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<title>Psp Tubes - World-of-Newave.info</title>
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<author>
<name>World-of-Newave.info</name>
<url>http://www.world-of-newave.info/</url>
</author>
<modified>2008-07-25T11:29:41Z</modified>
<tagline>Latest news and articles about Psp Tubes</tagline>
<copyright>Copyright (c)2004-2008.§/Newave SARL. All rights reserved.</copyright>
<entry>
<title>{LITERATURE &gt; CYBERPUNK} - Today on Boing Boing Gadgets</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080713727.htm"/>
<summary type="text/plain">Today on Boing Boing Gadgets we saw these good-lookin' helmets from Jérôme Coste (which sadly do not include a face mask); an austere camper made from a Unimog; tape that makes perfect garden rows more simple; a Bioshock Big Daddy from scrap metal; the clever hacks of German prisoners; a single drawer which no one else thought was handy but me, apparently; a pocket watch with a gun inside; and a robot that was not a robot. We got a little preoccupied with videogaming, as is our wont: EA harshing on the iPhone's accelerometer hardware (they're wrong, in my opinion); Sony claiming the PSP is dying because of piracy (here comes the PSPhone!); and a Wired blogger got a little too presumptuous in his Fallout 3 preview for some, although I think he's getting hung out to dry a bit. John took umbrage with the claim that the mouse is dying and noticed that quad-core laptop chips are coming. Rob noted that a judge isn't having ATI and Nvidia's nonsense about trade secrets and that French women like to use their phones in the bath. The Japanese did something weird/awesome. (Surprise!) That ripped cord flash drive is now for sale. The saga of an iPhone clone maker continues to be full of pathos. Nerds attacked. Someone put a USB hub in a VHS tape. And I &mdash; oh I &mdash; I dealed everything that you want me to. Ooh ooh....</summary>
<id>http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080713727.htm</id>
<issued>2008-07-18T00:53:02Z</issued>
<modified>2008-07-18T00:53:02Z</modified>
<author>
<name>Boingboing.Net</name>
<url>http://www.boingboing.net/2008/07/17/today-on-boing-boing-49.html</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080713727.htm"><b>Today on Boing Boing Gadgets</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080713727.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Boingboing.Net</span> - Today on Boing Boing Gadgets we saw these good-lookin' helmets from Jérôme Coste (which sadly do not include a face mask); an austere camper made from a Unimog; tape that makes perfect garden rows more simple; a Bioshock Big Daddy from scrap metal; the clever hacks of German prisoners; a single drawer which no one else thought was handy but me, apparently; a pocket watch with a gun inside; and a robot that was not a robot. We got a little preoccupied with videogaming, as is our wont: EA harshing on the iPhone's accelerometer hardware (they're wrong, in my opinion); Sony claiming the PSP is dying because of piracy (here comes the PSPhone!); and a Wired blogger got a little too presumptuous in his Fallout 3 preview for some, although I think he's getting hung out to dry a bit. John took umbrage with the claim that the mouse is dying and noticed that quad-core laptop chips are coming. Rob noted that a judge isn't having ATI and Nvidia's nonsense about trade secrets and that French women like to use their phones in the bath. The Japanese did something weird/awesome. (Surprise!) That ripped cord flash drive is now for sale. The saga of an iPhone clone maker continues to be full of pathos. Nerds attacked. Someone put a USB hub in a VHS tape. And I &mdash; oh I &mdash; I dealed everything that you want me to. Ooh ooh....<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Today on Boing Boing Gadgets - Boing Boing {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 18, 2008, 12:53 am - <span style="color:#808080;">Indexed:</span> July 19, 2008, 12:05 am - <span style="color:#808080;">Page Size:</span>&nbsp;28KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/">Literature</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/genres/">Genres</a> &gt;  <a href="http://www.world-of-newave.info/arts/literature/genres/cyberpunk/"><b>Cyberpunk</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{LITERATURE &gt; CYBERPUNK} - Today on Boing Boing Gadgets</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080743723.htm"/>
<summary type="text/plain">Today at Boing Boing Gadgets, we looked at a wonderful steampunk (read: "stimpank!") mouse while a network admin held San Francisco hostage with his own Dr. Strangelove style Doomsday Device. Joel looked at some LEGO lunch utensils, while Beschizza griped about an alarm clock that expected him to pump iron at the crack of dawn. Unusual burglar alarms with clockwork muskets were discovered, while Rob reviewed the latest convertible Fujitsu tablets and Joel fiddled with the dials of his wooden radios. AT&T blamed the iPhone 3G launch fiasco on iTunes gremlins, and we wrote some jammin' beats on our PSP. Also, we were delighted to discover the return of analog gauges to our cameras. We puzzled over how the smell of bread was infused into our wristpads. We looked at an incredible bicycle with a hotly debated number of wheels. And we finally figured out how to make crime pay. Oh, and lest we forget... We drink your milkshake! WE DRINK IT ALL UP! Link...
      
  </summary>
<id>http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080743723.htm</id>
<issued>2008-07-16T23:15:58Z</issued>
<modified>2008-07-16T23:15:58Z</modified>
<author>
<name>Boingboing.Net</name>
<url>http://www.boingboing.net/2008/07/16/today-on-boing-boing-48.html</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080743723.htm"><b>Today on Boing Boing Gadgets</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/arts/literature/genres/cyberpunk/today-on-boing-boing-gadgets-20080743723.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Boingboing.Net</span> - Today at Boing Boing Gadgets, we looked at a wonderful steampunk (read: "stimpank!") mouse while a network admin held San Francisco hostage with his own Dr. Strangelove style Doomsday Device. Joel looked at some LEGO lunch utensils, while Beschizza griped about an alarm clock that expected him to pump iron at the crack of dawn. Unusual burglar alarms with clockwork muskets were discovered, while Rob reviewed the latest convertible Fujitsu tablets and Joel fiddled with the dials of his wooden radios. AT&T blamed the iPhone 3G launch fiasco on iTunes gremlins, and we wrote some jammin' beats on our PSP. Also, we were delighted to discover the return of analog gauges to our cameras. We puzzled over how the smell of bread was infused into our wristpads. We looked at an incredible bicycle with a hotly debated number of wheels. And we finally figured out how to make crime pay. Oh, and lest we forget... We drink your milkshake! WE DRINK IT ALL UP! Link...
      
  <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Today on Boing Boing Gadgets - Boing Boing {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 16, 2008, 11:15 pm - <span style="color:#808080;">Indexed:</span> July 17, 2008, 5:22 pm - <span style="color:#808080;">Page Size:</span>&nbsp;27KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/arts/">Arts</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/">Literature</a> &gt; <a href="http://www.world-of-newave.info/arts/literature/genres/">Genres</a> &gt;  <a href="http://www.world-of-newave.info/arts/literature/genres/cyberpunk/"><b>Cyberpunk</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; W} - Gallery: Sony Recaps Its Greatest Hits at E3</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-sony-recaps-its-greatest-hits-at-e3-20080791314.htm"/>
<summary type="text/plain">: 
LOS ANGELES -- With its PlayStation 3 still third in the minds of gamers, Sony offered few new game announcements to excite the crowd at this year's E3 Media &amp; Business Summit.



At its press briefing Tuesday, Sony mostly talked up the projects that it currently has in development. The create-your-own-action game LittleBigPlanet made an appearance, as did highly anticipated first-person shooter Resistance 2 and the company's perpetually delayed virtual world, Home.



Sony only announced one previously unheard-of PlayStation 3 title, a 256-player online shooter called MAG: Massive Action Game. Otherwise, the company's E3 conference simply recapped the planned holiday lineup.



Left:



Sony Computer Entertainment America President Jack Tretton works the stage alone, the first time in recent memory that a Sony E3 press conference has been staged without a Japanese executive talking up at least part of the show.



Photo: Jim Merithew/Wired.com

: 
The company's big holiday title, Resistance 2, wows the crowd with a real-time demonstration of a firefight against an absurdly, grotesquely large alien creature.



Photo: Jim Merithew/Wired.com

: 
Tretton dresses up what is typically the driest part of an E3 press conference -- charts and graphs detailing the company's recent sales numbers -- by presenting the data as an interactive level created in Sony's upcoming creative game LittleBigPlanet.



Photo: Jim Merithew/Wired.com

: 
Ratchet &amp; Clank: Quest for Booty is one of Sony's few new game announcements at E3. The videogame will be released as a $15 downloadable title for PlayStation 3 this summer.



Photo: Jim Merithew/Wired.com

: 
Later this year, Sony will roll out the Gran Turismo TV feature for its racing game Gran Turismo 5 Prologue. The service will let players download a variety of different racing-themed video programs, like videos of races or documentaries on Ferrari.



Photo: Jim Merithew/Wired.com

: 
Sony will bring its Resistance first-person shooter series to PSP.



Photo: Jim Merithew/Wired.com

: 

The audience stands mesmerized by the multicolored light show during Sony's presentation.



Photo: Jim Merithew/Wired.com

: 
Comic book artist Jim Lee, creator of Sony Online Entertainment's DC Universe Online, takes the stage to describe the massively multiplayer superhero game.



Photo: Jim Merithew/Wired.com

: 
Much like City of Heroes, DC Universe Online will allow you to create your very own superhero and live in a city full of them. Unlike City of Heroes, it will feature authentic DC characters such as Superman.



Photo: Jim Merithew/Wired.com

: 

Sony shows a very brief trailer for God of War III, which will bring the megahit action game series set in the world of Greek mythology to PS3 for the first time. The company did not say when the game would be released.



Photo: Jim Merithew/Wired.com

: 

Sony's final news of the show is MAG: Massive Action Game, an online shooter that will let 256 players fight it out at once. Players will be separated into squads of eight players each.



The developer, Zipper Interactive, says gamers will be able to level up their characters as they play, as if MAG were a role-playing game.



Get the full play-by-play color commentary in Wired.com's live-blog report from Sony's E3 Press Conference.



Photo: Jim Merithew/Wired.com

      
  

   
     </summary>
<id>http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-sony-recaps-its-greatest-hits-at-e3-20080791314.htm</id>
<issued>2008-07-16T00:20:00Z</issued>
<modified>2008-07-16T00:20:00Z</modified>
<author>
<name>Wired.Com</name>
<url>http://www.wired.com/gaming/gamingreviews/multimedia/2008/07/gallery_e3_sony</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
<table cellspacing="4" cellpadding="0" border="0" style="margin:9px;">
<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-sony-recaps-its-greatest-hits-at-e3-20080791314.htm"><b>Gallery: Sony Recaps Its Greatest Hits at E3</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/gallery-sony-recaps-its-greatest-hits-at-e3-20080791314.htm" target="_blank">new window</a>}</sup></td></tr>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - : 
LOS ANGELES -- With its PlayStation 3 still third in the minds of gamers, Sony offered few new game announcements to excite the crowd at this year's E3 Media & Business Summit.



At its press briefing Tuesday, Sony mostly talked up the projects that it currently has in development. The create-your-own-action game LittleBigPlanet made an appearance, as did highly anticipated first-person shooter Resistance 2 and the company's perpetually delayed virtual world, Home.



Sony only announced one previously unheard-of PlayStation 3 title, a 256-player online shooter called MAG: Massive Action Game. Otherwise, the company's E3 conference simply recapped the planned holiday lineup.



Left:



Sony Computer Entertainment America President Jack Tretton works the stage alone, the first time in recent memory that a Sony E3 press conference has been staged without a Japanese executive talking up at least part of the show.



Photo: Jim Merithew/Wired.com

: 
The company's big holiday title, Resistance 2, wows the crowd with a real-time demonstration of a firefight against an absurdly, grotesquely large alien creature.



Photo: Jim Merithew/Wired.com

: 
Tretton dresses up what is typically the driest part of an E3 press conference -- charts and graphs detailing the company's recent sales numbers -- by presenting the data as an interactive level created in Sony's upcoming creative game LittleBigPlanet.



Photo: Jim Merithew/Wired.com

: 
Ratchet & Clank: Quest for Booty is one of Sony's few new game announcements at E3. The videogame will be released as a $15 downloadable title for PlayStation 3 this summer.



Photo: Jim Merithew/Wired.com

: 
Later this year, Sony will roll out the Gran Turismo TV feature for its racing game Gran Turismo 5 Prologue. The service will let players download a variety of different racing-themed video programs, like videos of races or documentaries on Ferrari.



Photo: Jim Merithew/Wired.com

: 
Sony will bring its Resistance first-person shooter series to PSP.



Photo: Jim Merithew/Wired.com

: 

The audience stands mesmerized by the multicolored light show during Sony's presentation.



Photo: Jim Merithew/Wired.com

: 
Comic book artist Jim Lee, creator of Sony Online Entertainment's DC Universe Online, takes the stage to describe the massively multiplayer superhero game.



Photo: Jim Merithew/Wired.com

: 
Much like City of Heroes, DC Universe Online will allow you to create your very own superhero and live in a city full of them. Unlike City of Heroes, it will feature authentic DC characters such as Superman.



Photo: Jim Merithew/Wired.com

: 

Sony shows a very brief trailer for God of War III, which will bring the megahit action game series set in the world of Greek mythology to PS3 for the first time. The company did not say when the game would be released.



Photo: Jim Merithew/Wired.com

: 

Sony's final news of the show is MAG: Massive Action Game, an online shooter that will let 256 players fight it out at once. Players will be separated into squads of eight players each.



The developer, Zipper Interactive, says gamers will be able to level up their characters as they play, as if MAG were a role-playing game.



Get the full play-by-play color commentary in Wired.com's live-blog report from Sony's E3 Press Conference.



Photo: Jim Merithew/Wired.com

      
  

   
     <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">See the latest multimedia and applications including videos, animations, podcasts, photos, and slideshows on Wired.com {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 16, 2008, 12:20 am - <span style="color:#808080;">Indexed:</span> July 17, 2008, 9:58 am - <span style="color:#808080;">Page Size:</span>&nbsp;33KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/w/"><b>W</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{EUROPE &gt; COMPUTERS AND INTERNET} - Sky beams TV onto PSP</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/sky-beams-tv-onto-psp-20080731611.htm"/>
<summary type="text/plain">Go!View test service now available
Sony and broadcaster Sky have finally televised details of their joint subscription TV-on-PSP service, which is now available to the portable console's punters.?</summary>
<id>http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/sky-beams-tv-onto-psp-20080731611.htm</id>
<issued>2008-07-15T08:02:05Z</issued>
<modified>2008-07-15T08:02:05Z</modified>
<author>
<name>Reghardware.Co.Uk</name>
<url>http://www.reghardware.co.uk/2008/07/15/go_view_psp_test/</url>
</author>
<content type="text/html" mode="escaped" xml:lang="en-us" xml:base="http://www.world-of-newave.info/"><![CDATA[
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/sky-beams-tv-onto-psp-20080731611.htm"><b>Sky beams TV onto PSP</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/sky-beams-tv-onto-psp-20080731611.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Reghardware.Co.Uk</span> - Go!View test service now available
Sony and broadcaster Sky have finally televised details of their joint subscription TV-on-PSP service, which is now available to the portable console's punters.?<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Sky beams TV onto PSP | Register Hardware     {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 15, 2008, 8:02 am - <span style="color:#808080;">Indexed:</span> July 15, 2008, 10:23 am - <span style="color:#808080;">Page Size:</span>&nbsp;31KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/regional/">Regional</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/">Europe</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/">United Kingdom</a> &gt; <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/">Business and Economy</a> &gt;  <a href="http://www.world-of-newave.info/regional/europe/united-kingdom/business-and-economy/computers-and-internet/"><b>Computers and Internet</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; G} - On the Spot - 07/03/08</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/on-the-spot-07-03-08-2008077004.htm"/>
<summary type="text/plain">This week we take a look at Final Fantasy IV for the DS, Monster Hunter Portable 2nd G for the PSP, Sid Meier's Civilization Revolution for the Xbox 360. Also, Homer tries to give you the scoop on some of our E3 plans. Find out if he succeeds!</summary>
<id>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/on-the-spot-07-03-08-2008077004.htm</id>
<issued>2008-07-03T19:59:47Z</issued>
<modified>2008-07-03T19:59:47Z</modified>
<author>
<name>Gamespot.Com</name>
<url>http://www.gamespot.com/ds/rpg/finalfantasyiv/media.html?autoplay=6193375&amp;part=rss&amp;tag=gs_all_games&amp;subj=6193375</url>
</author>
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<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - This week we take a look at Final Fantasy IV for the DS, Monster Hunter Portable 2nd G for the PSP, Sid Meier's Civilization Revolution for the Xbox 360. Also, Homer tries to give you the scoop on some of our E3 plans. Find out if he succeeds!<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Final Fantasy IV for DS Movies - Final Fantasy IV Movies - Final Fantasy IV Videos - Final Fantasy IV Trailers {...} Final Fantasy IV for DS Movies - GameSpot offers all of the latest Final Fantasy IV movies, trailers, and videos including clips of gameplay footage and in depth video reviews. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 3, 2008, 7:59 pm - <span style="color:#808080;">Indexed:</span> July 6, 2008, 9:54 pm - <span style="color:#808080;">Page Size:</span>&nbsp;465KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/g/"><b>G</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{PUZZLES &gt; SUDOKU} - More Sudoku Games for another system (PSP) coming out in March!</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/puzzles/brain-teasers/sudoku/more-sudoku-games-for-another-system-psp-coming-2008073792.htm"/>
<summary type="text/plain">Go! Sudoku For PSP Coming To North America in March: "Go! Sudoku For PSP Coming To North America in MarchToday, Ubisoft, one of the world's largest video game publishers, in an agreement with Sony Computer Entertainment of Europe, announced Go! Sudoku for the PSP (PlayStation Portable) system. Go! Sudoku is the addictive puzzle game that is taking the world by storm and will be released in North America in March 2006. Go! Sudoku, is an interactive experience that requires gamers to place numbers inside a grid so that every column, every row and every box contains the number one to nine only once. Go! Sudoku contains 1,000 puzzles in four single-player difficulty levels, along with many multiplayer modes. With customizable backgrounds and energizing music, Go! Sudoku brings the popular puzzle to a new level. "Another Sudoku computer "game" (and using the word game loosely) that is coming out for the PSP.   Seems there probably won't be a system (seems the Playstation 2 is the only one I know of that won't)  that won't have this hottest craze!</summary>
<id>http://articles.world-of-newave.info/games/puzzles/brain-teasers/sudoku/more-sudoku-games-for-another-system-psp-coming-2008073792.htm</id>
<issued>2008-07-02T16:16:18Z</issued>
<modified>2008-07-02T16:16:18Z</modified>
<author>
<name>Sudokustrategies.Blogspot.Com</name>
<url>http://sudokustrategies.blogspot.com/2006/02/more-sudoku-games-for-another-system.html</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/puzzles/brain-teasers/sudoku/more-sudoku-games-for-another-system-psp-coming-2008073792.htm"><b>More Sudoku Games for another system (PSP) coming out in March!</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/puzzles/brain-teasers/sudoku/more-sudoku-games-for-another-system-psp-coming-2008073792.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Sudokustrategies.Blogspot.Com</span> - Go! Sudoku For PSP Coming To North America in March: "Go! Sudoku For PSP Coming To North America in MarchToday, Ubisoft, one of the world's largest video game publishers, in an agreement with Sony Computer Entertainment of Europe, announced Go! Sudoku for the PSP (PlayStation Portable) system. Go! Sudoku is the addictive puzzle game that is taking the world by storm and will be released in North America in March 2006. Go! Sudoku, is an interactive experience that requires gamers to place numbers inside a grid so that every column, every row and every box contains the number one to nine only once. Go! Sudoku contains 1,000 puzzles in four single-player difficulty levels, along with many multiplayer modes. With customizable backgrounds and energizing music, Go! Sudoku brings the popular puzzle to a new level. "Another Sudoku computer "game" (and using the word game loosely) that is coming out for the PSP.   Seems there probably won't be a system (seems the Playstation 2 is the only one I know of that won't)  that won't have this hottest craze!<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Sudoku Strategies: More Sudoku Games for another system (PSP) coming out in March! {...} </blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Indexed:</span> July 2, 2008, 4:16 pm - <span style="color:#808080;">Page Size:</span>&nbsp;16KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/puzzles/">Puzzles</a> &gt; <a href="http://www.world-of-newave.info/games/puzzles/brain-teasers/">Brain Teasers</a> &gt;  <a href="http://www.world-of-newave.info/games/puzzles/brain-teasers/sudoku/"><b>Sudoku</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; PLAYSTATION 2} - Import Friendly ep. 07: The Monster Hunter Series</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/import-friendly-ep-07-the-monster-hunter-series-2008075608.htm"/>
<summary type="text/plain">On this episode of Import Friendly, we check out Monster Hunter Portable 2nd G for the PSP and the incredible popularity of the Monster Hunter series in Japan!</summary>
<id>http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/import-friendly-ep-07-the-monster-hunter-series-2008075608.htm</id>
<issued>2008-07-02T12:26:04Z</issued>
<modified>2008-07-02T12:26:04Z</modified>
<author>
<name>Gamespot.Com</name>
<url>http://www.gamespot.com/psp/rpg/monsterhunterportable2nd/media.html?autoplay=6193294&amp;part=rss&amp;tag=gs_playstation_2&amp;subj=6193294</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/import-friendly-ep-07-the-monster-hunter-series-2008075608.htm"><b>Import Friendly ep. 07: The Monster Hunter Series</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/import-friendly-ep-07-the-monster-hunter-series-2008075608.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - On this episode of Import Friendly, we check out Monster Hunter Portable 2nd G for the PSP and the incredible popularity of the Monster Hunter series in Japan!<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Monster Hunter Freedom 2 for PSP Movies - Monster Hunter Freedom 2 Movies - Monster Hunter Freedom 2 Videos - Monster Hunter Freedom 2 Trailers {...} Monster Hunter Freedom 2 for PSP Movies - GameSpot offers all of the latest Monster Hunter Freedom 2 movies, trailers, and videos including clips of gameplay footage and in depth video reviews. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 2, 2008, 12:26 pm - <span style="color:#808080;">Indexed:</span> July 4, 2008, 6:14 pm - <span style="color:#808080;">Page Size:</span>&nbsp;61KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/console-platforms/">Console Platforms</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/console-platforms/sony/">Sony</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/"><b>PlayStation 2</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; PLAYSTATION 2} - PDC World Championship Darts flies to 360 and PSP</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/pdc-world-championship-darts-flies-to-360-and-psp-2008079772.htm"/>
<summary type="text/plain">The virtual version of the favourite pub game is heading to another two formats this autumn.</summary>
<id>http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/pdc-world-championship-darts-flies-to-360-and-psp-2008079772.htm</id>
<issued>2008-07-01T09:48:34Z</issued>
<modified>2008-07-01T09:48:34Z</modified>
<author>
<name>Gamespot.Com</name>
<url>http://www.gamespot.com/news/6193227.html?part=rss&amp;tag=gs_playstation_2&amp;subj=6193227</url>
</author>
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<tr><td colspan="2" style="font:bold 12pt Arial;vertical-align:top;"><a href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/pdc-world-championship-darts-flies-to-360-and-psp-2008079772.htm"><b>PDC World Championship Darts flies to 360 and PSP</b></a> <sup style="font:8pt Verdana,Arial;vertical-align:top;">{<a href="http://articles.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/pdc-world-championship-darts-flies-to-360-and-psp-2008079772.htm" target="_blank">new window</a>}</sup></td></tr>
<tr>
<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - The virtual version of the favourite pub game is heading to another two formats this autumn.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">PDC World Championship Darts flies to 360 and PSP - PSP News at GameSpot {...} PDC World Championship Darts 2008 for PSP News at GameSpot.  GameSpot provides in-depth news about PDC World Championship Darts 2008 and hundreds of other games, including game announcements, developer interviews, screenshots, sales figures, hands-on impressions, video interviews, and movies. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> July 1, 2008, 9:48 am - <span style="color:#808080;">Indexed:</span> July 2, 2008, 4:32 pm - <span style="color:#808080;">Page Size:</span>&nbsp;73KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/console-platforms/">Console Platforms</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/console-platforms/sony/">Sony</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/console-platforms/sony/playstation-2/"><b>PlayStation 2</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; W} - Games Without Frontiers: 'Space Invaders' Remake Takes Retro Gaming to the Limit</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/games-without-frontiers-space-invaders-remake-20080640547.htm"/>
<summary type="text/plain">
This is slightly embarrassing to admit, but I'm addicted to ... Space Invaders.



Not the 1978-issue game, mind you. No, I'm talking about Space Invaders Extreme -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original thud-thud-thudding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of extreme in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry. 



But here's the really interesting thing. I think the new Space Invaders is the first "reissue" of a videogame that is completely successful.



This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. Defender, Asteroids, Galaga: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes.



But why? Why is it so hard to update a cool old game?



Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, "immersive" reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school Robotron 2084, for example, becomes the grindingly unmanageable chaos of the 1996 remake on the Nintendo 64. 



Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original Battlezone, the world was rendered in green, vectorized geometric shapes. It was a perfect evocation of the ghostly quality of "surgical" Cold War combat: We fight amongst Platonic solids!



Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise "complexity" but only serve to ruin the Zen-like simplicity of the original.



This is what's so refreshing about the new Space Invaders. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward.



Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser.



The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of inverse logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same oh-shit-oh-shit loss of control you experienced in the original arcade game. It's quite eerie.



What I'm trying to argue, ultimately, is that Square Enix has captured the spirit of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the Space Invaders canon. In essence, Space Invaders Extreme feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power.



Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design.



So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back!


- - -


Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.

  


   
     </summary>
<id>http://articles.world-of-newave.info/games/video-games/news-and-reviews/w/games-without-frontiers-space-invaders-remake-20080640547.htm</id>
<issued>2008-06-30T05:00:00Z</issued>
<modified>2008-06-30T05:00:00Z</modified>
<author>
<name>Wired.Com</name>
<url>http://www.wired.com/gaming/gamingreviews/commentary/games/2008/06/gamesfrontiers_0630</url>
</author>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Wired.Com</span> - 
This is slightly embarrassing to admit, but I'm addicted to ... Space Invaders.



Not the 1978-issue game, mind you. No, I'm talking about Space Invaders Extreme -- a re-visioning of the original game, released this week for the Nintendo DS and PSP by Square Enix (which now owns Taito, creator of the original thud-thud-thudding arcade classic). The game is enormously fun, gorgeously rendered and -- other than the horrid use of extreme in the title -- a loving tribute to the Precambrian title that birthed the entire videogame industry. 



But here's the really interesting thing. I think the new Space Invaders is the first "reissue" of a videogame that is completely successful.



This really has never been done before. This subgenre of gaming -- the classic remake -- is littered with failure. Defender, Asteroids, Galaga: You name the old-school game, and it's been ruined by some designer's misbegotten attempt to improve it. It's like a form of cultural taxidermy: They take a wonderful old game, surgically drain it of all joy, then leave the mounted corpse on your mantelpiece to glare at you with its creepy, glassy eyes.



But why? Why is it so hard to update a cool old game?



Usually because the designers get too fancy. They assume modern gamers will only play a game if it's 3-D, so they go to painful lengths to transform 2-D titles into full, "immersive" reality. Among other things, this inevitably screws up the control system. The playfully unmanageable chaos of the old-school Robotron 2084, for example, becomes the grindingly unmanageable chaos of the 1996 remake on the Nintendo 64. 



Worse, by moving into 3-D, these games abandon the chunky, low-fi graphics that made those 1980s titles so vibrant and Jungian in their symbolic heft. In the original Battlezone, the world was rendered in green, vectorized geometric shapes. It was a perfect evocation of the ghostly quality of "surgical" Cold War combat: We fight amongst Platonic solids!



Then Atari redesigned the game in 2006 for the PSP -- transforming it into the sort of brown/beige 3-D sludge so omnipresent in today's gaming, with sundry powerups that promise "complexity" but only serve to ruin the Zen-like simplicity of the original.



This is what's so refreshing about the new Space Invaders. It avoids all these pitfalls. First off, it remains resolutely 2-D. Indeed, the aliens look precisely as they did in 1978 -- chunky, pixelated blots of Otherness dread. They still crawl across the screen, slowly at first and then faster as you eliminate their ranks. And as before, you can only zip back and forth along the ground and fire upward.



Yet Square Enix has also managed to insert clever new bits of gameplay. Some of the aliens carry shields that deflect missiles back toward you; others, once wounded, stagger downward in kamikaze attacks. Every once in a while, one of those mystery ships at the top of the screen will pause, fizz and unleash a searing, laserlike blast for a few seconds. Meanwhile, you've got new powerups: multiple missiles, cluster shots and a penetrating laser.



The upshot is that the game remains neatly balanced. The aliens have their new tricks, but so do you. In fact, as a whole, the game advances with the same sort of inverse logarithmic difficulty: Around 10 minutes in, you'll feel precisely the same oh-shit-oh-shit loss of control you experienced in the original arcade game. It's quite eerie.



What I'm trying to argue, ultimately, is that Square Enix has captured the spirit of the original game. The funky weapons, the zigzaggy attacks -- sure, they're new. But they also seem like part of the Space Invaders canon. In essence, Space Invaders Extreme feels like a game that Taito's designers would have wanted to produce if they'd had just slightly more processing power.



Square Enix's designers have deftly channeled the limitations that Taito's designers faced. And this, really, is the secret to their success -- because it's your choice of limitations, not freedoms, that makes for superb game design.



So yeah: It's 1978 again. Except, somehow, slightly better. Welcome back!


- - -


Clive Thompson is a contributing writer for The New York Times Magazine and a regular contributor to Wired and New York magazines. Look for more of Clive's observations on his blog, collision detection.

  


   
     <blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Why is it so hard to update a classic videogame? Square Enix tackles the classic alien death match -- once more, with feeling. Commentary by Clive Thompson. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 30, 2008, 5:00 am - <span style="color:#808080;">Indexed:</span> July 2, 2008, 3:44 pm - <span style="color:#808080;">Page Size:</span>&nbsp;48KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/w/"><b>W</b></a></div></td></tr></table>
<br/>
]]></content>
</entry>
<entry>
<title>{VIDEO GAMES &gt; G} - Death Jr.: Root of Evil Review</title>
<link rel="alternate" type="text/html" href="http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/death-jr-root-of-evil-review-20080625925.htm"/>
<summary type="text/plain">Improvements over the PSP game make the Wii version of Root of Evil a competent, stylish platformer.</summary>
<id>http://articles.world-of-newave.info/games/video-games/news-and-reviews/g/death-jr-root-of-evil-review-20080625925.htm</id>
<issued>2008-06-13T18:57:57Z</issued>
<modified>2008-06-13T18:57:57Z</modified>
<author>
<name>Gamespot.Com</name>
<url>http://www.gamespot.com/wii/action/deathjrrootofevil/review.html?part=rss&amp;tag=gs_all_games&amp;subj=6192563</url>
</author>
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<td style="font:6pt Verdana,Arial,Sans-serif;text-align:center;vertical-align:top;">&nbsp;</td>
<td width="100%" style="font:9pt Verdana,Arial,Sans-serif;vertical-align:top;"><span style="color:#808080;font-variant:small-caps;">Www.Gamespot.Com</span> - Improvements over the PSP game make the Wii version of Root of Evil a competent, stylish platformer.<blockquote style="background:#FAFAFA;border:1px dotted #E6E6E6;font:italic 10pt Times New Roman;padding:9px;">Death Jr.: Root of Evil for Wii Review - Wii Death Jr.: Root of Evil Review {...} Death Jr.: Root of Evil for Wii Review - GameSpot's in depth Wii Death Jr.: Root of Evil review can help you better decide if Death Jr.: Root of Evil is worth your time and money. {...}</blockquote><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Published:</span> June 13, 2008, 6:57 pm - <span style="color:#808080;">Indexed:</span> June 15, 2008, 9:33 am - <span style="color:#808080;">Page Size:</span>&nbsp;65KB</div><div style="font:8pt Verdana,Arial;vertical-align:top;"><span style="color:#808080;">Category:</span> <a href="http://www.world-of-newave.info/games/">Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/">Video Games</a> &gt; <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/">News and Reviews</a> &gt;  <a href="http://www.world-of-newave.info/games/video-games/news-and-reviews/g/"><b>G</b></a></div></td></tr></table>
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