than showing off graphical effects.  Aquaria co-creator Alec Holowka described game development as a Zelda Triforce, with three parts of Art/Design, Business/Marketing, and Technology.  Some games, like movie-licensed games, are led by business but have poor technology and design.  Others, like many big-budget games, are led by technology.  Indie games need to support their work with honest marketing and solid technology, but it's the creator's voice, vision, and passion that ultimately make the game resonate with an audience.

Anyway, I'm looking forward to playing and meeting this year's finalists tomorrow when the IGF Pavilion opens tomorrow. 

Some notable quotes from the first couple of days of the show:

Gabe Zichermann on Facebook and eBay as MMOs: "I think we need to acknowledge there are things in life that are fun that game designers didn't make... People are engaged in playing all the time -- they're not fake worlds a game designer made... Everybody plays games all the time, whether we as game designers make them or not."

Raph Koster on virtual worlds: "We're building theme parks instead of parks."

Tracy Fullerton from USC Game Innovation Lab: "Indie's not about finding a backdoor into the industry or building games on a shoestring budget. It's about tearing down walls to create a new culture." </description>
		<source url="http://waxy.org/2008/02/gdc_bits_and_pi/">Waxy.Org</source>
		<content:encoded><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080254116.htm"><b>GDC: First Impressions</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/gdc-first-impressions-20080254116.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Waxy.Org</span> - I'm already overwhelmed at my first GDC, and from what I've heard, things don't even really get moving until tomorrow!  The first two days are dominated by a number of excellent summits and tutorials, but apparently, the real action doesn't start until tomorrow when the game competitions, expo floor, major announcements, and big keynotes all begin in the morning.

I'm very interested in the parallels between gaming and web, and how the lines have blurred between game-like social software and social games.  With that in mind, several people told me Worlds in Motion summit would be most relevant to my interests with sessions that "delve into online worlds, social gaming and media and player created activity, providing insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay."

Instead, I've found the most inspiring and innovative talks have been in the Independent Games Summit. Unlike the companies in World in Motion, these tiny two-person startups and student projects are operating on a shoestring budget and exploring territory that the big guys aren't. 

It seems like most of the interesting new projects are happening on the web or as PC/Mac downloads, partly because they don't have the funding or support to acquire dev kits for the consoles and partly because it gives them more control over their own fate.  (For example, Xbox Live Arcade costs a minimum of $125,000 to create a game.  The overhead for a Flash game, like starting a website, is mostly your own time.)

And because they have so many resource constraints, they're developing gameplay that's often experimental and completely unique.  The IGF finalists are a laundry list of intriguing gameplay ideas (many of which I've mentioned on Waxy before):
 Audiosurf, a rhythm/racing/puzzle game that analyzes and visualizes your MP3 collection to create a dynamic 3D racetrack with characteristics pulled from tone, tempo, and volume.

 The Path, a horror game based on Little Red Riding Hood, with ambient music by Jarboe.  If you follow the path before you, you lose the game.

 World of Goo, a construction game using physics to lift blobs to great heights

 Crayon Physics Deluxe, an adorable game that instantiates anything you sketch to solve puzzles.
  
 Poesysteme, breeding words with Darwinian evolution.

 Goo, like Go with liquid dynamics.

 Fret Nice, a platformer that uses the Guitar Hero guitar to control the character in time to the music

 Fez, the 2D character stuck in a 3D world
Several speakers have discussed how the art and design are more important than the technology, that games are more about conjuring emotion than showing off graphical effects.  Aquaria co-creator Alec Holowka described game development as a Zelda Triforce, with three parts of Art/Design, Business/Marketing, and Technology.  Some games, like movie-licensed games, are led by business but have poor technology and design.  Others, like many big-budget games, are led by technology.  Indie games need to support their work with honest marketing and solid technology, but it's the creator's voice, vision, and passion that ultimately make the game resonate with an audience.

Anyway, I'm looking forward to playing and meeting this year's finalists tomorrow when the IGF Pavilion opens tomorrow. 

Some notable quotes from the first couple of days of the show:

Gabe Zichermann on Facebook and eBay as MMOs: "I think we need to acknowledge there are things in life that are fun that game designers didn't make... People are engaged in playing all the time -- they're not fake worlds a game designer made... Everybody plays games all the time, whether we as game designers make them or not."

Raph Koster on virtual worlds: "We're building theme parks instead of parks."

Tracy Fullerton from USC Game Innovation Lab: "Indie's not about finding a backdoor into the industry or building games on a shoestring budget. It's about tearing down walls to create a new culture." <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">GDC: First Impressions - Waxy.org {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> February 20, 2008, 1:59 am - <span style="color:#808080;">Indexed:</span> May 24, 2008, 10:34 am - <span style="color:#808080;">Page Size:</span>&nbsp;25KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/computers/">Computers</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/">Internet</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/">On the Web</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/">Weblogs</a> &gt; <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/">Personal</a> &gt;  <a href="http://www.world-of-newave.info/computers/internet/on-the-web/weblogs/personal/w/"><b>W</b></a></div></td></tr></table>
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